Player Matchup

Sobek
Sobek
Gap-per
Sobek
Level 177
God Stats
4W - 5L
1,428 SR
Queue Stats
192W - 192L
1,446 Elo+
Solo
Fenrir
Fenrir
Jeffe_SoLo
Fenrir
Level 150
God Stats
6W - 8L
1,459 SR
Queue Stats
57W - 61L
1,490 Elo+
Solo
Nu Wa
Nu Wa
slaudawg
Nu Wa
Level 145
God Stats
107W - 89L
1,757 SR
Queue Stats
294W - 289L
1,537 Elo+
Solo
Team Averages
Level 157
1,548 SR
1,491 Elo+

VS

Team Averages
Level 170
1,416 SR
1,472 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Lum1nou2G
Odin
Level 141
God Stats
55W - 68L
1,453 SR
Queue Stats
954W - 976L
1,431 Elo+
Solo
Freya
Freya
Snuffleupagus67
Freya
Level 158
God Stats
6W - 4L
1,293 SR
Queue Stats
92W - 99L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gap-per
Sobek
11
0 / 4 / 1
7,070
589
6,441
12,854
13,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Jeffe_SoLo
Fenrir
11
0 / 2 / 1
7,012
584
2,809
9,062
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
slaudawg
Nu Wa
13
1 / 2 / 0
7,685
640
6,261
5,081
2,304
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 0 / 7
8,743
729
9,150
7,452
3,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odin
14
6 / 1 / 2
9,148
762
6,745
9,898
6,830
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 0 / 6
8,558
713
5,765
7,586
3,087
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
7
4.5
L
Sobek
Gap-per
Sobek
0
4
1
0.13
L
Fenrir
Jeffe_SoLo
Fenrir
0
2
1
0.25
W
Odin
6
1
2
7
W
1
0
6
4
L
Nu Wa
slaudawg
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,511
Damage
21,660
26,997
Taken
24,936
20,281
Mitigated
12,980
4,692
Healing
8,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,150
5,082
0
2,873
7,452
3,063
1,530
3,938
3,514
0
34,273
L
Sobek
Gap-per
Sobek
6,441
323
249
2,493
12,854
13,481
96
2,477
10,336
14,531
1,076
L
Fenrir
Jeffe_SoLo
Fenrir
2,809
408
0
1,700
9,062
4,496
0
2,069
6,993
0
14,102
W
Odin
6,745
2,318
0
1,292
9,898
6,830
513
4,780
5,118
1,922
22,425
W
5,765
1,798
0
4,057
7,586
3,087
901
3,696
3,890
35,586
9,480
L
Nu Wa
slaudawg
Nu Wa
6,261
3,240
0
250
5,081
2,304
0
942
4,113
31,683
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,767
Gold Earned
26,449
97
Minions Killed
148
0
Camps Cleared
0
610,885
Distance Traveled
645,932
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,743
729
44
4
0
212,424
0
L
Sobek
7,070
589
12
1
0
217,878
0
L
Fenrir
7,012
584
23
2
0
223,123
0
W
Odin
9,148
762
24
2
0
216,315
1
W
Freya
8,558
713
80
7
0
217,193
0
L
Nu Wa
7,685
640
62
5
0
169,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role