Player Matchup

Izanami
Izanami
Arclyy
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,350 Elo+
Party 3
Sobek
Sobek
Homer-Lars
Sobek
Level 47
God Stats
13W - 13L
1,462 SR
Queue Stats
458W - 440L
1,510 Elo+
Solo
Horus
Horus
Josetsurip
Horus
Level 83
God Stats
1W - 2L
1,782 SR
Queue Stats
30W - 35L
1,423 Elo+
Party 4
Mercury
Mercury
lIGvCIl
Mercury
Level 26
God Stats
2W - 4L
1,876 SR
Queue Stats
27W - 32L
1,423 Elo+
Party 4
Raijin
Raijin
xScopeeZ---
Raijin
Level 37
God Stats
0W - 1L
1,285 SR
Queue Stats
46W - 51L
1,413 Elo+
Party 3
Team Averages
Level 44
1,581 SR
1,424 Elo+

VS

Team Averages
Level 73
1,408 SR
1,461 Elo+
Anhur
Anhur
 
Anhur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Bootstrapppp
Achilles
Level 41
God Stats
3W - 3L
1,461 SR
Queue Stats
52W - 57L
1,427 Elo+
Party 2
Baron Samedi
Baron Samedi
JDearing
Baron Samedi
Level 114
God Stats
1W - 1L
1,288 SR
Queue Stats
73W - 73L
1,437 Elo+
Party 2
Mulan
Mulan
Timxlxss god
Mulan
Level 80
God Stats
3W - 2L
1,095 SR
Queue Stats
119W - 107L
1,473 Elo+
Party 1
Da Ji
Da Ji
pookiegeb
Da Ji
Level 44
God Stats
5W - 6L
1,695 SR
Queue Stats
606W - 565L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arclyy
Izanami
11
2 / 10 / 2
6,890
431
5,598
14,695
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
11
1 / 4 / 5
7,139
446
6,468
18,788
19,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
12
2 / 4 / 3
7,706
482
7,165
14,354
12,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
lIGvCIl
Mercury
12
4 / 6 / 1
7,661
479
2,437
12,725
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Raijin
12
2 / 8 / 1
7,540
471
6,237
13,005
6,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 1 / 13
9,144
572
9,856
10,982
4,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Bootstrapppp
Achilles
14
2 / 2 / 5
8,299
519
6,073
11,574
7,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
JDearing
Baron Samedi
14
6 / 2 / 12
8,965
560
17,751
9,568
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 3 / 6
8,961
560
10,241
14,667
7,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
pookiegeb
Da Ji
15
10 / 4 / 9
9,291
581
12,756
16,705
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
76
11
Kills
31
32
Deaths
12
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
13
11.5
L
Izanami
Arclyy
Izanami
2
10
2
0.3
W
Achilles
Bootstrapppp
Achilles
2
2
5
2.25
L
Sobek
1
4
5
0.88
W
Baron Samedi
JDearing
Baron Samedi
6
2
12
6
L
Horus
2
4
3
0.88
W
8
3
6
3.67
L
Mercury
lIGvCIl
Mercury
4
6
1
0.75
W
Da Ji
pookiegeb
Da Ji
10
4
9
3.63
L
Raijin
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,905
Damage
56,677
73,567
Taken
63,496
47,135
Mitigated
30,973
7,972
Healing
23,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,856
5,158
0
3,502
10,982
4,112
2,363
2,127
8,807
0
57,517
L
Izanami
Arclyy
Izanami
5,598
3,352
0
436
14,695
4,619
0
2,246
12,449
0
34,702
W
Achilles
Bootstrapppp
Achilles
6,073
1,998
0
1,839
11,574
7,702
380
685
10,293
0
42,087
L
Sobek
6,468
686
0
3,106
18,788
19,108
42
4,586
14,057
18,769
1,594
W
Baron Samedi
JDearing
Baron Samedi
17,751
1,948
2,945
3,622
9,568
4,736
245
2,345
7,176
53,021
1,169
L
Horus
7,165
3,015
40
2,040
14,354
12,136
450
4,224
9,533
0
36,968
W
10,241
2,776
0
4,968
14,667
7,312
2,172
3,276
11,391
0
61,071
L
Mercury
lIGvCIl
Mercury
2,437
1,121
39
522
12,725
4,963
125
1,417
11,267
0
27,605
W
Da Ji
pookiegeb
Da Ji
12,756
3,662
0
6,245
16,705
7,111
289
3,441
13,168
0
56,554
L
Raijin
6,237
675
0
1,789
13,005
6,309
0
5,264
7,741
43,604
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,936
Gold Earned
44,660
239
Minions Killed
372
0
Camps Cleared
0
1,426,071
Distance Traveled
1,556,258
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,144
572
86
5
0
293,366
4
L
Izanami
6,890
431
48
3
0
274,092
0
W
Achilles
8,299
519
76
5
0
321,046
0
L
Sobek
7,139
446
25
2
0
319,438
0
W
Baron Samedi
8,965
560
53
3
0
293,386
0
L
Horus
7,706
482
42
3
0
251,294
2
W
Mulan
8,961
560
85
5
0
341,245
1
L
Mercury
7,661
479
53
3
0
334,174
0
W
Da Ji
9,291
581
72
5
0
307,215
0
L
Raijin
7,540
471
71
4
0
247,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role