Player Matchup

Mercury
Mercury
AndiAnd1Andi
Mercury
Level 107
God Stats
3W - 3L
1,284 SR
Queue Stats
35W - 32L
1,519 Elo+
Party 1
Janus
Janus
Carpetm0nchr
Janus
Level 73
God Stats
0W - 2L
1,268 SR
Queue Stats
24W - 26L
1,443 Elo+
Party 1
Ymir
Ymir
SolidAverage690
Ymir
Level 44
God Stats
23W - 18L
1,507 SR
Queue Stats
23W - 19L
1,535 Elo+
Party 1
Team Averages
Level 75
1,353 SR
1,499 Elo+

VS

Team Averages
Level 144
1,387 SR
1,462 Elo+
Fenrir
Fenrir
N3TEZ3N
Fenrir
Level 147
God Stats
7W - 10L
1,377 SR
Queue Stats
591W - 580L
1,475 Elo+
Solo
Anhur
Anhur
WillyTheKid
Anhur
Level 147
God Stats
11W - 3L
1,285 SR
Queue Stats
58W - 49L
1,435 Elo+
Solo
Nu Wa
Nu Wa
danicocs
Nu Wa
Level 138
God Stats
15W - 11L
1,500 SR
Queue Stats
503W - 566L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AndiAnd1Andi
Mercury
14
2 / 2 / 4
8,493
772
5,046
12,007
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 5 / 3
7,642
695
4,146
7,810
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 3
8,150
741
4,835
14,663
11,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
N3TEZ3N
Fenrir
15
6 / 1 / 5
9,216
838
8,569
8,682
7,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 2 / 5
10,177
925
9,679
7,672
3,012
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
danicocs
Nu Wa
13
1 / 3 / 9
8,556
778
9,531
6,797
2,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
12
12
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
AndiAnd1Andi
Mercury
2
2
4
2
L
2
5
3
0.7
W
Fenrir
N3TEZ3N
Fenrir
6
1
5
8.5
L
2
5
3
0.7
W
5
2
5
3.75
W
Nu Wa
danicocs
Nu Wa
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,027
Damage
27,779
34,480
Taken
23,151
17,853
Mitigated
13,787
4,429
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AndiAnd1Andi
Mercury
5,046
2,005
0
2,230
12,007
4,405
0
2,769
8,924
0
33,144
L
4,146
59
0
946
7,810
1,603
0
1,085
6,519
25,387
357
W
Fenrir
N3TEZ3N
Fenrir
8,569
1,457
0
2,455
8,682
7,945
381
2,693
5,954
0
19,512
L
4,835
745
0
1,253
14,663
11,845
65
5,528
8,811
20,484
714
W
9,679
4,793
0
3,591
7,672
3,012
1,924
2,454
5,202
0
56,160
W
Nu Wa
danicocs
Nu Wa
9,531
4,453
0
2,393
6,797
2,830
768
3,418
3,372
30,940
1,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,285
Gold Earned
27,949
134
Minions Killed
139
0
Camps Cleared
0
604,101
Distance Traveled
632,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,493
772
56
5
0
257,290
0
L
Janus
7,642
695
52
5
0
150,718
0
W
Fenrir
9,216
838
16
1
0
230,495
0
L
Ymir
8,150
741
26
2
0
196,093
0
W
Anhur
10,177
925
79
7
0
210,100
0
W
Nu Wa
8,556
778
44
4
0
191,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role