Player Matchup

Hou Yi
Hou Yi
Atour
Hou Yi
Level 155
God Stats
5W - 1L
1,688 SR
Queue Stats
39W - 18L
1,675 Elo+
Party 2
Surtr
Surtr
Driise
Surtr
Level 158
God Stats
5W - 2L
1,979 SR
Queue Stats
41W - 26L
1,625 Elo+
Party 2
Serqet
Serqet
Traffic95
Serqet
Level 157
God Stats
9W - 10L
1,829 SR
Queue Stats
81W - 47L
1,628 Elo+
Solo
Ix Chel
Ix Chel
arvhimage
Ix Chel
Level 171
God Stats
5W - 2L
1,761 SR
Queue Stats
49W - 52L
1,546 Elo+
Party 2
Charon
Charon
marcmoi
Charon
Level 159
God Stats
3W - 1L
1,613 SR
Queue Stats
5W - 6L
1,370 Elo+
Party 2
Team Averages
Level 160
1,774 SR
1,569 Elo+

VS

Team Averages
Level 106
1,481 SR
1,598 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DuddleJump
Anubis
Level 86
God Stats
0W - 1L
1,435 SR
Queue Stats
7W - 6L
1,758 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Heranef
Tsukuyomi
Level 157
God Stats
2W - 2L
1,584 SR
Queue Stats
48W - 48L
1,608 Elo+
Solo
Aphrodite
Aphrodite
Yumeko07
Aphrodite
Level 8
God Stats
6W - 7L
1,384 SR
Queue Stats
10W - 8L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Atour
Hou Yi
18
6 / 1 / 10
10,714
893
17,250
10,451
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Driise
Surtr
17
3 / 2 / 10
10,356
863
15,361
16,608
15,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serqet
Traffic95
Serqet
17
3 / 3 / 12
9,900
825
10,586
13,451
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

Ix Chel
arvhimage
Ix Chel
17
6 / 2 / 11
10,188
849
9,758
9,762
6,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charon
marcmoi
Charon
16
3 / 0 / 12
10,405
867
10,581
14,150
15,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 4 / 4
9,903
825
10,538
21,294
24,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bellona
 
Bellona
16
2 / 3 / 4
8,988
749
10,915
16,506
21,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
DuddleJump
Anubis
14
0 / 5 / 5
8,507
709
6,221
10,966
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Tsukuyomi
Heranef
Tsukuyomi
16
1 / 2 / 4
9,288
774
15,517
12,393
5,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
Yumeko07
Aphrodite
14
1 / 7 / 4
8,649
721
3,187
12,287
7,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
21
Kills
8
8
Deaths
21
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
4
4
1.5
L
Bellona
 
Bellona
2
3
4
1.33
W
Hou Yi
Atour
Hou Yi
6
1
10
11
W
Surtr
Driise
Surtr
3
2
10
4
L
Anubis
DuddleJump
Anubis
0
5
5
0.5
L
Tsukuyomi
Heranef
Tsukuyomi
1
2
4
1.5
W
Serqet
Traffic95
Serqet
3
3
12
3
L
Aphrodite
Yumeko07
Aphrodite
1
7
4
0.43
W
Ix Chel
arvhimage
Ix Chel
6
2
11
5.75
W
Charon
marcmoi
Charon
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,536
Damage
46,378
64,422
Taken
73,446
56,417
Mitigated
64,680
9,969
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,538
2,501
0
4,800
21,294
24,208
0
4,886
14,683
0
26,028
L
Bellona
 
Bellona
10,915
3,108
0
2,447
16,506
21,427
0
5,725
10,234
0
28,207
W
Hou Yi
Atour
Hou Yi
17,250
8,601
0
0
10,451
4,966
1,605
1,144
8,946
0
43,270
W
Surtr
Driise
Surtr
15,361
4,495
0
1,761
16,608
15,222
424
2,726
13,536
1,053
42,058
L
Anubis
DuddleJump
Anubis
6,221
33
0
1,091
10,966
5,683
0
2,609
8,141
23,705
767
L
Tsukuyomi
Heranef
Tsukuyomi
15,517
3,223
0
1,465
12,393
5,933
0
2,404
9,434
0
46,611
W
Serqet
Traffic95
Serqet
10,586
1,779
0
1,687
13,451
13,805
39
1,000
11,807
0
24,350
L
Aphrodite
Yumeko07
Aphrodite
3,187
66
4,627
3,136
12,287
7,429
0
3,676
8,058
14,536
668
W
Ix Chel
arvhimage
Ix Chel
9,758
1,379
3,426
2,345
9,762
6,570
381
849
8,464
20,457
0
W
Charon
marcmoi
Charon
10,581
1,888
0
750
14,150
15,854
654
3,136
10,667
24,345
652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,563
Gold Earned
45,335
227
Minions Killed
234
0
Camps Cleared
0
1,280,268
Distance Traveled
1,233,200
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,903
825
52
4
0
247,974
0
L
Bellona
8,988
749
38
3
0
251,903
0
W
Hou Yi
10,714
893
75
6
0
254,523
0
W
Surtr
10,356
863
57
5
0
263,025
0
L
Anubis
8,507
709
41
3
0
231,315
0
L
Tsukuyomi
9,288
774
74
6
0
292,112
0
W
Serqet
9,900
825
33
3
0
266,112
5
L
Aphrodite
8,649
721
29
2
0
209,896
0
W
Ix Chel
10,188
849
29
2
0
250,813
0
W
Charon
10,405
867
33
3
0
245,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role