Player Matchup

Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
IAMSIDDHARTH
Thor
Level 180
God Stats
5W - 1L
1,628 SR
Queue Stats
95W - 103L
1,506 Elo+
Party 1
Nike
Nike
Iceyarsenal
Nike
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,444 Elo+
Party 1
Ullr
Ullr
SaiKaNna
Ullr
Level 215
God Stats
1W - 2L
1,251 SR
Queue Stats
19W - 22L
1,506 Elo+
Party 1
Team Averages
Level 137
1,476 SR
1,491 Elo+

VS

Team Averages
Level 137
1,472 SR
1,424 Elo+
Neith
Neith
Atuur
Neith
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 243L
1,438 Elo+
Solo
Sol
Sol
F6Persereikä
Sol
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
158W - 155L
1,488 Elo+
Party 2
Xbalanque
Xbalanque
Maitolasi
Xbalanque
Level 169
God Stats
4W - 8L
1,365 SR
Queue Stats
70W - 87L
1,461 Elo+
Party 2
Achilles
Achilles
Slyzce
Achilles
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,281 Elo+
Solo
Bake Kujira
Bake Kujira
Tobbez1
Bake Kujira
Level 158
God Stats
12W - 9L
1,496 SR
Queue Stats
149W - 169L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 1
7,349
668
7,386
9,626
4,701
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
 
Sol
13
2 / 0 / 2
7,088
644
4,926
7,130
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
3 / 1 / 2
5,855
532
3,263
8,721
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 4 / 4
5,288
481
4,844
10,404
6,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
11
3 / 4 / 2
6,313
574
4,862
9,702
3,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Atuur
Neith
9
2 / 3 / 0
5,129
466
2,751
6,999
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 0
6,335
576
4,903
6,415
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
Maitolasi
Xbalanque
12
4 / 2 / 4
6,581
598
6,185
6,415
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Slyzce
Achilles
10
2 / 5 / 1
6,049
550
5,685
10,550
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bake Kujira
Tobbez1
Bake Kujira
10
2 / 1 / 5
6,378
580
5,731
10,402
8,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
13
Kills
12
12
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
1
1.5
W
Sol
 
Sol
2
0
2
3
L
Neith
Atuur
Neith
2
3
0
0.67
L
2
2
0
1
W
3
1
2
4
W
1
4
4
0.75
L
Xbalanque
Maitolasi
Xbalanque
4
2
4
3
W
Ullr
3
4
2
1
L
Achilles
Slyzce
Achilles
2
5
1
0.5
L
Bake Kujira
Tobbez1
Bake Kujira
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,281
Damage
25,255
45,583
Taken
40,781
21,193
Mitigated
21,119
14,521
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,386
1,022
0
5,104
9,626
4,701
82
1,506
7,635
55,604
76
W
Sol
 
Sol
4,926
1,533
0
5,283
7,130
2,601
219
2,801
4,329
54,640
12,621
L
Neith
Atuur
Neith
2,751
763
208
2,121
6,999
2,574
318
1,453
5,345
0
23,966
L
4,903
2,350
0
1,768
6,415
2,148
71
1,981
4,434
46,210
7,431
W
3,263
456
0
500
8,721
3,609
0
2,043
6,636
0
35,321
W
4,844
781
323
2,511
10,404
6,654
0
2,264
8,140
0
20,595
L
Xbalanque
Maitolasi
Xbalanque
6,185
2,625
0
2,139
6,415
2,600
99
0
6,266
0
44,826
W
Ullr
4,862
1,512
0
800
9,702
3,628
193
1,683
8,019
0
38,484
L
Achilles
Slyzce
Achilles
5,685
2,006
0
1,888
10,550
5,720
0
6,021
4,529
0
37,722
L
Bake Kujira
Tobbez1
Bake Kujira
5,731
2,626
0
3,322
10,402
8,077
341
2,588
7,570
33,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
30,472
368
Minions Killed
314
0
Camps Cleared
0
1,099,158
Distance Traveled
1,017,886
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,349
668
98
9
0
177,639
0
W
Sol
7,088
644
120
11
0
211,299
2
L
Neith
5,129
466
46
4
0
207,927
0
L
Sol
6,335
576
87
8
0
212,164
2
W
Thor
5,855
532
51
5
0
260,143
4
W
Nike
5,288
481
32
3
0
224,672
4
L
Xbalanque
6,581
598
69
6
0
197,181
2
W
Ullr
6,313
574
67
6
0
225,405
1
L
Achilles
6,049
550
66
6
0
192,113
1
L
Bake Kujira
6,378
580
46
4
0
208,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role