Player Matchup

Baron Samedi
Baron Samedi
Ar5eL1ck3r
Baron Samedi
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 6L
1,841 Elo+
Party 1
Cerberus
Cerberus
MedianPanda
Cerberus
Level 147
God Stats
18W - 14L
1,895 SR
Queue Stats
219W - 226L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
Porblu
Gilgamesh
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 174L
1,603 Elo+
Party 2
Cernunnos
Cernunnos
x80proto
Cernunnos
Level 110
God Stats
4W - 2L
1,542 SR
Queue Stats
105W - 99L
1,603 Elo+
Party 2
Da Ji
Da Ji
xxAicoxx
Da Ji
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 6L
1,841 Elo+
Party 1
Team Averages
Level 125
1,587 SR
1,684 Elo+

VS

Team Averages
Level 133
1,543 SR
1,487 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Branatroni
Ullr
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 140L
1,527 Elo+
Party 3
Geb
Geb
Ineseminoid69
Geb
Level 50
God Stats
1W - 2L
1,621 SR
Queue Stats
2W - 3L
1,503 Elo+
Solo
Vamana
Vamana
MujahideenIfeed
Vamana
Level 94
God Stats
5W - 2L
1,500 SR
Queue Stats
65W - 95L
1,412 Elo+
Party 3
Arachne
Arachne
xTriance_
Arachne
Level 159
God Stats
7W - 7L
1,592 SR
Queue Stats
186W - 205L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ar5eL1ck3r
Baron Samedi
8
1 / 4 / 1
6,090
406
2,510
6,348
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MedianPanda
Cerberus
10
2 / 4 / 0
6,963
464
4,644
14,133
10,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Porblu
Gilgamesh
15
2 / 3 / 1
9,180
612
10,704
16,363
19,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
x80proto
Cernunnos
14
0 / 1 / 1
8,026
535
11,952
11,868
4,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
xxAicoxx
Da Ji
14
4 / 4 / 2
7,986
532
10,353
15,154
6,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
7 / 3 / 4
9,258
617
12,360
9,701
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 0 / 1
8,999
600
8,073
10,941
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 7
7,343
490
6,464
12,896
8,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 3
8,702
580
7,624
14,793
17,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
xTriance_
Arachne
15
3 / 2 / 8
8,353
557
5,499
11,319
4,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
9
Kills
16
16
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
3
4
3
L
Baron Samedi
Ar5eL1ck3r
Baron Samedi
1
4
1
0.38
W
4
0
1
4.5
W
1
1
7
4.5
L
Cerberus
MedianPanda
Cerberus
2
4
0
0.5
W
1
3
3
0.83
L
Gilgamesh
Porblu
Gilgamesh
2
3
1
0.83
L
Cernunnos
x80proto
Cernunnos
0
1
1
0.5
W
Arachne
xTriance_
Arachne
3
2
8
3.5
L
Da Ji
xxAicoxx
Da Ji
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,163
Damage
40,020
63,866
Taken
59,650
43,091
Mitigated
39,601
19,558
Healing
18,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,360
2,545
1,405
1,654
9,701
3,326
0
2,354
7,197
61,641
861
L
Baron Samedi
Ar5eL1ck3r
Baron Samedi
2,510
328
21
902
6,348
2,161
0
3,427
2,675
18,733
0
W
8,073
3,835
0
2,250
10,941
5,086
755
1,597
9,314
0
82,570
W
6,464
1,456
1,562
3,519
12,896
8,595
64
2,307
10,474
21,569
0
L
Cerberus
MedianPanda
Cerberus
4,644
197
0
4,045
14,133
10,017
0
7,138
6,813
29,727
0
W
7,624
4,373
0
3,481
14,793
17,934
109
0
13,914
0
68,184
L
Gilgamesh
Porblu
Gilgamesh
10,704
3,757
0
3,135
16,363
19,799
0
1,823
13,701
0
80,196
L
Cernunnos
x80proto
Cernunnos
11,952
6,400
0
4,688
11,868
4,691
443
3,047
8,793
0
82,598
W
Arachne
xTriance_
Arachne
5,499
4,120
0
5,116
11,319
4,660
0
788
10,467
0
58,947
L
Da Ji
xxAicoxx
Da Ji
10,353
2,133
0
6,767
15,154
6,423
0
2,493
12,557
0
77,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,245
Gold Earned
42,655
490
Minions Killed
464
0
Camps Cleared
0
1,254,037
Distance Traveled
1,547,385
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,258
617
112
7
0
289,276
0
L
Baron Samedi
6,090
406
43
3
0
155,080
2
W
Ullr
8,999
600
131
9
0
294,274
0
W
Geb
7,343
490
14
1
0
305,876
0
L
Cerberus
6,963
464
65
4
0
264,190
2
W
Vamana
8,702
580
117
8
0
281,130
0
L
Gilgamesh
9,180
612
146
10
0
255,206
2
L
Cernunnos
8,026
535
127
8
0
280,632
3
W
Arachne
8,353
557
90
6
0
376,829
0
L
Da Ji
7,986
532
109
7
0
298,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role