Player Matchup

Fenrir
Fenrir
Clutch-_BoiiTy
Fenrir
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
313W - 327L
1,533 Elo+
Party 1
Bacchus
Bacchus
GloomProphet420
Bacchus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,464 Elo+
Party 1
Ra
Ra
Its_Vibrant
Ra
Level 84
God Stats
7W - 11L
1,691 SR
Queue Stats
91W - 128L
1,529 Elo+
Party 1
Anubis
Anubis
celewde
Anubis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 70L
1,445 Elo+
Solo
Danzaburou
Danzaburou
ford_fairlane0
Danzaburou
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,659 Elo+
Party 1
Team Averages
Level 107
1,538 SR
1,526 Elo+

VS

Team Averages
Level 93
1,564 SR
1,488 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CyberNinja41
Cabrakan
Level 121
God Stats
9W - 5L
1,599 SR
Queue Stats
138W - 142L
1,512 Elo+
Solo
Awilix
Awilix
SolyFighter
Awilix
Level 104
God Stats
10W - 13L
1,482 SR
Queue Stats
48W - 37L
1,537 Elo+
Solo
Merlin
Merlin
liebeITzlove
Merlin
Level 102
God Stats
1W - 1L
1,738 SR
Queue Stats
30W - 37L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,450
528
6,023
13,475
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
1 / 2 / 4
7,642
478
3,873
10,428
12,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 0 / 1
10,464
654
7,464
7,112
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
celewde
Anubis
15
4 / 0 / 3
9,715
607
6,633
6,711
3,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
ford_fairlane0
Danzaburou
14
3 / 1 / 2
9,168
573
6,219
9,531
4,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 4 / 1
8,679
542
7,010
9,483
4,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
 
Cthulhu
12
0 / 6 / 0
7,393
462
3,594
11,290
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
CyberNinja41
Cabrakan
12
1 / 1 / 1
7,651
478
2,993
11,101
11,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
15
1 / 3 / 1
8,363
523
7,702
15,150
6,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
4
0 / 1 / 1
5,206
325
334
1,296
353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
1
0.63
L
Cthulhu
 
Cthulhu
0
6
0
0
W
4
1
3
5.5
L
Cabrakan
CyberNinja41
Cabrakan
1
1
1
1.5
W
1
2
4
1.5
W
3
0
1
3.5
L
Awilix
1
3
1
0.5
W
Anubis
celewde
Anubis
4
0
3
5.5
W
Danzaburou
ford_fairlane0
Danzaburou
3
1
2
4
L
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,212
Damage
21,633
47,257
Taken
48,320
30,637
Mitigated
28,048
13,257
Healing
6,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,010
2,101
0
3,448
9,483
4,010
517
1,017
8,332
76,375
641
L
Cthulhu
 
Cthulhu
3,594
297
0
500
11,290
5,703
522
6,954
4,289
42,211
1,382
W
6,023
2,552
0
1,669
13,475
6,636
602
3,381
10,094
0
53,878
L
Cabrakan
CyberNinja41
Cabrakan
2,993
791
0
1,097
11,101
11,597
417
1,157
9,618
27,426
0
W
3,873
819
0
1,386
10,428
12,624
0
4,906
5,522
26,260
282
W
7,464
815
849
5,305
7,112
3,800
3,157
342
6,770
97,109
1,573
L
Awilix
7,702
4,038
0
500
15,150
6,385
0
7,067
7,702
0
76,879
W
Anubis
celewde
Anubis
6,633
454
0
2,673
6,711
3,439
1,305
3,746
2,965
57,611
533
W
Danzaburou
ford_fairlane0
Danzaburou
6,219
2,927
0
1,375
9,531
4,138
1,931
4,600
4,931
0
67,312
L
Merlin
334
0
0
460
1,296
353
0
676
620
5,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,439
Gold Earned
37,292
460
Minions Killed
352
0
Camps Cleared
0
1,534,045
Distance Traveled
1,239,501
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,679
542
111
7
0
274,969
0
L
Cthulhu
7,393
462
69
4
0
293,596
3
W
Fenrir
8,450
528
62
4
0
352,518
0
L
Cabrakan
7,651
478
34
2
0
339,206
0
W
Bacchus
7,642
478
35
2
0
287,388
0
W
Ra
10,464
654
153
10
0
310,856
0
L
Awilix
8,363
523
130
8
0
288,097
2
W
Anubis
9,715
607
100
6
0
289,042
0
W
Danzaburou
9,168
573
110
7
0
294,241
0
L
Merlin
5,206
325
8
1
0
43,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role