Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
Critcury
Neith
Gold II
Level 36
God Stats
29W - 26L
1,775 SR
Queue Stats
56W - 54L
1,895 MMR
Solo
Bacchus
Bacchus
Gold II
apenasUmColega
Bacchus
Gold II
Level 127
God Stats
0W - 1L
1,241 SR
Queue Stats
15W - 11L
1,883 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 96
1,505 SR
1,760 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,442 SR
1,566 MMR
Kuzenbo
Kuzenbo
Diamond II
 
Kuzenbo
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
 
Terra
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold V
gesq347
Xbalanque
Gold V
Level 129
God Stats
1W - 1L
1,326 SR
Queue Stats
11W - 9L
1,699 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 3 / 1
8,291
592
6,179
19,859
21,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Critcury
Neith
15
1 / 2 / 0
9,306
665
12,600
15,915
7,706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
8,115
580
7,155
14,635
15,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresThothNe ZhaCharonDiscordia

VS

Bans
AchillesAgniGaneshaPersephoneScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
2 / 0 / 7
10,161
726
12,036
16,770
20,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Terra
 
Terra
15
1 / 0 / 8
9,555
683
9,335
14,968
17,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
gesq347
Xbalanque
16
6 / 1 / 2
10,748
768
22,559
9,395
4,610
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
9
9
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Kuzenbo
 
Kuzenbo
2
0
7
5.5
W
Terra
 
Terra
1
0
8
5
L
Neith
Critcury
Neith
1
2
0
0.5
L
0
4
0
0
W
Xbalanque
gesq347
Xbalanque
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,934
Damage
43,930
50,409
Taken
41,133
44,514
Mitigated
42,338
8,733
Healing
8,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,179
133
0
3,874
19,859
21,326
0
5,827
12,903
23,481
1,546
W
Kuzenbo
 
Kuzenbo
12,036
3,184
0
5,179
16,770
20,444
136
3,234
13,317
42,663
1,013
W
Terra
 
Terra
9,335
878
831
2,378
14,968
17,284
228
3,099
11,572
29,783
0
L
Neith
Critcury
Neith
12,600
6,896
0
3,215
15,915
7,706
72
6,855
8,263
0
61,637
L
7,155
838
0
1,644
14,635
15,482
0
5,727
7,942
21,258
1,119
W
Xbalanque
gesq347
Xbalanque
22,559
11,821
0
500
9,395
4,610
2,743
4,692
4,456
0
71,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,712
Gold Earned
30,464
186
Minions Killed
176
0
Camps Cleared
0
746,835
Distance Traveled
831,968
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,291
592
55
4
0
250,095
0
W
Kuzenbo
10,161
726
37
3
0
277,961
0
W
Terra
9,555
683
39
3
0
295,134
0
L
Neith
9,306
665
103
7
0
236,484
0
L
Bacchus
8,115
580
28
2
0
260,256
1
W
Xbalanque
10,748
768
100
7
0
258,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role