Player Matchup

Agni
Agni
BigDinghy1890
Agni
Level 69
God Stats
0W - 5L
1,280 SR
Queue Stats
6W - 26L
1,098 Elo+
Party 1
Cthulhu
Cthulhu
I Are Potato901
Cthulhu
Level 45
God Stats
3W - 6L
1,500 SR
Queue Stats
5W - 16L
1,261 Elo+
Party 1
Pele
Pele
Mr Socky44
Pele
Level 110
God Stats
2W - 5L
1,113 SR
Queue Stats
25W - 43L
1,235 Elo+
Party 1
Team Averages
Level 75
1,298 SR
1,198 Elo+

VS

Team Averages
Level 78
1,581 SR
1,416 Elo+
Charybdis
Charybdis
MrMurkin420
Charybdis
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
218W - 221L
1,418 Elo+
Party 2
Baron Samedi
Baron Samedi
TotalDrunk01
Baron Samedi
Level 91
God Stats
39W - 22L
1,504 SR
Queue Stats
162W - 170L
1,390 Elo+
Party 2
Vamana
Vamana
bigtwizzy12
Vamana
Level 78
God Stats
2W - 1L
1,740 SR
Queue Stats
84W - 69L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 1
10,218
601
9,786
13,127
6,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 4
11,653
685
13,545
21,212
27,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 7 / 4
11,022
648
11,514
22,175
10,526
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MrMurkin420
Charybdis
17
5 / 4 / 6
12,335
726
11,989
14,468
5,284
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baron Samedi
TotalDrunk01
Baron Samedi
20
4 / 0 / 11
13,309
783
19,223
14,618
8,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
19
8 / 2 / 7
12,890
758
20,225
23,690
23,649
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
17
17
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
2
3
4
1.33
L
2
7
4
0.57
W
Charybdis
MrMurkin420
Charybdis
5
4
6
2
W
Baron Samedi
TotalDrunk01
Baron Samedi
4
0
11
9.5
W
Vamana
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,845
Damage
51,437
56,514
Taken
52,776
44,455
Mitigated
37,816
1,493
Healing
19,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,786
954
0
100
13,127
6,226
0
3,990
8,689
37,502
0
L
13,545
561
354
250
21,212
27,703
125
7,003
13,501
38,405
1,617
L
11,514
2,173
0
789
22,175
10,526
0
8,258
13,387
0
38,008
W
Charybdis
MrMurkin420
Charybdis
11,989
3,904
0
1,737
14,468
5,284
1,001
5,043
9,425
0
56,635
W
Baron Samedi
TotalDrunk01
Baron Samedi
19,223
1,394
2,930
8,023
14,618
8,883
876
6,042
8,576
73,090
0
W
Vamana
20,225
12,256
0
7,184
23,690
23,649
1,270
10,888
12,802
0
45,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
38,534
154
Minions Killed
214
0
Camps Cleared
0
895,070
Distance Traveled
963,970
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,218
601
49
3
0
248,514
0
L
Cthulhu
11,653
685
54
3
0
341,209
2
L
Pele
11,022
648
51
3
0
305,347
0
W
Charybdis
12,335
726
65
4
0
281,625
0
W
Baron Samedi
13,309
783
100
6
0
318,867
0
W
Vamana
12,890
758
49
3
0
363,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role