Player Matchup

Nu Wa
Nu Wa
Gold V
DumbLikeGump
Nu Wa
Gold V
Level 109
God Stats
114W - 115L
1,451 SR
Queue Stats
539W - 602L
1,346 MMR
Solo
Kali
Kali
Silver II
Tehnikk
Kali
Silver II
Level 152
God Stats
5W - 3L
1,798 SR
Queue Stats
80W - 101L
1,184 MMR
Solo
Hera
Hera
Silver I
llYintoll
Hera
Silver I
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 259L
1,178 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,583 SR
1,236 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,172 SR
1,236 MMR
Morgan Le Fay
Morgan Le Fay
Gold V
EliseoVida
Morgan Le Fay
Gold V
Level 149
God Stats
23W - 21L
1,283 SR
Queue Stats
68W - 55L
1,357 MMR
Solo
Ullr
Ullr
Bronze IV
MíaKhalífa
Ullr
Bronze IV
Level 50
God Stats
0W - 5L
1,162 SR
Queue Stats
15W - 17L
1,132 MMR
Party 1
Poseidon
Poseidon
Bronze IV
SloppyUncleJoe
Poseidon
Bronze IV
Level 35
God Stats
0W - 9L
1,070 SR
Queue Stats
3W - 15L
1,218 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,916
692
5,133
9,443
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
Tehnikk
Kali
9
0 / 5 / 1
6,318
632
4,500
11,404
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hera
11
1 / 6 / 0
7,239
724
5,659
8,343
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasBake KujiraNe ZhaThothPersephone

VS

Bans
AchillesMulanCharonBacchusVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EliseoVida
Morgan Le Fay
14
4 / 1 / 4
8,542
854
6,152
6,797
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 0 / 4
9,564
956
10,966
12,450
8,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
11
3 / 2 / 8
7,901
790
7,693
7,851
2,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
17
17
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
6
1
0.25
L
Morgan Le Fay
EliseoVida
Morgan Le Fay
4
1
4
6
L
10
0
4
12
L
Poseidon
3
2
8
3.5
W
Kali
Tehnikk
Kali
0
5
1
0.1
W
Hera
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,292
Damage
24,811
29,190
Taken
27,098
10,821
Mitigated
13,827
2,311
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,133
2,006
0
1,434
9,443
3,448
64
4,210
4,833
23,898
0
L
Morgan Le Fay
EliseoVida
Morgan Le Fay
6,152
464
0
1,939
6,797
2,868
1,121
4,108
2,689
40,198
1,677
L
10,966
3,806
0
2,803
12,450
8,779
0
4,376
8,074
266
35,028
L
Poseidon
7,693
2,577
0
2,176
7,851
2,180
773
2,390
5,461
29,627
3,576
W
Kali
Tehnikk
Kali
4,500
2,120
0
707
11,404
4,359
712
5,761
5,273
0
12,786
W
Hera
5,659
1,708
0
170
8,343
3,014
907
3,651
4,490
19,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,473
Gold Earned
26,007
93
Minions Killed
164
0
Camps Cleared
0
503,982
Distance Traveled
561,268
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,916
692
39
4
0
160,281
0
L
Morgan Le Fay
8,542
854
79
8
0
189,159
4
L
Ullr
9,564
956
45
5
0
191,168
0
L
Poseidon
7,901
790
40
4
0
180,941
0
W
Kali
6,318
632
25
3
0
197,525
1
W
Hera
7,239
724
29
3
0
146,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role