Player Matchup

Chiron
Chiron
DAVIKREBEL
Chiron
Level 43
God Stats
3W - 1L
1,731 SR
Queue Stats
7W - 8L
1,642 Elo+
Party 3
Osiris
Osiris
Funotron10
Osiris
Level 67
God Stats
4W - 0L
1,850 SR
Queue Stats
210W - 195L
1,588 Elo+
Party 2
Horus
Horus
IsTheLazuli
Horus
Level 87
God Stats
3W - 0L
1,838 SR
Queue Stats
16W - 15L
1,504 Elo+
Party 3
Aphrodite
Aphrodite
andregpaiva
Aphrodite
Level 56
God Stats
4W - 0L
1,776 SR
Queue Stats
13W - 14L
1,489 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
valkrielicence4
Ah Muzen Cab
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 87L
1,522 Elo+
Party 2
Team Averages
Level 59
1,739 SR
1,549 Elo+

VS

Team Averages
Level 40
1,350 SR
1,112 Elo+
Chaac
Chaac
CP_KAH
Chaac
Level 98
God Stats
13W - 15L
1,196 SR
Queue Stats
135W - 147L
1,042 Elo+
Party 1
Pele
Pele
Nosferatu_Ken_
Pele
Level 27
God Stats
20W - 28L
1,203 SR
Queue Stats
53W - 70L
1,042 Elo+
Party 1
Medusa
Medusa
Quon-Wick04
Medusa
Level 48
God Stats
25W - 14L
1,624 SR
Queue Stats
259W - 275L
1,372 Elo+
Solo
Sol
Sol
SUKI_DON
Sol
Level 22
God Stats
2W - 5L
1,416 SR
Queue Stats
42W - 65L
1,042 Elo+
Party 1
Atlas
Atlas
XANxSB
Atlas
Level 7
God Stats
2W - 7L
1,310 SR
Queue Stats
2W - 13L
1,063 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DAVIKREBEL
Chiron
13
3 / 3 / 2
8,103
506
13,197
12,274
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Funotron10
Osiris
16
4 / 0 / 2
10,128
633
9,708
10,133
14,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 2 / 1
8,188
512
6,923
12,742
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
andregpaiva
Aphrodite
12
1 / 2 / 3
7,549
472
1,647
7,788
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
valkrielicence4
Ah Muzen Cab
14
0 / 4 / 1
8,248
516
8,422
12,845
5,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CP_KAH
Chaac
12
1 / 5 / 0
7,023
439
4,828
11,006
7,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 4 / 1
7,453
466
10,801
14,461
6,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
14
1 / 1 / 2
7,381
461
8,417
9,940
4,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 1 / 4
8,360
523
8,326
11,687
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Atlas
XANxSB
Atlas
8
0 / 2 / 1
5,352
335
595
9,393
5,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
12
Kills
10
11
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
CP_KAH
Chaac
1
5
0
0.2
W
Chiron
DAVIKREBEL
Chiron
3
3
2
1.33
W
Osiris
Funotron10
Osiris
4
0
2
5
W
4
2
1
2.25
L
6
4
1
1.63
L
Medusa
1
1
2
2
L
2
1
4
4
L
Atlas
XANxSB
Atlas
0
2
1
0.25
W
Aphrodite
andregpaiva
Aphrodite
1
2
3
1.25
W
Ah Muzen Cab
valkrielicence4
Ah Muzen Cab
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,897
Damage
32,967
55,782
Taken
56,487
38,146
Mitigated
26,898
14,597
Healing
11,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CP_KAH
Chaac
4,828
752
0
882
11,006
7,432
0
0
10,238
0
46,871
W
Chiron
DAVIKREBEL
Chiron
13,197
5,302
393
1,878
12,274
5,163
952
246
12,013
0
65,747
W
Osiris
Funotron10
Osiris
9,708
2,939
0
2,952
10,133
14,644
0
392
9,741
0
82,570
W
6,923
3,731
294
1,685
12,742
7,375
759
616
12,126
0
67,104
L
10,801
2,680
0
1,982
14,461
6,226
0
396
13,932
0
52,262
L
Medusa
8,417
1,964
0
1,899
9,940
4,067
0
346
9,594
0
62,051
L
8,326
3,306
0
6,624
11,687
3,838
1,241
0
11,635
61,468
6,677
L
Atlas
XANxSB
Atlas
595
416
0
420
9,393
5,335
0
905
8,488
5,129
0
W
Aphrodite
andregpaiva
Aphrodite
1,647
484
2,914
3,840
7,788
5,380
159
266
7,522
19,950
0
W
Ah Muzen Cab
valkrielicence4
Ah Muzen Cab
8,422
3,564
0
641
12,845
5,584
0
6,973
5,872
0
72,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,216
Gold Earned
35,569
462
Minions Killed
380
0
Camps Cleared
0
1,437,036
Distance Traveled
1,377,229
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,023
439
79
5
0
286,355
0
W
Chiron
8,103
506
97
6
0
275,758
1
W
Osiris
10,128
633
138
9
0
284,902
2
W
Horus
8,188
512
98
6
0
329,771
0
L
Pele
7,453
466
78
5
0
337,147
0
L
Medusa
7,381
461
92
6
0
267,217
6
L
Sol
8,360
523
122
8
0
259,676
0
L
Atlas
5,352
335
9
1
0
226,834
0
W
Aphrodite
7,549
472
26
2
0
255,422
0
W
Ah Muzen Cab
8,248
516
103
6
0
291,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role