Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Robchobabob
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
itzSiix_
Ymir
Level 45
God Stats
2W - 2L
1,321 SR
Queue Stats
14W - 16L
1,426 Elo+
Party 2
Nemesis
Nemesis
jixiin
Nemesis
Level 146
God Stats
5W - 6L
1,406 SR
Queue Stats
38W - 34L
1,476 Elo+
Party 2
Amaterasu
Amaterasu
readyness
Amaterasu
Level 108
God Stats
1W - 4L
1,166 SR
Queue Stats
24W - 23L
1,129 Elo+
Party 2
Team Averages
Level 86
1,379 SR
1,406 Elo+

VS

Team Averages
Level 46
1,490 SR
1,451 Elo+
Freya
Freya
AsgardsChild
Freya
Level 42
God Stats
0W - 3L
1,125 SR
Queue Stats
21W - 22L
1,474 Elo+
Party 1
Rama
Rama
AustinR
Rama
Level 46
God Stats
4W - 6L
1,625 SR
Queue Stats
32W - 43L
1,486 Elo+
Solo
Sobek
Sobek
dasistgutya
Sobek
Level 65
God Stats
3W - 5L
1,593 SR
Queue Stats
37W - 40L
1,454 Elo+
Party 1
Bellona
Bellona
lunarwolfazriel
Bellona
Level 54
God Stats
13W - 5L
1,620 SR
Queue Stats
32W - 38L
1,419 Elo+
Party 1
Thanatos
Thanatos
stormedinsanity
Thanatos
Level 24
God Stats
2W - 3L
1,484 SR
Queue Stats
4W - 10L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 1
6,032
603
4,607
3,687
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Robchobabob
Gilgamesh
9
0 / 0 / 0
5,093
509
1,517
6,970
4,624
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
0 / 1 / 3
5,138
514
2,785
9,070
5,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
jixiin
Nemesis
11
5 / 0 / 0
6,113
611
4,859
7,159
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
readyness
Amaterasu
7
0 / 1 / 1
4,102
410
2,832
6,423
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,087
509
2,118
8,162
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
AustinR
Rama
9
2 / 1 / 0
5,218
522
6,829
5,299
1,986
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,317
532
4,624
9,429
7,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
5,471
547
4,115
5,417
5,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
7
0 / 4 / 1
4,347
435
1,891
6,708
1,969
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
L
0
2
0
0
L
Rama
AustinR
Rama
2
1
0
2
W
Gilgamesh
Robchobabob
Gilgamesh
0
0
0
0
L
0
1
1
0.5
W
Ymir
0
1
3
1.5
W
Nemesis
jixiin
Nemesis
5
0
0
5
L
0
0
0
0
W
Amaterasu
readyness
Amaterasu
0
1
1
0.5
L
Thanatos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,600
Damage
19,577
33,309
Taken
35,015
16,713
Mitigated
19,839
7,423
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,607
367
0
970
3,687
1,153
196
1,923
1,764
40,103
0
L
2,118
613
0
3,732
8,162
2,993
0
4,391
3,640
29,493
4,192
L
Rama
AustinR
Rama
6,829
5,517
0
1,779
5,299
1,986
0
449
4,850
0
47,400
W
Gilgamesh
Robchobabob
Gilgamesh
1,517
471
0
2,078
6,970
4,624
0
0
6,436
0
22,868
L
4,624
888
1,159
3,734
9,429
7,375
0
1,729
7,700
17,002
0
W
Ymir
2,785
1,072
0
2,488
9,070
5,280
0
2,215
6,855
19,107
2,164
W
Nemesis
jixiin
Nemesis
4,859
1,286
0
840
7,159
2,963
0
611
6,477
0
44,018
L
4,115
1,742
0
1,800
5,417
5,516
0
0
5,417
0
36,960
W
Amaterasu
readyness
Amaterasu
2,832
1,319
0
1,047
6,423
2,693
0
1,897
4,526
0
15,714
L
Thanatos
1,891
381
0
2,569
6,708
1,969
0
143
6,559
0
16,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,478
Gold Earned
25,440
237
Minions Killed
247
0
Camps Cleared
0
1,010,903
Distance Traveled
959,714
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,032
603
66
7
0
187,065
0
L
Freya
5,087
509
64
6
0
173,236
0
L
Rama
5,218
522
79
8
0
169,185
1
W
Gilgamesh
5,093
509
54
5
0
198,297
0
L
Sobek
5,317
532
17
2
0
197,108
2
W
Ymir
5,138
514
40
4
0
187,672
0
W
Nemesis
6,113
611
62
6
0
245,532
2
L
Bellona
5,471
547
62
6
0
206,965
0
W
Amaterasu
4,102
410
15
2
0
192,337
1
L
Thanatos
4,347
435
25
3
0
213,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role