Player Matchup

Horus
Horus
Azaneal6648
Horus
Level 75
God Stats
5W - 2L
1,845 SR
Queue Stats
22W - 21L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
CHESTBRAH o
Cthulhu
Level 103
God Stats
15W - 6L
1,775 SR
Queue Stats
41W - 27L
1,647 Elo+
Solo
Sun Wukong
Sun Wukong
Ghost2164
Sun Wukong
Level 107
God Stats
19W - 10L
1,512 SR
Queue Stats
35W - 33L
1,490 Elo+
Solo
Yu Huang
Yu Huang
Killermage5090
Yu Huang
Level 68
God Stats
1W - 4L
1,173 SR
Queue Stats
87W - 85L
1,401 Elo+
Party 1
Medusa
Medusa
Pcu-Ju
Medusa
Level 26
God Stats
1W - 2L
1,299 SR
Queue Stats
25W - 39L
1,343 Elo+
Party 1
Team Averages
Level 76
1,521 SR
1,467 Elo+

VS

Team Averages
Level 76
1,510 SR
1,466 Elo+
Kukulkan
Kukulkan
HTLSimp
Kukulkan
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 22L
1,500 Elo+
Solo
Mulan
Mulan
HellYaBrother69
Mulan
Level 59
God Stats
90W - 68L
1,624 SR
Queue Stats
103W - 84L
1,555 Elo+
Party 2
Cliodhna
Cliodhna
NxSNetx
Cliodhna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 119L
1,499 Elo+
Solo
Surtr
Surtr
chloyajr
Surtr
Level 69
God Stats
8W - 10L
1,462 SR
Queue Stats
45W - 59L
1,409 Elo+
Party 2
Izanami
Izanami
nydhog
Izanami
Level 44
God Stats
2W - 4L
1,464 SR
Queue Stats
25W - 33L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 5
8,852
553
9,295
11,851
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
CHESTBRAH o
Cthulhu
12
3 / 1 / 4
8,033
502
8,146
10,570
10,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Ghost2164
Sun Wukong
16
7 / 2 / 1
10,440
653
15,456
14,781
13,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
14
0 / 1 / 9
7,979
499
7,301
8,079
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Pcu-Ju
Medusa
14
3 / 0 / 1
7,755
485
6,715
10,098
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HTLSimp
Kukulkan
12
1 / 4 / 0
7,428
464
8,068
9,752
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 6 / 2
6,778
424
7,870
15,062
14,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
NxSNetx
Cliodhna
9
1 / 5 / 1
6,235
390
4,009
9,773
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
chloyajr
Surtr
13
1 / 4 / 1
7,208
451
4,869
16,977
17,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
nydhog
Izanami
12
1 / 4 / 0
6,725
420
5,901
12,071
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
22
Kills
4
4
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
W
Cthulhu
CHESTBRAH o
Cthulhu
3
1
4
5
W
Sun Wukong
Ghost2164
Sun Wukong
7
2
1
3.75
L
Kukulkan
HTLSimp
Kukulkan
1
4
0
0.25
L
0
6
2
0.17
W
Yu Huang
0
1
9
4.5
L
Cliodhna
NxSNetx
Cliodhna
1
5
1
0.3
W
Medusa
Pcu-Ju
Medusa
3
0
1
3.5
L
Surtr
chloyajr
Surtr
1
4
1
0.38
L
Izanami
nydhog
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,913
Damage
30,717
55,379
Taken
63,635
38,375
Mitigated
42,841
12,974
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,295
3,901
1,051
2,571
11,851
7,284
144
1,604
10,247
0
76,673
W
Cthulhu
CHESTBRAH o
Cthulhu
8,146
560
122
1,702
10,570
10,232
87
1,977
8,593
43,327
0
W
Sun Wukong
Ghost2164
Sun Wukong
15,456
5,009
0
5,134
14,781
13,336
1,896
1,409
13,372
0
87,155
L
Kukulkan
HTLSimp
Kukulkan
8,068
271
0
2,651
9,752
3,263
0
5,109
4,537
51,250
896
L
7,870
790
353
3,714
15,062
14,774
0
4,315
10,644
0
25,594
W
Yu Huang
7,301
297
0
498
8,079
3,549
610
3,203
4,876
47,168
4,559
L
Cliodhna
NxSNetx
Cliodhna
4,009
806
0
3,125
9,773
3,067
0
1,844
7,859
0
32,316
W
Medusa
Pcu-Ju
Medusa
6,715
2,348
0
1,896
10,098
3,974
192
0
10,098
0
47,332
L
Surtr
chloyajr
Surtr
4,869
1,722
0
5,516
16,977
17,124
0
778
15,397
751
42,377
L
Izanami
nydhog
Izanami
5,901
3,833
0
2,930
12,071
4,613
0
3,207
8,726
0
58,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,059
Gold Earned
34,374
483
Minions Killed
340
0
Camps Cleared
0
1,498,833
Distance Traveled
1,386,548
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,852
553
106
7
0
353,727
0
W
Cthulhu
8,033
502
57
4
0
328,260
2
W
Sun Wukong
10,440
653
165
10
0
263,612
0
L
Kukulkan
7,428
464
85
5
0
295,449
5
L
Mulan
6,778
424
35
2
0
280,850
0
W
Yu Huang
7,979
499
76
5
0
273,193
0
L
Cliodhna
6,235
390
50
3
0
218,631
0
W
Medusa
7,755
485
79
5
0
280,041
2
L
Surtr
7,208
451
60
4
0
307,988
4
L
Izanami
6,725
420
110
7
0
283,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role