Player Matchup

Mercury
Mercury
Bronze III
FiveFiveVI
Mercury
Bronze III
Level 235
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,455 MMR
Solo
Cerberus
Cerberus
Bronze III
LordKoo1aid
Cerberus
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 46L
1,453 MMR
Party 1
Osiris
Osiris
Bronze III
PRINCEOFEVIL0
Osiris
Bronze III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 46L
1,453 MMR
Party 1
Rama
Rama
Silver II
juanpa409
Rama
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,456 MMR
Solo
Nu Wa
Nu Wa
Gold V
rawrrscream
Nu Wa
Gold V
Level 128
God Stats
192W - 191L
1,471 SR
Queue Stats
557W - 602L
1,468 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 148
1,494 SR
1,457 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,437 SR
1,462 MMR
Vamana
Vamana
Gold IV
BigBrainLag
Vamana
Gold IV
Level 62
God Stats
6W - 4L
1,564 SR
Queue Stats
75W - 76L
1,391 MMR
Party 3
Ares
Ares
Bronze III
BlackKnight999
Ares
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,493 MMR
Party 2
Ratatoskr
Ratatoskr
Bronze III
DeadKnight56
Ratatoskr
Bronze III
Level 108
God Stats
1W - 1L
1,729 SR
Queue Stats
15W - 19L
1,493 MMR
Party 2
Hachiman
Hachiman
Gold IV
RedSoxfanRRB11
Hachiman
Gold IV
Level 126
God Stats
2W - 1L
1,477 SR
Queue Stats
49W - 54L
1,429 MMR
Solo
Kukulkan
Kukulkan
Gold IV
V5Redfire
Kukulkan
Gold IV
Level 138
God Stats
3W - 3L
914 SR
Queue Stats
37W - 34L
1,504 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FiveFiveVI
Mercury
16
3 / 4 / 1
8,488
499
6,245
15,767
7,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
LordKoo1aid
Cerberus
11
1 / 3 / 5
7,581
446
6,733
17,036
13,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 6 / 0
8,247
485
5,539
18,416
23,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
11
1 / 2 / 2
7,172
422
3,001
8,325
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 2
9,443
555
10,273
9,808
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
ThanatosCharonAthenaMaman Brigitte

VS

Bans
Erlang ShenAnhurAo KuangZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
5 / 1 / 4
12,200
718
15,168
17,246
15,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 9
9,009
530
6,106
16,832
16,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ratatoskr
DeadKnight56
Ratatoskr
17
7 / 0 / 5
10,137
596
10,135
12,021
6,042
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
16
3 / 2 / 5
10,324
607
11,634
9,726
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
V5Redfire
Kukulkan
16
2 / 2 / 3
10,086
593
7,087
7,206
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
18
18
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vamana
5
1
4
7
W
1
3
9
1.83
W
Ratatoskr
DeadKnight56
Ratatoskr
7
0
5
9.5
L
Mercury
FiveFiveVI
Mercury
3
4
1
0.88
L
Cerberus
LordKoo1aid
Cerberus
1
3
5
1.17
L
1
6
0
0.17
W
Hachiman
3
2
5
2.75
W
Kukulkan
V5Redfire
Kukulkan
2
2
3
1.75
L
Rama
1
2
2
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,791
Damage
50,130
69,352
Taken
63,031
51,043
Mitigated
43,712
11,680
Healing
12,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
15,168
7,145
0
4,844
17,246
15,577
1,509
2,934
13,558
0
118,987
W
6,106
282
0
1,800
16,832
16,212
462
4,536
12,296
16,764
0
W
Ratatoskr
DeadKnight56
Ratatoskr
10,135
1,092
0
2,063
12,021
6,042
1,840
2,834
9,187
0
88,410
L
Mercury
FiveFiveVI
Mercury
6,245
3,673
0
875
15,767
7,511
0
1,273
14,404
0
81,996
L
Cerberus
LordKoo1aid
Cerberus
6,733
832
0
3,262
17,036
13,542
0
5,730
11,201
23,335
0
L
5,539
2,122
0
2,417
18,416
23,548
0
2,473
14,885
0
57,688
W
Hachiman
11,634
6,759
0
2,915
9,726
4,011
1,694
1,707
8,019
0
90,705
W
Kukulkan
V5Redfire
Kukulkan
7,087
351
0
983
7,206
1,870
1,029
5,171
2,035
92,795
1,511
L
Rama
3,001
2,687
0
3,035
8,325
2,896
0
494
7,831
0
41,356
L
10,273
1,312
0
2,091
9,808
3,546
11
3,023
6,728
84,967
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,931
Gold Earned
51,756
480
Minions Killed
581
0
Camps Cleared
0
1,508,753
Distance Traveled
1,816,407
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,200
718
170
10
0
329,543
8
W
Ares
9,009
530
14
1
0
373,797
8
W
Ratatoskr
10,137
596
125
7
0
459,061
2
L
Mercury
8,488
499
110
6
0
352,101
0
L
Cerberus
7,581
446
44
3
0
361,296
6
L
Osiris
8,247
485
106
6
0
304,510
0
W
Hachiman
10,324
607
116
7
0
304,690
0
W
Kukulkan
10,086
593
156
9
0
349,316
2
L
Rama
7,172
422
67
4
0
177,466
0
L
Nu Wa
9,443
555
153
9
0
313,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role