Player Matchup

Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold III
InnocentAds
Ix Chel
Gold III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,467 MMR
Solo
Rama
Rama
Silver I
antolin06
Rama
Silver I
Level 137
God Stats
1W - 5L
1,244 SR
Queue Stats
99W - 99L
1,329 MMR
Party 1
Fenrir
Fenrir
Gold IV
rockinsquat
Fenrir
Gold IV
Level 208
God Stats
3W - 0L
1,741 SR
Queue Stats
65W - 70L
1,431 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,497 SR
1,446 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,716 SR
1,470 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
 
Ah Muzen Cab
Gold V
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold V
CallMeHampel-_-
Nox
Gold V
Level 125
God Stats
1W - 1L
1,713 SR
Queue Stats
56W - 63L
1,439 MMR
Solo
Danzaburou
Danzaburou
Gold III
KingZroniXx
Danzaburou
Gold III
Level 126
God Stats
15W - 10L
1,868 SR
Queue Stats
205W - 207L
1,430 MMR
Solo
Loki
Loki
Gold IV
Tibuwoolf
Loki
Gold IV
Level 106
God Stats
2W - 2L
1,702 SR
Queue Stats
32W - 32L
1,487 MMR
Solo
Bellona
Bellona
Silver II
XbyAdamX
Bellona
Silver II
Level 171
God Stats
6W - 6L
1,799 SR
Queue Stats
72W - 67L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
1 / 1 / 0
3,721
744
1,649
2,755
1,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
 
Kuzenbo
6
0 / 0 / 0
3,365
673
1,131
2,212
1,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
InnocentAds
Ix Chel
6
0 / 1 / 1
3,398
680
1,441
2,425
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
6
0 / 1 / 0
3,341
668
800
2,322
632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
7
1 / 1 / 0
3,464
693
2,508
4,779
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
Bake KujiraMaman BrigitteVamana

VS

Bans
ThanatosGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
6
0 / 1 / 2
3,607
721
2,167
3,334
1,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 1
3,662
732
661
3,905
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KingZroniXx
Danzaburou
6
1 / 0 / 0
3,821
764
1,445
1,777
542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
7
2 / 0 / 0
3,494
699
1,551
3,922
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
XbyAdamX
Bellona
1
0 / 0 / 0
930
186
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
0
1
W
Kuzenbo
 
Kuzenbo
0
0
0
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
2
1
L
1
1
1
1.5
W
Ix Chel
InnocentAds
Ix Chel
0
1
1
0.5
L
Danzaburou
KingZroniXx
Danzaburou
1
0
0
1
L
Loki
2
0
0
2
L
Bellona
XbyAdamX
Bellona
0
0
0
0
W
Rama
0
1
0
0
W
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,529
Damage
5,824
14,493
Taken
12,938
6,388
Mitigated
4,117
7,121
Healing
4,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,649
258
0
1,360
2,755
1,745
0
221
2,492
20,176
0
W
Kuzenbo
 
Kuzenbo
1,131
661
0
1,118
2,212
1,565
0
153
2,057
8,147
0
L
Ah Muzen Cab
 
Ah Muzen Cab
2,167
1,138
0
303
3,334
1,094
0
400
2,934
0
16,875
L
661
172
0
1,020
3,905
1,365
0
2,111
1,794
11,877
0
W
Ix Chel
InnocentAds
Ix Chel
1,441
280
106
980
2,425
732
0
0
2,425
18,974
1,274
L
Danzaburou
KingZroniXx
Danzaburou
1,445
714
0
663
1,777
542
0
475
1,302
0
16,766
L
Loki
1,551
320
0
2,180
3,922
1,116
0
1,235
2,687
0
10,980
L
Bellona
XbyAdamX
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Rama
800
711
0
681
2,322
632
0
185
2,079
0
19,210
W
Fenrir
2,508
747
0
2,876
4,779
1,714
0
0
4,779
0
19,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,289
Gold Earned
15,514
155
Minions Killed
123
0
Camps Cleared
0
514,108
Distance Traveled
403,544
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
3,721
744
31
6
0
82,100
0
W
Kuzenbo
3,365
673
11
2
0
113,688
0
L
Ah Muzen Cab
3,607
721
38
8
0
93,311
0
L
Nox
3,662
732
28
6
0
92,746
1
W
Ix Chel
3,398
680
26
5
0
96,407
0
L
Danzaburou
3,821
764
34
7
0
98,515
0
L
Loki
3,494
699
23
5
0
118,972
0
L
Bellona
930
186
0
0
0
0
0
W
Rama
3,341
668
47
9
0
111,893
0
W
Fenrir
3,464
693
40
8
0
110,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role