Player Matchup

Cthulhu
Cthulhu
AtomicPrototype
Cthulhu
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 60L
1,568 Elo+
Party 2
Atlas
Atlas
Crazehorse
Atlas
Level 47
God Stats
1W - 4L
1,268 SR
Queue Stats
44W - 48L
1,550 Elo+
Party 2
Danzaburou
Danzaburou
DJFWILD
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,621 Elo+
Solo
Susano
Susano
FentFloyd2nd
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 18L
1,710 Elo+
Party 1
Geb
Geb
doctaorlawya
Geb
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 31L
1,696 Elo+
Party 1
Team Averages
Level 54
1,454 SR
1,629 Elo+

VS

Team Averages
Level 97
1,465 SR
1,536 Elo+
Sobek
Sobek
Duke-Owen
Sobek
Level 106
God Stats
1W - 0L
1,211 SR
Queue Stats
21W - 10L
1,736 Elo+
Solo
Charon
Charon
McTocio
Charon
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 32L
1,484 Elo+
Party 3
Zeus
Zeus
Moxital
Zeus
Level 28
God Stats
4W - 2L
1,613 SR
Queue Stats
86W - 73L
1,495 Elo+
Solo
Amaterasu
Amaterasu
Sniper Berserk
Amaterasu
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,491 Elo+
Party 3
Hachiman
Hachiman
VizmoM
Hachiman
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 61L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
8,268
752
10,423
8,739
5,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
15
3 / 3 / 7
8,583
780
8,793
13,302
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
DJFWILD
Danzaburou
13
2 / 3 / 6
7,758
705
6,113
9,904
4,806
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
14
5 / 5 / 4
8,649
786
13,753
13,406
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 7
7,966
724
8,287
11,188
11,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Duke-Owen
Sobek
15
2 / 4 / 10
8,979
816
7,640
16,843
19,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
McTocio
Charon
15
2 / 3 / 10
8,982
817
9,214
14,410
15,409
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
Moxital
Zeus
15
6 / 1 / 6
9,284
844
13,688
6,539
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Sniper Berserk
Amaterasu
16
3 / 1 / 10
8,890
808
8,672
14,455
16,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
VizmoM
Hachiman
16
3 / 2 / 10
8,786
799
12,101
8,644
5,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
11
Kills
16
17
Deaths
11
30
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
L
Atlas
3
3
7
2.17
L
Danzaburou
DJFWILD
Danzaburou
2
3
6
1.67
W
Sobek
Duke-Owen
Sobek
2
4
10
1.75
L
Susano
5
5
4
1.4
W
Charon
McTocio
Charon
2
3
10
2.33
W
Zeus
Moxital
Zeus
6
1
6
9
W
Amaterasu
Sniper Berserk
Amaterasu
3
1
10
8
W
Hachiman
VizmoM
Hachiman
3
2
10
4
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,369
Damage
51,315
56,539
Taken
60,891
43,229
Mitigated
59,896
14,577
Healing
23,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,423
241
1,959
731
8,739
5,175
0
5,195
3,402
26,707
0
L
Atlas
8,793
2,831
735
2,507
13,302
13,865
0
7,803
5,232
15,214
1,270
L
Danzaburou
DJFWILD
Danzaburou
6,113
1,731
103
2,754
9,904
4,806
0
6,094
3,727
0
11,391
W
Sobek
Duke-Owen
Sobek
7,640
255
100
4,423
16,843
19,551
28
7,101
9,742
14,371
0
L
Susano
13,753
2,550
2,116
1,586
13,406
7,953
0
6,392
6,750
0
20,609
W
Charon
McTocio
Charon
9,214
1,334
5,189
4,616
14,410
15,409
259
5,288
9,122
22,934
0
W
Zeus
Moxital
Zeus
13,688
409
0
422
6,539
3,177
275
2,127
4,412
28,538
415
W
Amaterasu
Sniper Berserk
Amaterasu
8,672
3,341
1,098
5,784
14,455
16,534
23
6,577
7,878
0
12,825
W
Hachiman
VizmoM
Hachiman
12,101
5,443
1,001
1,136
8,644
5,225
1,223
4,175
4,469
0
23,708
L
8,287
316
321
1,765
11,188
11,430
0
4,860
6,194
17,781
1,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,224
Gold Earned
44,921
108
Minions Killed
130
0
Camps Cleared
0
1,028,522
Distance Traveled
1,023,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,268
752
41
4
0
207,614
0
L
Atlas
8,583
780
9
1
0
184,109
0
L
Danzaburou
7,758
705
11
1
0
189,505
0
W
Sobek
8,979
816
8
1
0
213,646
0
L
Susano
8,649
786
30
3
0
234,359
0
W
Charon
8,982
817
26
2
0
208,948
0
W
Zeus
9,284
844
37
3
0
155,869
0
W
Amaterasu
8,890
808
25
2
0
246,750
0
W
Hachiman
8,786
799
34
3
0
198,224
0
L
Geb
7,966
724
17
2
0
212,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role