Player Matchup

Cthulhu
Cthulhu
AbeLincolnsHead
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,457 Elo+
Party 1
Nemesis
Nemesis
Bussdownrolex1
Nemesis
Level 114
God Stats
17W - 18L
1,551 SR
Queue Stats
372W - 341L
1,534 Elo+
Solo
Martichoras
Martichoras
JDakaBOB
Martichoras
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 25L
1,509 Elo+
Party 1
Tiamat
Tiamat
Valenicus
Tiamat
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 32L
1,524 Elo+
Party 1
Surtr
Surtr
xxHarleyQuinnxx
Surtr
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,240 Elo+
Party 1
Team Averages
Level 81
1,510 SR
1,452 Elo+

VS

Team Averages
Level 94
1,504 SR
1,696 Elo+
Izanami
Izanami
 
Izanami
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
APozoY
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,892 Elo+
Party 2
Ix Chel
Ix Chel
IzanamisSalami
Ix Chel
Level 161
God Stats
25W - 21L
1,551 SR
Queue Stats
547W - 524L
1,506 Elo+
Solo
Ymir
Ymir
Morx12
Ymir
Level 21
God Stats
0W - 1L
1,467 SR
Queue Stats
2W - 2L
1,736 Elo+
Party 2
Hercules
Hercules
sebok991
Hercules
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 2L
1,844 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 6
7,600
475
5,856
9,418
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 6
7,923
495
4,807
11,245
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
JDakaBOB
Martichoras
14
3 / 3 / 7
8,848
553
12,362
11,348
5,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
Valenicus
Tiamat
15
6 / 0 / 3
8,891
556
11,277
11,840
7,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 0
7,601
475
5,721
14,184
11,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 4 / 2
7,811
488
7,484
11,244
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
APozoY
Thor
11
3 / 2 / 0
7,276
455
3,793
9,825
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 0
7,665
479
6,618
10,581
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Morx12
Ymir
10
0 / 1 / 1
7,074
442
3,869
11,791
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
sebok991
Hercules
15
7 / 1 / 1
9,739
609
14,840
17,254
17,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
11
11
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
2
0.5
L
Thor
APozoY
Thor
3
2
0
1.5
W
1
0
6
4
W
2
2
6
2.5
L
0
4
0
0
W
Martichoras
JDakaBOB
Martichoras
3
3
7
2.17
L
Ymir
Morx12
Ymir
0
1
1
0.5
W
Tiamat
Valenicus
Tiamat
6
0
3
7.5
L
Hercules
sebok991
Hercules
7
1
1
7.5
W
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,023
Damage
36,604
58,035
Taken
60,695
37,019
Mitigated
41,067
17,603
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,484
4,528
0
1,978
11,244
4,125
656
1,775
9,403
0
56,711
L
Thor
APozoY
Thor
3,793
1,461
0
1,254
9,825
4,195
0
1,999
7,688
0
45,976
W
5,856
592
55
2,385
9,418
7,155
0
2,561
6,689
18,737
882
W
4,807
1,757
0
6,925
11,245
4,430
0
1,139
9,982
0
62,355
L
6,618
806
50
2,612
10,581
4,060
333
4,450
5,787
51,442
864
W
Martichoras
JDakaBOB
Martichoras
12,362
4,610
0
2,604
11,348
5,949
750
2,299
8,937
0
71,572
L
Ymir
Morx12
Ymir
3,869
626
0
929
11,791
11,153
0
4,016
7,554
22,799
0
W
Tiamat
Valenicus
Tiamat
11,277
1,408
0
2,500
11,840
7,685
0
3,787
7,659
52,436
3,231
L
Hercules
sebok991
Hercules
14,840
7,632
0
6,516
17,254
17,534
545
3,434
12,943
0
67,782
W
5,721
2,317
0
3,134
14,184
11,800
0
0
13,563
687
44,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
39,565
404
Minions Killed
395
0
Camps Cleared
0
1,521,355
Distance Traveled
1,378,783
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,811
488
96
6
0
288,505
0
L
Thor
7,276
455
67
4
0
219,724
0
W
Cthulhu
7,600
475
20
1
0
325,034
1
W
Nemesis
7,923
495
101
6
0
365,847
0
L
Ix Chel
7,665
479
109
7
0
282,287
2
W
Martichoras
8,848
553
115
7
0
290,357
0
L
Ymir
7,074
442
25
2
0
305,457
0
W
Tiamat
8,891
556
95
6
0
321,965
3
L
Hercules
9,739
609
98
6
0
282,810
1
W
Surtr
7,601
475
73
5
0
218,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role