Player Matchup

Nox
Nox
BtrapM2000
Nox
Level 126
God Stats
1W - 2L
1,715 SR
Queue Stats
19W - 17L
1,482 Elo+
Party 2
Thor
Thor
CengacoFrajer
Thor
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,793 Elo+
Solo
Vulcan
Vulcan
Egoba223
Vulcan
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 94L
1,607 Elo+
Solo
Olorun
Olorun
Real Savage Alf
Olorun
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,480 Elo+
Party 2
Achilles
Achilles
Zimtzy
Achilles
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,571 Elo+
Solo
Team Averages
Level 87
1,543 SR
1,587 Elo+

VS

Team Averages
Level 116
1,550 SR
1,476 Elo+
Artio
Artio
Hanthel
Artio
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 1
Ganesha
Ganesha
Hanthoole
Ganesha
Level 88
God Stats
1W - 0L
1,713 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Ramboen
Xbalanque
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Hera
Hera
TheyCallMeShiro
Hera
Level 120
God Stats
3W - 3L
1,320 SR
Queue Stats
166W - 158L
1,433 Elo+
Solo
Osiris
Osiris
cepnime
Osiris
Level 157
God Stats
2W - 2L
1,715 SR
Queue Stats
252W - 253L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 7
8,319
756
11,768
11,347
5,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 7 / 6
8,126
739
5,845
13,761
6,429
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
Egoba223
Vulcan
14
2 / 7 / 6
8,120
738
11,316
12,304
6,238
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 7 / 6
9,719
884
11,277
13,132
6,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Zimtzy
Achilles
14
4 / 6 / 6
9,134
830
7,766
15,801
18,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Hanthel
Artio
17
5 / 3 / 19
10,252
932
9,979
18,675
21,694
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
Hanthoole
Ganesha
15
0 / 3 / 22
9,324
848
5,465
17,401
18,856
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Ramboen
Xbalanque
17
10 / 4 / 12
10,886
990
20,333
12,282
6,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 4 / 10
10,509
955
15,705
9,070
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
cepnime
Osiris
17
7 / 1 / 15
9,778
889
8,646
11,657
11,595
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
109
14
Kills
31
31
Deaths
15
31
Assists
78
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
L
2
7
6
0.71
L
Vulcan
Egoba223
Vulcan
2
7
6
0.71
W
Artio
Hanthel
Artio
5
3
19
4.83
W
Ganesha
Hanthoole
Ganesha
0
3
22
3.67
W
Xbalanque
Ramboen
Xbalanque
10
4
12
4
L
4
7
6
1
W
9
4
10
3.5
L
Achilles
Zimtzy
Achilles
4
6
6
1.17
W
Osiris
cepnime
Osiris
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,972
Damage
60,128
66,345
Taken
69,085
43,499
Mitigated
62,969
12,598
Healing
20,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,768
1,135
1,577
3,674
11,347
5,766
185
5,530
5,817
22,205
0
L
5,845
1,149
125
1,183
13,761
6,429
0
6,241
7,520
0
11,632
L
Vulcan
Egoba223
Vulcan
11,316
3,345
177
675
12,304
6,238
0
5,814
6,490
19,935
0
W
Artio
Hanthel
Artio
9,979
766
2,432
4,483
18,675
21,694
0
9,122
9,192
19,332
0
W
Ganesha
Hanthoole
Ganesha
5,465
949
1,706
2,215
17,401
18,856
805
8,741
8,510
12,881
0
W
Xbalanque
Ramboen
Xbalanque
20,333
14,610
0
1,230
12,282
6,140
4,674
6,506
5,700
0
37,868
L
11,277
6,643
755
1,192
13,132
6,874
0
5,739
7,393
26,159
1,345
W
15,705
3,250
1,767
1,577
9,070
4,684
1,066
3,962
5,034
29,140
616
L
Achilles
Zimtzy
Achilles
7,766
2,233
363
2,877
15,801
18,192
91
7,458
8,343
0
13,116
W
Osiris
cepnime
Osiris
8,646
1,464
2,641
2,027
11,657
11,595
642
5,140
6,429
0
17,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,418
Gold Earned
50,749
97
Minions Killed
115
0
Camps Cleared
0
820,821
Distance Traveled
974,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,319
756
28
3
0
186,566
0
L
Thor
8,126
739
12
1
0
124,879
0
L
Vulcan
8,120
738
11
1
0
190,755
0
W
Artio
10,252
932
17
2
0
232,573
0
W
Ganesha
9,324
848
1
0
0
203,144
0
W
Xbalanque
10,886
990
36
3
0
149,222
0
L
Olorun
9,719
884
35
3
0
148,573
0
W
Hera
10,509
955
41
4
0
168,205
0
L
Achilles
9,134
830
11
1
0
170,048
0
W
Osiris
9,778
889
20
2
0
221,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role