Player Matchup

Medusa
Medusa
 
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Distallguy
Merlin
Level 127
God Stats
1W - 3L
1,550 SR
Queue Stats
18W - 20L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Pyro6116
Cthulhu
Level 83
God Stats
16W - 8L
1,849 SR
Queue Stats
399W - 392L
1,434 Elo+
Solo
Hun Batz
Hun Batz
Tin10Men
Hun Batz
Level 127
God Stats
15W - 16L
1,402 SR
Queue Stats
277W - 287L
1,444 Elo+
Solo
Team Averages
Level 96
1,560 SR
1,464 Elo+

VS

Team Averages
Level 88
1,544 SR
1,518 Elo+
Surtr
Surtr
 
Surtr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GuigAbelardo22
Ra
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,710 Elo+
Solo
Hachiman
Hachiman
KoF_kennydavid95
Hachiman
Level 47
God Stats
23W - 23L
1,508 SR
Queue Stats
73W - 86L
1,340 Elo+
Solo
Bacchus
Bacchus
LilTexMex
Bacchus
Level 108
God Stats
13W - 9L
1,708 SR
Queue Stats
102W - 91L
1,611 Elo+
Solo
Yemoja
Yemoja
PandaUmiSs94
Yemoja
Level 72
God Stats
32W - 36L
1,505 SR
Queue Stats
258W - 247L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 2 / 0
6,742
519
4,520
9,390
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nike
 
Nike
1
0 / 0 / 0
3,924
302
0
0
0
Merlin
Distallguy
Merlin
11
0 / 3 / 0
6,308
485
4,017
6,317
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
Pyro6116
Cthulhu
12
1 / 2 / 0
7,208
554
7,580
8,488
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Tin10Men
Hun Batz
7
1 / 2 / 0
5,395
415
2,681
8,574
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
4 / 1 / 2
7,165
551
6,358
11,034
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
1 / 1 / 0
6,568
505
2,134
5,323
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 0
7,142
549
2,312
4,955
1,604
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
LilTexMex
Bacchus
12
2 / 0 / 2
7,359
566
4,590
8,179
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
1 / 0 / 2
6,606
508
3,500
10,374
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
9
9
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
L
Nike
 
Nike
0
0
0
0
W
Surtr
 
Surtr
4
1
2
5
L
Merlin
Distallguy
Merlin
0
3
0
0
W
1
1
0
1
W
1
0
0
1
W
Bacchus
LilTexMex
Bacchus
2
0
2
3
W
Yemoja
1
0
2
2
L
Cthulhu
Pyro6116
Cthulhu
1
2
0
0.5
L
Hun Batz
Tin10Men
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,798
Damage
18,894
32,769
Taken
39,865
16,146
Mitigated
19,774
4,660
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,520
1,422
0
1,962
9,390
3,608
54
3,137
6,163
0
53,495
L
Nike
 
Nike
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
 
Surtr
6,358
2,819
0
4,864
11,034
4,973
106
2,640
8,244
616
43,397
L
Merlin
Distallguy
Merlin
4,017
76
0
702
6,317
2,135
0
1,563
4,754
43,957
0
W
2,134
51
0
2,107
5,323
1,753
123
2,629
2,694
40,863
0
W
2,312
977
0
2,656
4,955
1,604
432
0
4,955
0
55,762
W
Bacchus
LilTexMex
Bacchus
4,590
581
308
4,059
8,179
6,166
429
413
7,725
40,605
0
W
Yemoja
3,500
495
376
4,321
10,374
5,278
0
4,691
4,984
40,085
0
L
Cthulhu
Pyro6116
Cthulhu
7,580
170
92
1,654
8,488
7,342
0
2,838
4,970
48,377
5,625
L
Hun Batz
Tin10Men
Hun Batz
2,681
972
0
250
8,574
3,061
0
2,027
6,398
0
26,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
34,840
290
Minions Killed
346
0
Camps Cleared
0
950,435
Distance Traveled
1,218,950
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,742
519
88
7
0
250,341
0
L
Nike
3,924
302
0
0
0
0
0
W
Surtr
7,165
551
59
5
0
276,623
0
L
Merlin
6,308
485
78
6
0
214,698
0
W
Ra
6,568
505
71
5
0
252,012
2
W
Hachiman
7,142
549
109
8
0
226,447
0
W
Bacchus
7,359
566
49
4
0
243,757
0
W
Yemoja
6,606
508
58
4
0
220,111
3
L
Cthulhu
7,208
554
92
7
0
249,665
0
L
Hun Batz
5,395
415
32
2
0
235,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role