Player Matchup

Ishtar
Ishtar
Anosmatic Man
Ishtar
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,620 Elo+
Party 2
Charon
Charon
John Acey
Charon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,620 Elo+
Party 2
Ymir
Ymir
Kinda8v
Ymir
Level 151
God Stats
1W - 3L
1,531 SR
Queue Stats
37W - 27L
1,596 Elo+
Party 2
Anhur
Anhur
Lonewulfeus
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,620 Elo+
Party 2
Ares
Ares
RogueMazoku
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 158L
1,512 Elo+
Party 2
Team Averages
Level 72
1,506 SR
1,594 Elo+

VS

Team Averages
Level 63
1,443 SR
1,425 Elo+
Cupid
Cupid
A Cute Vampy
Cupid
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
BMS Spartan
Cthulhu
Level 99
God Stats
1W - 0L
1,217 SR
Queue Stats
2W - 2L
1,420 Elo+
Party 1
Chiron
Chiron
BionicTriforce
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,420 Elo+
Party 1
Hachiman
Hachiman
Last Sekiro
Hachiman
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,420 Elo+
Party 1
Freya
Freya
TTV Aerico34
Freya
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
21 / 0 / 0
10,766
489
18,781
9,364
8,700
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
John Acey
Charon
14
0 / 0 / 0
9,832
447
1,248
6,530
6,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Kinda8v
Ymir
13
3 / 3 / 1
8,560
389
4,972
15,951
10,140
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 4
8,966
408
3,418
9,871
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 0
6,963
317
2,676
9,148
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
8,996
409
14,995
10,569
3,853
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
BMS Spartan
Cthulhu
11
0 / 0 / 0
8,345
379
6,930
8,635
7,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 4 / 3
9,482
431
4,036
6,847
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Last Sekiro
Hachiman
11
0 / 5 / 0
7,695
350
1,133
9,832
3,681
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 18 / 7
7,325
333
282
18,382
4,821
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
29
Kills
8
8
Deaths
32
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
5
5
1.1
L
21
0
0
21
W
Cthulhu
BMS Spartan
Cthulhu
0
0
0
0
W
5
4
3
1.63
L
Charon
John Acey
Charon
0
0
0
0
L
Ymir
Kinda8v
Ymir
3
3
1
1.17
W
Hachiman
Last Sekiro
Hachiman
0
5
0
0
L
3
3
4
1.67
L
2
2
0
1
W
0
18
7
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,095
Damage
27,376
50,864
Taken
54,265
36,199
Mitigated
21,326
5,967
Healing
2,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,995
12,015
142
174
10,569
3,853
658
2,317
8,252
0
51,974
L
18,781
18,191
0
1,120
9,364
8,700
1,275
3,631
5,733
0
51,932
W
Cthulhu
BMS Spartan
Cthulhu
6,930
1,311
1,013
624
8,635
7,162
0
473
8,162
36,917
0
W
4,036
2,436
431
419
6,847
1,809
0
1,625
5,222
0
24,622
L
Charon
John Acey
Charon
1,248
0
0
748
6,530
6,616
0
375
6,155
21,451
0
L
Ymir
Kinda8v
Ymir
4,972
1,429
0
2,235
15,951
10,140
0
272
15,679
69,772
2,932
W
Hachiman
Last Sekiro
Hachiman
1,133
214
0
0
9,832
3,681
1,467
1,961
7,871
0
47,176
L
3,418
2,197
0
1,640
9,871
4,063
892
2,092
7,779
0
42,561
L
2,676
918
0
224
9,148
6,680
0
842
8,306
13,740
0
W
282
220
0
64
18,382
4,821
0
2,271
16,111
2,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,087
Gold Earned
41,843
317
Minions Killed
204
0
Camps Cleared
0
1,387,855
Distance Traveled
1,449,246
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,996
409
60
3
0
309,692
0
L
Ishtar
10,766
489
55
3
0
233,429
0
W
Cthulhu
8,345
379
35
2
0
377,620
0
W
Chiron
9,482
431
34
2
0
261,612
0
L
Charon
9,832
447
32
1
0
372,101
0
L
Ymir
8,560
389
130
6
0
269,788
0
W
Hachiman
7,695
350
74
3
0
247,067
0
L
Anhur
8,966
408
85
4
0
243,845
0
L
Ares
6,963
317
15
1
0
268,692
0
W
Freya
7,325
333
1
0
0
253,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role