Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ImUpSir
Bellona
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 47L
1,430 Elo+
Party 1
Kukulkan
Kukulkan
SS_Crazyhector
Kukulkan
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
100W - 88L
1,112 Elo+
Party 1
Cerberus
Cerberus
SassyBirch0786
Cerberus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 152L
1,510 Elo+
Solo
Izanami
Izanami
Yourexiled
Izanami
Level 127
God Stats
4W - 2L
1,291 SR
Queue Stats
63W - 73L
1,398 Elo+
Party 1
Team Averages
Level 97
1,415 SR
1,390 Elo+

VS

Team Averages
Level 113
1,480 SR
1,485 Elo+
Lancelot
Lancelot
Intrepid Sun
Lancelot
Level 121
God Stats
5W - 6L
1,500 SR
Queue Stats
149W - 140L
1,523 Elo+
Party 2
Cupid
Cupid
exvac
Cupid
Level 121
God Stats
7W - 4L
1,500 SR
Queue Stats
408W - 426L
1,436 Elo+
Solo
Chaac
Chaac
gbrik
Chaac
Level 115
God Stats
3W - 1L
1,506 SR
Queue Stats
11W - 7L
1,541 Elo+
Solo
Hel
Hel
ikamshi
Hel
Level 106
God Stats
9W - 3L
1,312 SR
Queue Stats
335W - 340L
1,467 Elo+
Solo
Sylvanus
Sylvanus
jimenez22
Sylvanus
Level 104
God Stats
4W - 2L
1,579 SR
Queue Stats
84W - 81L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 0 / 1
6,061
433
2,790
5,350
1,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
ImUpSir
Bellona
14
8 / 2 / 0
8,630
616
12,242
15,747
15,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
11
0 / 4 / 1
6,419
459
6,059
7,978
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
2
0 / 1 / 0
4,507
322
226
1,505
692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Yourexiled
Izanami
15
3 / 2 / 1
8,372
598
6,516
7,048
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Intrepid Sun
Lancelot
15
2 / 1 / 1
7,773
555
5,157
11,263
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
exvac
Cupid
15
3 / 2 / 0
8,568
612
3,775
10,841
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
gbrik
Chaac
11
0 / 4 / 3
6,625
473
3,270
13,945
8,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
12
3 / 1 / 1
6,842
489
5,457
5,722
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
jimenez22
Sylvanus
11
1 / 3 / 5
7,068
505
3,911
12,818
8,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
11
Kills
9
9
Deaths
11
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
1
0.5
L
Bellona
ImUpSir
Bellona
8
2
0
4
W
Lancelot
Intrepid Sun
Lancelot
2
1
1
2.5
L
Kukulkan
0
4
1
0.13
L
Cerberus
0
1
0
0
L
Izanami
Yourexiled
Izanami
3
2
1
1.75
W
Cupid
exvac
Cupid
3
2
0
1.5
W
Chaac
gbrik
Chaac
0
4
3
0.38
W
Hel
3
1
1
3.5
W
Sylvanus
jimenez22
Sylvanus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,833
Damage
21,570
37,628
Taken
54,589
23,915
Mitigated
30,450
5,769
Healing
20,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,790
931
0
418
5,350
1,950
0
1,090
4,260
0
28,822
L
Bellona
ImUpSir
Bellona
12,242
3,867
0
4,405
15,747
15,427
0
1,681
14,066
672
61,046
W
Lancelot
Intrepid Sun
Lancelot
5,157
549
0
5,508
11,263
5,342
0
624
10,639
0
60,260
L
Kukulkan
6,059
1,132
0
810
7,978
2,709
0
3,966
4,012
41,340
1,615
L
Cerberus
226
30
0
136
1,505
692
0
429
1,076
1,612
0
L
Izanami
Yourexiled
Izanami
6,516
4,073
0
0
7,048
3,137
1,210
1,449
5,599
0
75,116
W
Cupid
exvac
Cupid
3,775
2,510
200
4,458
10,841
5,157
727
277
10,564
0
71,425
W
Chaac
gbrik
Chaac
3,270
181
0
2,342
13,945
8,887
116
1,871
12,074
0
30,629
W
Hel
5,457
502
1,414
2,799
5,722
2,478
237
1,047
4,675
26,561
3,081
W
Sylvanus
jimenez22
Sylvanus
3,911
1,710
1,852
2,106
12,818
8,586
290
2,445
10,373
27,796
9,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,989
Gold Earned
36,876
337
Minions Killed
353
0
Camps Cleared
0
1,092,594
Distance Traveled
1,260,662
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,061
433
50
4
0
267,219
0
L
Bellona
8,630
616
97
7
0
280,881
0
W
Lancelot
7,773
555
89
6
0
300,312
0
L
Kukulkan
6,419
459
76
5
0
278,274
0
L
Cerberus
4,507
322
4
0
0
29,792
2
L
Izanami
8,372
598
110
8
0
236,428
0
W
Cupid
8,568
612
126
9
0
252,797
2
W
Chaac
6,625
473
50
4
0
255,182
0
W
Hel
6,842
489
44
3
0
222,445
3
W
Sylvanus
7,068
505
44
3
0
229,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role