Player Matchup

Bakasura
Bakasura
BazingaLegend
Bakasura
Level 83
God Stats
71W - 78L
1,447 SR
Queue Stats
160W - 173L
1,447 Elo+
Solo
Nike
Nike
GypsyDanger4
Nike
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,579 Elo+
Solo
Medusa
Medusa
Simply Xak
Medusa
Level 87
God Stats
4W - 1L
1,281 SR
Queue Stats
44W - 42L
1,501 Elo+
Solo
Persephone
Persephone
SirZURICH
Persephone
Level 143
God Stats
43W - 48L
1,554 SR
Queue Stats
1,056W - 1,140L
1,531 Elo+
Solo
Ix Chel
Ix Chel
TeeBaggins4U
Ix Chel
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 11L
1,458 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,503 Elo+

VS

Team Averages
Level 111
1,545 SR
1,449 Elo+
Baba Yaga
Baba Yaga
ColdMexico
Baba Yaga
Level 113
God Stats
2W - 3L
1,553 SR
Queue Stats
47W - 47L
1,524 Elo+
Solo
Horus
Horus
CrypticRichie
Horus
Level 127
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 4L
1,519 Elo+
Solo
Cthulhu
Cthulhu
SharpsSmallPeen
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,058 Elo+
Solo
Mulan
Mulan
XElSanto666X
Mulan
Level 104
God Stats
2W - 3L
1,595 SR
Queue Stats
42W - 51L
1,628 Elo+
Solo
Nox
Nox
super_mau_02
Nox
Level 149
God Stats
5W - 10L
1,361 SR
Queue Stats
137W - 136L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BazingaLegend
Bakasura
11
1 / 0 / 3
6,524
1,305
2,945
6,074
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 2 / 5
6,367
1,273
8,080
6,325
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Simply Xak
Medusa
11
3 / 0 / 2
6,989
1,398
6,238
5,081
1,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
SirZURICH
Persephone
11
1 / 0 / 4
6,390
1,278
2,642
2,165
742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
TeeBaggins4U
Ix Chel
11
1 / 0 / 5
6,325
1,265
5,726
1,585
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Team 1 Tickets

382

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ColdMexico
Baba Yaga
11
1 / 2 / 1
6,588
1,318
3,991
6,331
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 1
5,998
1,200
5,201
7,269
4,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 0
5,437
1,087
858
1,841
1,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 1
6,018
1,204
5,519
7,704
6,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 1 / 2
6,013
1,203
2,975
4,303
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
7
Kills
2
2
Deaths
7
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BazingaLegend
Bakasura
1
0
3
2.5
L
Baba Yaga
ColdMexico
Baba Yaga
1
2
1
0.75
L
1
1
1
1.5
W
1
2
5
1.75
L
0
1
0
0
W
Medusa
Simply Xak
Medusa
3
0
2
4
W
Persephone
SirZURICH
Persephone
1
0
4
3
W
Ix Chel
TeeBaggins4U
Ix Chel
1
0
5
3.5
L
0
2
1
0.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,631
Damage
18,544
21,230
Taken
27,448
11,649
Mitigated
16,658
2,708
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BazingaLegend
Bakasura
2,945
1,875
0
1,004
6,074
3,050
0
1,512
4,322
0
8,269
L
Baba Yaga
ColdMexico
Baba Yaga
3,991
455
0
580
6,331
2,270
0
942
5,095
23,633
0
L
5,201
1,903
1,390
1,406
7,269
4,588
0
2,798
4,081
0
7,742
W
8,080
979
0
533
6,325
5,172
0
3,510
2,618
0
13,835
L
858
85
0
336
1,841
1,104
0
321
1,321
2,638
279
W
Medusa
Simply Xak
Medusa
6,238
1,848
0
0
5,081
1,969
0
1,555
3,402
0
17,991
W
Persephone
SirZURICH
Persephone
2,642
157
0
144
2,165
742
0
482
1,645
10,422
0
W
Ix Chel
TeeBaggins4U
Ix Chel
5,726
645
842
185
1,585
716
0
652
933
15,992
0
L
5,519
1,272
0
683
7,704
6,940
0
2,863
4,346
0
11,029
L
2,975
200
0
0
4,303
1,756
0
1,444
2,731
12,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,595
Gold Earned
30,054
109
Minions Killed
92
7
Camps Cleared
5
561,136
Distance Traveled
506,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,524
1,305
19
4
5
127,966
0
L
Baba Yaga
6,588
1,318
46
9
1
110,435
0
L
Horus
5,998
1,200
9
2
1
125,543
0
W
Nike
6,367
1,273
12
2
0
111,123
0
L
Cthulhu
5,437
1,087
7
1
1
39,255
0
W
Medusa
6,989
1,398
26
5
2
113,129
0
W
Persephone
6,390
1,278
23
5
0
99,758
0
W
Ix Chel
6,325
1,265
29
6
0
109,160
0
L
Mulan
6,018
1,204
6
1
1
106,805
0
L
Nox
6,013
1,203
24
5
1
124,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role