Player Matchup

Izanami
Izanami
Chawdaddy33
Izanami
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 77L
1,367 Elo+
Party 2
Chaac
Chaac
Destroyer 56924
Chaac
Level 80
God Stats
15W - 12L
1,560 SR
Queue Stats
61W - 54L
1,387 Elo+
Party 2
Lancelot
Lancelot
RareOnlineShame
Lancelot
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 101L
1,420 Elo+
Solo
Cthulhu
Cthulhu
WolfCreek805
Cthulhu
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,551 Elo+
Solo
Chronos
Chronos
XZurdito06X
Chronos
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 129L
1,342 Elo+
Solo
Team Averages
Level 62
1,512 SR
1,413 Elo+

VS

Team Averages
Level 84
1,446 SR
1,477 Elo+
Mercury
Mercury
 
Mercury
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
C1uTcH69420
Morgan Le Fay
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
259W - 245L
1,492 Elo+
Party 1
Neith
Neith
DOWxTechN9ne
Neith
Level 116
God Stats
14W - 14L
1,228 SR
Queue Stats
301W - 293L
1,488 Elo+
Party 1
Chaac
Chaac
Serratoj12345
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,466 Elo+
Solo
Terra
Terra
UDSOreokiler
Terra
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
157W - 162L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chawdaddy33
Izanami
10
2 / 0 / 0
5,774
525
3,379
4,869
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 0 / 0
7,208
655
7,683
9,528
6,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
12
3 / 1 / 1
5,978
543
4,998
9,516
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
WolfCreek805
Cthulhu
10
1 / 0 / 2
5,960
542
6,915
7,875
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
XZurdito06X
Chronos
10
0 / 0 / 2
5,516
501
2,989
7,348
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 5 / 0
4,984
453
3,049
11,591
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
C1uTcH69420
Morgan Le Fay
12
0 / 0 / 1
6,187
562
6,060
5,685
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 2 / 0
4,920
447
6,405
7,869
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 0
5,332
485
4,596
11,417
6,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
5,242
477
608
8,124
5,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
12
Kills
1
1
Deaths
12
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
5
0
0.2
L
Morgan Le Fay
C1uTcH69420
Morgan Le Fay
0
0
1
0.5
W
Izanami
Chawdaddy33
Izanami
2
0
0
2
L
0
2
0
0
W
6
0
0
6
W
Lancelot
3
1
1
3.5
L
0
4
0
0
L
0
1
0
0
W
Cthulhu
WolfCreek805
Cthulhu
1
0
2
2
W
Chronos
XZurdito06X
Chronos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
20,718
39,136
Taken
44,686
20,238
Mitigated
21,033
15,226
Healing
10,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,049
1,459
0
1,580
11,591
4,638
0
1,121
10,470
0
28,913
L
Morgan Le Fay
C1uTcH69420
Morgan Le Fay
6,060
252
0
1,130
5,685
2,353
0
1,868
3,817
44,628
2,605
W
Izanami
Chawdaddy33
Izanami
3,379
2,078
0
1,302
4,869
1,715
368
121
4,748
0
42,813
L
6,405
1,811
0
4,455
7,869
2,890
0
3,936
3,933
0
46,299
W
7,683
1,034
0
4,387
9,528
6,608
0
0
9,528
0
52,399
W
Lancelot
4,998
2,012
0
3,649
9,516
4,407
0
873
8,543
0
54,112
L
4,596
552
0
1,981
11,417
6,037
0
0
11,417
0
38,754
L
608
56
116
1,512
8,124
5,115
0
2,979
5,145
9,790
2,439
W
Cthulhu
WolfCreek805
Cthulhu
6,915
550
0
3,164
7,875
4,975
108
333
7,542
27,516
0
W
Chronos
XZurdito06X
Chronos
2,989
1,100
12
2,712
7,348
2,533
0
4,207
2,540
35,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,436
Gold Earned
26,665
321
Minions Killed
269
0
Camps Cleared
0
1,063,996
Distance Traveled
1,005,186
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,984
453
40
4
0
223,048
0
L
Morgan Le Fay
6,187
562
72
7
0
217,684
0
W
Izanami
5,774
525
74
7
0
185,197
0
L
Neith
4,920
447
79
7
0
184,320
0
W
Chaac
7,208
655
85
8
0
223,744
0
W
Lancelot
5,978
543
74
7
0
244,519
0
L
Chaac
5,332
485
67
6
0
183,307
3
L
Terra
5,242
477
11
1
0
196,827
2
W
Cthulhu
5,960
542
31
3
0
205,451
3
W
Chronos
5,516
501
57
5
0
205,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role