Player Matchup

Gilgamesh
Gilgamesh
ArcanePuddle
Gilgamesh
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
99W - 103L
1,501 Elo+
Party 1
Fenrir
Fenrir
Jmanx97x
Fenrir
Level 193
God Stats
32W - 27L
1,621 SR
Queue Stats
141W - 133L
1,595 Elo+
Party 1
Janus
Janus
Overkill24
Janus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,103 Elo+
Solo
Artemis
Artemis
WhaleNoises369
Artemis
Level 38
God Stats
6W - 2L
1,698 SR
Queue Stats
27W - 19L
1,376 Elo+
Party 1
Sylvanus
Sylvanus
barnbee
Sylvanus
Level 156
God Stats
5W - 4L
1,478 SR
Queue Stats
568W - 564L
1,543 Elo+
Party 1
Team Averages
Level 137
1,559 SR
1,424 Elo+

VS

Team Averages
Level 94
1,615 SR
1,449 Elo+
Danzaburou
Danzaburou
Harvestah
Danzaburou
Level 143
God Stats
2W - 1L
1,759 SR
Queue Stats
8W - 7L
1,458 Elo+
Solo
Zeus
Zeus
Mileenios
Zeus
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
292W - 259L
1,557 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OrochiYen
Tsukuyomi
Level 57
God Stats
10W - 12L
1,440 SR
Queue Stats
29W - 34L
1,388 Elo+
Solo
Jing Wei
Jing Wei
bain97
Jing Wei
Level 159
God Stats
5W - 5L
1,476 SR
Queue Stats
42W - 69L
1,239 Elo+
Solo
Hercules
Hercules
polloquerendon
Hercules
Level 49
God Stats
18W - 14L
1,900 SR
Queue Stats
127W - 108L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcanePuddle
Gilgamesh
16
9 / 1 / 3
9,445
945
11,690
12,479
13,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jmanx97x
Fenrir
14
2 / 1 / 9
8,079
808
11,490
10,711
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
15
1 / 1 / 5
8,590
859
3,715
4,554
2,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 1 / 4
8,484
848
6,809
5,671
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
barnbee
Sylvanus
15
1 / 0 / 8
8,853
885
5,575
8,181
9,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Harvestah
Danzaburou
14
1 / 3 / 1
7,801
780
3,691
11,075
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
1 / 1 / 3
7,989
799
10,614
6,756
3,999
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
OrochiYen
Tsukuyomi
13
1 / 2 / 2
7,213
721
5,050
7,477
2,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
bain97
Jing Wei
13
0 / 6 / 3
7,450
745
4,179
10,920
4,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
12
1 / 2 / 2
7,112
711
5,819
9,084
7,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
14
Kills
4
4
Deaths
14
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArcanePuddle
Gilgamesh
9
1
3
10.5
L
Danzaburou
Harvestah
Danzaburou
1
3
1
0.5
W
Fenrir
Jmanx97x
Fenrir
2
1
9
6.5
L
Zeus
1
1
3
2.5
L
Tsukuyomi
OrochiYen
Tsukuyomi
1
2
2
1
W
Janus
1
1
5
3.5
W
1
1
4
3
L
Jing Wei
bain97
Jing Wei
0
6
3
0.25
W
Sylvanus
barnbee
Sylvanus
1
0
8
5
L
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,279
Damage
29,353
41,596
Taken
45,312
35,592
Mitigated
22,684
13,223
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArcanePuddle
Gilgamesh
11,690
2,787
0
1,380
12,479
13,435
160
2,645
9,617
0
34,049
L
Danzaburou
Harvestah
Danzaburou
3,691
960
140
2,188
11,075
4,582
550
1,365
9,271
0
21,486
W
Fenrir
Jmanx97x
Fenrir
11,490
3,412
0
2,990
10,711
8,065
1,156
2,894
7,704
374
15,189
L
Zeus
10,614
1,287
0
750
6,756
3,999
0
636
5,932
31,903
0
L
Tsukuyomi
OrochiYen
Tsukuyomi
5,050
872
0
872
7,477
2,846
0
2,467
4,851
0
13,632
W
Janus
3,715
405
75
96
4,554
2,048
1,699
953
3,508
24,490
393
W
6,809
1,260
0
379
5,671
2,726
1,843
1,312
4,276
0
34,055
L
Jing Wei
bain97
Jing Wei
4,179
1,985
0
1,250
10,920
4,003
0
2,673
7,692
0
18,577
W
Sylvanus
barnbee
Sylvanus
5,575
1,614
4,339
3,964
8,181
9,318
716
2,810
5,289
13,815
1,307
L
Hercules
5,819
1,201
0
3,172
9,084
7,254
0
2,381
6,083
0
9,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,451
Gold Earned
37,565
207
Minions Killed
181
0
Camps Cleared
0
1,026,773
Distance Traveled
975,429
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,445
945
52
5
0
218,703
0
L
Danzaburou
7,801
780
44
4
0
170,914
0
W
Fenrir
8,079
808
12
1
0
248,084
2
L
Zeus
7,989
799
65
7
0
199,057
0
L
Tsukuyomi
7,213
721
23
2
0
186,848
0
W
Janus
8,590
859
61
6
0
186,111
0
W
Artemis
8,484
848
67
7
0
178,526
3
L
Jing Wei
7,450
745
39
4
0
189,832
0
W
Sylvanus
8,853
885
15
2
0
195,349
0
L
Hercules
7,112
711
10
1
0
228,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role