Player Matchup

Ganesha
Ganesha
Gold V
Vardronys
Ganesha
Gold V
Level 100
God Stats
1W - 1L
1,788 SR
Queue Stats
8W - 14L
1,530 MMR
Party 2
Janus
Janus
Gold III
da one4281
Janus
Gold III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 101L
1,598 MMR
Solo
Mercury
Mercury
Platinum I
iStratuz
Mercury
Platinum I
Level 149
God Stats
7W - 4L
1,600 SR
Queue Stats
169W - 160L
1,887 MMR
Party 1
Chaac
Chaac
Gold IV
sadlyiamginger
Chaac
Gold IV
Level 157
God Stats
2W - 1L
1,722 SR
Queue Stats
39W - 35L
1,668 MMR
Party 2
Hachiman
Hachiman
Platinum IV
x2Dope
Hachiman
Platinum IV
Level 178
God Stats
100W - 104L
1,531 SR
Queue Stats
204W - 196L
1,746 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,628 SR
1,686 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,743 SR
1,649 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum IV
BellSamaUwU
Ra
Platinum IV
Level 158
God Stats
2W - 0L
1,818 SR
Queue Stats
48W - 41L
1,749 MMR
Solo
Arachne
Arachne
Gold II
GenesisLoki
Arachne
Gold II
Level 86
God Stats
11W - 8L
1,829 SR
Queue Stats
57W - 48L
1,660 MMR
Solo
Bellona
Bellona
Gold III
TheCerpico
Bellona
Gold III
Level 149
God Stats
4W - 1L
1,700 SR
Queue Stats
28W - 19L
1,744 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Uncle-Teds-Cabin
Kuzenbo
Silver I
Level 104
God Stats
5W - 1L
1,866 SR
Queue Stats
8W - 3L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Vardronys
Ganesha
14
0 / 5 / 1
8,531
427
6,086
16,799
15,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
10
1 / 4 / 0
8,026
401
4,482
7,405
2,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
iStratuz
Mercury
17
0 / 3 / 0
9,655
483
5,636
16,092
7,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
0 / 3 / 0
9,071
454
8,103
18,566
14,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
x2Dope
Hachiman
16
2 / 4 / 0
10,298
515
12,286
14,014
6,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorThanatosBake KujiraMaman Brigitte

VS

Bans
Ao KuangMorgan Le FayVamanaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 2 / 3
11,024
551
7,132
14,957
6,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

3
0 / 0 / 0
6,230
312
0
0
0
Arachne
GenesisLoki
Arachne
20
8 / 1 / 1
13,242
662
16,106
20,398
11,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
TheCerpico
Bellona
17
2 / 0 / 1
11,574
579
13,302
16,411
22,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 5
11,645
582
15,313
22,043
30,125
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
19
19
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
3
2.25
W
0
0
0
0
W
Arachne
GenesisLoki
Arachne
8
1
1
8.5
W
Bellona
TheCerpico
Bellona
2
0
1
2.5
W
6
0
5
8.5
L
Ganesha
Vardronys
Ganesha
0
5
1
0.1
L
Janus
1
4
0
0.25
L
Mercury
iStratuz
Mercury
0
3
0
0
L
0
3
0
0
L
Hachiman
x2Dope
Hachiman
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,593
Damage
51,853
72,876
Taken
73,809
47,376
Mitigated
70,487
16,635
Healing
25,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,132
4,629
0
4,443
14,957
6,215
4,401
1,718
13,239
0
92,356
W
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
GenesisLoki
Arachne
16,106
10,617
0
8,266
20,398
11,645
30
4,425
15,973
0
149,207
W
Bellona
TheCerpico
Bellona
13,302
4,298
0
6,449
16,411
22,502
383
1,576
14,835
0
89,361
W
15,313
4,810
0
6,012
22,043
30,125
222
5,053
16,990
71,095
1,149
L
Ganesha
Vardronys
Ganesha
6,086
813
0
1,667
16,799
15,334
0
5,385
11,307
32,339
0
L
Janus
4,482
131
0
1,246
7,405
2,676
0
1,803
5,554
45,480
0
L
Mercury
iStratuz
Mercury
5,636
1,862
0
743
16,092
7,898
697
2,650
13,312
0
116,213
L
8,103
1,153
0
8,552
18,566
14,864
0
2,623
14,842
0
71,926
L
Hachiman
x2Dope
Hachiman
12,286
7,850
0
4,427
14,014
6,604
1,014
2,579
11,379
0
104,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,581
Gold Earned
53,715
611
Minions Killed
590
0
Camps Cleared
0
1,733,853
Distance Traveled
1,750,116
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,024
551
145
7
0
399,431
1
W
Ra
6,230
312
1
0
0
0
0
W
Arachne
13,242
662
203
10
0
475,977
0
W
Bellona
11,574
579
165
8
0
438,868
7
W
Kuzenbo
11,645
582
76
4
0
435,840
0
L
Ganesha
8,531
427
27
1
0
404,358
3
L
Janus
8,026
401
97
5
0
217,073
0
L
Mercury
9,655
483
172
9
0
480,223
2
L
Chaac
9,071
454
129
6
0
302,839
0
L
Hachiman
10,298
515
186
9
0
329,360
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role