Player Matchup

Bakasura
Bakasura
DiIKSTAR_
Bakasura
Level 64
God Stats
22W - 22L
1,359 SR
Queue Stats
215W - 217L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
GMC Norbi
Kumbhakarna
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 80L
1,480 Elo+
Party 1
Neith
Neith
Lemonb5haze
Neith
Level 68
God Stats
2W - 5L
1,383 SR
Queue Stats
233W - 220L
1,440 Elo+
Solo
Anubis
Anubis
maslim12
Anubis
Level 47
God Stats
7W - 4L
1,500 SR
Queue Stats
262W - 242L
1,500 Elo+
Solo
Rama
Rama
xXTobioXx420
Rama
Level 109
God Stats
1W - 1L
1,819 SR
Queue Stats
731W - 715L
1,508 Elo+
Party 1
Team Averages
Level 72
1,512 SR
1,472 Elo+

VS

Team Averages
Level 71
1,457 SR
1,484 Elo+
Chaac
Chaac
InfinityYoel
Chaac
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 31L
1,584 Elo+
Solo
Jing Wei
Jing Wei
MichaelS11
Jing Wei
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,487 Elo+
Party 2
Bacchus
Bacchus
darkwartog
Bacchus
Level 83
God Stats
1W - 1L
1,285 SR
Queue Stats
8W - 8L
1,510 Elo+
Solo
Janus
Janus
diegachu_14
Janus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
godofnoonbs
Fenrir
Level 79
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 33L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DiIKSTAR_
Bakasura
13
4 / 2 / 0
6,907
531
5,872
11,903
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
GMC Norbi
Kumbhakarna
10
0 / 2 / 0
5,587
430
1,341
11,313
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 2 / 1
5,428
418
2,676
5,548
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
maslim12
Anubis
10
1 / 7 / 1
6,121
471
4,075
9,969
3,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 0
6,086
468
5,240
7,923
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,912
686
10,469
10,682
7,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
MichaelS11
Jing Wei
12
2 / 1 / 2
6,974
536
6,783
7,149
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
darkwartog
Bacchus
10
1 / 0 / 2
6,578
506
4,706
7,973
7,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
1 / 1 / 3
7,075
544
3,429
4,407
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
12
7 / 3 / 1
7,646
588
6,019
9,268
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
14
14
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DiIKSTAR_
Bakasura
4
2
0
2
L
Kumbhakarna
GMC Norbi
Kumbhakarna
0
2
0
0
W
3
1
1
3.5
L
0
2
1
0.25
W
Jing Wei
MichaelS11
Jing Wei
2
1
2
3
W
Bacchus
darkwartog
Bacchus
1
0
2
2
W
1
1
3
2.5
W
Fenrir
7
3
1
2.5
L
Anubis
maslim12
Anubis
1
7
1
0.21
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,204
Damage
31,406
46,656
Taken
39,479
20,987
Mitigated
22,634
12,767
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DiIKSTAR_
Bakasura
5,872
4,293
0
3,790
11,903
5,709
0
1,583
10,180
0
40,028
L
Kumbhakarna
GMC Norbi
Kumbhakarna
1,341
113
0
1,892
11,313
7,206
0
1,075
10,238
14,496
811
W
10,469
1,766
0
4,128
10,682
7,347
0
632
9,895
0
78,222
L
2,676
1,008
0
2,152
5,548
1,737
0
0
5,548
0
26,071
W
Jing Wei
MichaelS11
Jing Wei
6,783
4,221
0
2,245
7,149
2,662
0
1,089
6,005
0
53,387
W
Bacchus
darkwartog
Bacchus
4,706
413
249
3,090
7,973
7,423
0
669
7,254
19,426
0
W
3,429
287
0
0
4,407
1,326
530
679
3,264
41,065
606
W
Fenrir
6,019
1,599
0
759
9,268
3,876
0
2,278
6,715
0
47,667
L
Anubis
maslim12
Anubis
4,075
175
0
2,269
9,969
3,719
0
2,876
6,882
37,921
0
L
5,240
3,753
0
2,664
7,923
2,616
0
2,230
5,693
0
45,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,129
Gold Earned
37,185
290
Minions Killed
396
0
Camps Cleared
0
1,017,184
Distance Traveled
1,275,159
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,907
531
80
6
0
299,927
0
L
Kumbhakarna
5,587
430
24
2
0
219,757
0
W
Chaac
8,912
686
139
11
0
225,010
2
L
Neith
5,428
418
52
4
0
97,247
0
W
Jing Wei
6,974
536
95
7
0
246,445
0
W
Bacchus
6,578
506
18
1
0
266,256
4
W
Janus
7,075
544
85
7
0
265,299
0
W
Fenrir
7,646
588
59
5
0
272,149
0
L
Anubis
6,121
471
56
4
0
201,808
0
L
Rama
6,086
468
78
6
0
198,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role