Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
Nocsan
Vulcan
Gold V
Level 160
God Stats
15W - 9L
1,983 SR
Queue Stats
80W - 79L
1,511 MMR
Party 3
Heimdallr
Heimdallr
Silver III
UrLocalWaifu
Heimdallr
Silver III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 31L
1,542 MMR
Party 3
Fenrir
Fenrir
Gold III
afinafia
Fenrir
Gold III
Level 157
God Stats
46W - 43L
1,761 SR
Queue Stats
670W - 664L
1,522 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,649 SR
1,515 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,479 SR
1,525 MMR
Cerberus
Cerberus
Gold II
Atomic_Fuze31
Cerberus
Gold II
Level 109
God Stats
39W - 33L
1,625 SR
Queue Stats
417W - 417L
1,510 MMR
Solo
Ra
Ra
Gold III
BullseyeBobby
Ra
Gold III
Level 64
God Stats
2W - 2L
1,267 SR
Queue Stats
72W - 64L
1,530 MMR
Party 2
Chaac
Chaac
Silver I
Katharina02
Chaac
Silver I
Level 126
God Stats
0W - 3L
1,338 SR
Queue Stats
25W - 31L
1,531 MMR
Party 1
Danzaburou
Danzaburou
Gold III
Morgenmichael
Danzaburou
Gold III
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
426W - 427L
1,525 MMR
Party 2
Awilix
Awilix
Silver I
ZitterpappelTroy
Awilix
Silver I
Level 131
God Stats
2W - 2L
1,666 SR
Queue Stats
25W - 31L
1,531 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 1
5,771
577
3,270
4,072
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
9
1 / 1 / 3
5,458
546
3,552
5,708
3,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Nocsan
Vulcan
10
0 / 2 / 0
5,820
582
6,432
6,019
1,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
UrLocalWaifu
Heimdallr
12
2 / 0 / 2
6,193
619
6,545
6,986
2,920
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fenrir
afinafia
Fenrir
11
2 / 1 / 1
5,863
586
3,040
8,100
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Bake KujiraSusanoThorAthena

VS

Bans
AnhurAresThanatosRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Atomic_Fuze31
Cerberus
9
0 / 0 / 0
5,345
535
2,318
7,617
4,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 0
6,183
618
3,243
2,964
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 2
5,437
544
3,059
9,695
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Morgenmichael
Danzaburou
8
0 / 3 / 0
4,693
469
3,085
6,911
2,764
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 2 / 1
6,030
603
4,013
7,653
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
5
5
Deaths
5
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
1
0.5
W
Geb
 
Geb
1
1
3
2.5
L
Cerberus
Atomic_Fuze31
Cerberus
0
0
0
0
L
2
0
0
2
L
0
0
2
1
L
Danzaburou
Morgenmichael
Danzaburou
0
3
0
0
W
Vulcan
Nocsan
Vulcan
0
2
0
0
W
Heimdallr
UrLocalWaifu
Heimdallr
2
0
2
3
L
3
2
1
1.75
W
Fenrir
afinafia
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,839
Damage
15,718
30,885
Taken
34,840
12,994
Mitigated
19,121
10,746
Healing
14,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,270
208
0
810
4,072
1,431
0
1,487
2,585
41,510
0
W
Geb
 
Geb
3,552
256
1,197
1,986
5,708
3,016
0
2,093
3,615
11,521
0
L
Cerberus
Atomic_Fuze31
Cerberus
2,318
120
0
3,417
7,617
4,601
0
1,432
6,123
20,409
1,333
L
3,243
323
472
789
2,964
1,188
0
1,798
1,036
51,246
0
L
3,059
177
0
5,082
9,695
7,506
0
5,484
4,211
0
36,652
L
Danzaburou
Morgenmichael
Danzaburou
3,085
1,676
0
1,845
6,911
2,764
0
1,313
5,598
0
28,969
W
Vulcan
Nocsan
Vulcan
6,432
2,965
0
2,367
6,019
1,955
0
0
5,606
40,677
2,727
W
Heimdallr
UrLocalWaifu
Heimdallr
6,545
3,657
0
3,229
6,986
2,920
0
1,386
5,600
0
58,511
L
4,013
1,003
0
2,941
7,653
3,062
0
2,816
4,725
0
37,481
W
Fenrir
afinafia
Fenrir
3,040
852
0
1,157
8,100
3,672
0
576
7,439
0
47,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,105
Gold Earned
27,688
327
Minions Killed
334
0
Camps Cleared
0
1,065,917
Distance Traveled
1,056,697
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,771
577
82
8
0
206,448
3
W
Geb
5,458
546
12
1
0
242,824
2
L
Cerberus
5,345
535
36
4
0
222,853
0
L
Ra
6,183
618
93
9
0
234,428
2
L
Chaac
5,437
544
82
8
0
184,770
1
L
Danzaburou
4,693
469
62
6
0
168,541
1
W
Vulcan
5,820
582
56
6
0
213,526
2
W
Heimdallr
6,193
619
97
10
0
181,135
0
L
Awilix
6,030
603
61
6
0
246,105
0
W
Fenrir
5,863
586
80
8
0
221,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role