Player Matchup

Cthulhu
Cthulhu
Aberstein
Cthulhu
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 62L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
ChickenWaing
Danzaburou
Level 123
God Stats
89W - 59L
1,609 SR
Queue Stats
198W - 160L
1,599 Elo+
Party 2
Surtr
Surtr
GanjaGary
Surtr
Level 42
God Stats
1W - 1L
1,394 SR
Queue Stats
43W - 41L
1,588 Elo+
Party 2
Thor
Thor
PerkyPete
Thor
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 66L
1,520 Elo+
Party 2
Thoth
Thoth
urbadgetoffme
Thoth
Level 29
God Stats
7W - 1L
1,761 SR
Queue Stats
35W - 30L
1,575 Elo+
Party 2
Team Averages
Level 60
1,553 SR
1,575 Elo+

VS

Team Averages
Level 65
1,452 SR
1,405 Elo+
Medusa
Medusa
MadmanBoi274
Medusa
Level 18
God Stats
1W - 2L
1,361 SR
Queue Stats
2W - 2L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
TandCGaming
Gilgamesh
Level 84
God Stats
1W - 1L
1,521 SR
Queue Stats
6W - 6L
1,345 Elo+
Party 1
Thor
Thor
WetsuitBandit-
Thor
Level 49
God Stats
0W - 3L
1,672 SR
Queue Stats
56W - 53L
1,407 Elo+
Solo
Janus
Janus
httpzombiekid
Janus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
ozpy
Aphrodite
Level 87
God Stats
0W - 2L
1,207 SR
Queue Stats
5W - 7L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aberstein
Cthulhu
10
3 / 0 / 4
6,098
610
3,326
5,814
4,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ChickenWaing
Danzaburou
11
5 / 0 / 4
6,885
689
7,999
6,564
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
GanjaGary
Surtr
12
4 / 0 / 1
7,398
740
6,254
6,620
4,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
11
2 / 0 / 5
6,233
623
2,692
5,929
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
6 / 0 / 4
6,938
694
6,901
3,013
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 4 / 0
4,318
432
3,976
7,774
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
TandCGaming
Gilgamesh
7
0 / 5 / 0
4,331
433
3,942
11,764
7,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
4,542
454
487
6,883
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 5 / 0
4,126
413
1,337
7,121
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
ozpy
Aphrodite
7
0 / 5 / 0
4,248
425
1,118
6,295
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
20
Kills
0
0
Deaths
20
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aberstein
Cthulhu
3
0
4
5
W
Danzaburou
ChickenWaing
Danzaburou
5
0
4
7
W
Surtr
GanjaGary
Surtr
4
0
1
4.5
L
Medusa
0
4
0
0
W
Thor
2
0
5
4.5
L
Gilgamesh
TandCGaming
Gilgamesh
0
5
0
0
L
0
1
0
0
L
0
5
0
0
L
Aphrodite
ozpy
Aphrodite
0
5
0
0
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,172
Damage
10,860
27,940
Taken
39,837
14,776
Mitigated
16,294
9,953
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aberstein
Cthulhu
3,326
402
116
988
5,814
4,370
81
526
5,288
22,470
1,937
W
Danzaburou
ChickenWaing
Danzaburou
7,999
3,581
0
2,586
6,564
2,921
0
855
5,709
0
43,922
W
Surtr
GanjaGary
Surtr
6,254
2,451
0
2,476
6,620
4,287
120
0
6,620
1,570
51,067
L
Medusa
3,976
1,260
0
1,105
7,774
2,571
0
1,062
6,664
0
22,191
W
Thor
2,692
326
0
3,406
5,929
2,126
0
603
5,326
0
42,314
L
Gilgamesh
TandCGaming
Gilgamesh
3,942
842
0
309
11,764
7,050
0
2,425
8,705
0
25,866
L
487
0
0
410
6,883
2,620
0
1,097
5,710
0
30,206
L
1,337
67
0
550
7,121
1,970
0
4,304
2,547
19,221
0
L
Aphrodite
ozpy
Aphrodite
1,118
178
1,031
1,673
6,295
2,083
0
1,223
5,072
15,377
678
W
6,901
297
0
381
3,013
1,072
160
261
2,752
59,276
1,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,552
Gold Earned
21,565
381
Minions Killed
205
0
Camps Cleared
0
1,045,260
Distance Traveled
927,998
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,098
610
42
4
0
211,403
2
W
Danzaburou
6,885
689
65
7
0
198,978
1
W
Surtr
7,398
740
99
10
0
195,915
0
L
Medusa
4,318
432
50
5
0
191,667
3
W
Thor
6,233
623
78
8
0
240,241
1
L
Gilgamesh
4,331
433
43
4
0
203,495
0
L
Thor
4,542
454
60
6
0
173,677
0
L
Janus
4,126
413
32
3
0
185,901
0
L
Aphrodite
4,248
425
20
2
0
173,258
0
W
Thoth
6,938
694
97
10
0
198,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role