Player Matchup

Ymir
Ymir
 
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Sabre M9
Anubis
Level 106
God Stats
23W - 12L
1,826 SR
Queue Stats
96W - 88L
1,542 Elo+
Party 2
Heimdallr
Heimdallr
StraightBread1
Heimdallr
Level 156
God Stats
4W - 1L
1,722 SR
Queue Stats
84W - 82L
1,435 Elo+
Solo
Arachne
Arachne
chursher
Arachne
Level 84
God Stats
2W - 3L
1,185 SR
Queue Stats
37W - 30L
1,417 Elo+
Party 2
Bellona
Bellona
plzwhite
Bellona
Level 105
God Stats
5W - 0L
1,596 SR
Queue Stats
33W - 31L
1,500 Elo+
Party 2
Team Averages
Level 110
1,566 SR
1,479 Elo+

VS

Team Averages
Level 139
1,387 SR
1,522 Elo+
Chang'e
Chang'e
DaLegendaryOdin
Chang'e
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 277L
1,525 Elo+
Solo
Charybdis
Charybdis
SHORTY2small
Charybdis
Level 128
God Stats
5W - 5L
1,171 SR
Queue Stats
100W - 101L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
Skolvaldr
Zhong Kui
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 81L
1,573 Elo+
Solo
Nike
Nike
WaifPrincess
Nike
Level 116
God Stats
3W - 1L
1,612 SR
Queue Stats
60W - 62L
1,531 Elo+
Party 1
Ymir
Ymir
narutochama
Ymir
Level 149
God Stats
0W - 3L
1,150 SR
Queue Stats
109W - 120L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 7
7,004
584
7,009
5,154
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Sabre M9
Anubis
12
4 / 1 / 4
7,491
624
7,922
8,331
4,974
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
StraightBread1
Heimdallr
13
3 / 2 / 1
7,323
610
8,439
8,384
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
chursher
Arachne
12
5 / 1 / 4
7,390
616
6,255
8,236
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
plzwhite
Bellona
13
4 / 1 / 3
7,857
655
8,986
10,924
12,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,533
544
4,913
9,348
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
SHORTY2small
Charybdis
12
2 / 4 / 0
6,619
552
4,737
10,527
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Skolvaldr
Zhong Kui
11
0 / 5 / 3
6,558
547
7,775
14,542
10,874
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 2
5,891
491
4,582
10,505
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 2 / 1
5,894
491
3,389
12,411
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
5
5
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
7
6.5
L
1
4
1
0.38
L
Charybdis
SHORTY2small
Charybdis
2
4
0
0.5
W
Anubis
Sabre M9
Anubis
4
1
4
6
L
Zhong Kui
Skolvaldr
Zhong Kui
0
5
3
0.3
W
Heimdallr
StraightBread1
Heimdallr
3
2
1
1.75
L
1
4
2
0.5
W
Arachne
chursher
Arachne
5
1
4
7
L
1
2
1
0.75
W
Bellona
plzwhite
Bellona
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,611
Damage
25,396
41,029
Taken
57,333
28,421
Mitigated
30,908
14,315
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,009
2,385
0
1,594
5,154
3,859
319
1,650
3,504
19,807
2,898
L
4,913
373
659
2,298
9,348
2,632
0
5,372
3,976
49,158
2,284
L
Charybdis
SHORTY2small
Charybdis
4,737
1,824
0
1,796
10,527
3,964
0
832
9,695
0
50,349
W
Anubis
Sabre M9
Anubis
7,922
137
75
4,544
8,331
4,974
0
4,491
3,840
65,189
0
L
Zhong Kui
Skolvaldr
Zhong Kui
7,775
1,335
0
7,379
14,542
10,874
0
1,515
12,329
43,218
2,745
W
Heimdallr
StraightBread1
Heimdallr
8,439
4,524
0
2,928
8,384
3,899
459
616
7,768
0
62,566
L
4,582
1,474
0
620
10,505
4,654
0
2,674
7,739
0
34,413
W
Arachne
chursher
Arachne
6,255
4,698
0
1,990
8,236
3,533
0
2,624
5,612
0
49,186
L
3,389
707
0
1,930
12,411
8,784
0
3,960
8,404
19,882
0
W
Bellona
plzwhite
Bellona
8,986
3,148
0
3,184
10,924
12,156
832
6,091
4,833
0
51,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,065
Gold Earned
31,495
385
Minions Killed
345
0
Camps Cleared
0
1,202,811
Distance Traveled
1,225,580
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,004
584
27
2
0
242,464
0
L
Chang'e
6,533
544
99
8
0
248,213
0
L
Charybdis
6,619
552
95
8
0
265,214
2
W
Anubis
7,491
624
95
8
0
236,819
2
L
Zhong Kui
6,558
547
75
6
0
190,610
1
W
Heimdallr
7,323
610
99
8
0
218,340
0
L
Nike
5,891
491
54
5
0
286,131
0
W
Arachne
7,390
616
74
6
0
278,930
0
L
Ymir
5,894
491
22
2
0
235,412
0
W
Bellona
7,857
655
90
8
0
226,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role