Player Matchup

Fenrir
Fenrir
Bronze III
Amun_Reich
Fenrir
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Thoth
Thoth
Gold III
Scoom92
Thoth
Gold III
Level 141
God Stats
5W - 6L
1,715 SR
Queue Stats
379W - 439L
1,526 MMR
Solo
Anhur
Anhur
Bronze III
bygines123
Anhur
Bronze III
Level 109
God Stats
0W - 3L
1,589 SR
Queue Stats
12W - 21L
1,514 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,602 SR
1,514 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 61
1,548 SR
1,397 MMR
Cernunnos
Cernunnos
Silver III
Nautikx
Cernunnos
Silver III
Level 66
God Stats
1W - 4L
1,378 SR
Queue Stats
15W - 20L
1,378 MMR
Party 1
Sol
Sol
Silver III
SaargentoLoko
Sol
Silver III
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,374 MMR
Party 1
Sylvanus
Sylvanus
Silver III
danimoes
Sylvanus
Silver III
Level 65
God Stats
1W - 1L
1,767 SR
Queue Stats
16W - 19L
1,439 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amun_Reich
Fenrir
14
1 / 6 / 1
9,132
702
1,817
12,472
5,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thoth
Scoom92
Thoth
15
1 / 3 / 0
9,050
696
8,736
8,961
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
15
1 / 4 / 1
8,749
673
6,442
12,306
5,132
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaHorusAchillesKuzenbo

VS

Bans
PersephoneAresDiscordiaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Nautikx
Cernunnos
16
4 / 1 / 9
10,815
832
5,709
10,364
4,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 1 / 6
10,961
843
15,930
10,952
4,200
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
danimoes
Sylvanus
15
2 / 1 / 11
9,574
736
7,295
10,980
12,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
13
13
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Amun_Reich
Fenrir
1
6
1
0.25
W
Cernunnos
Nautikx
Cernunnos
4
1
9
8.5
W
7
1
6
10
L
Thoth
Scoom92
Thoth
1
3
0
0.33
L
Anhur
1
4
1
0.38
W
Sylvanus
danimoes
Sylvanus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,995
Damage
28,934
33,739
Taken
32,296
13,706
Mitigated
21,971
2,114
Healing
13,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Amun_Reich
Fenrir
1,817
449
0
944
12,472
5,004
0
8,993
2,951
0
7,975
W
Cernunnos
Nautikx
Cernunnos
5,709
2,365
0
1,892
10,364
4,839
716
3,301
7,008
0
48,835
W
15,930
5,100
0
2,749
10,952
4,200
1,852
3,343
6,345
56,683
1,117
L
Thoth
Scoom92
Thoth
8,736
391
0
670
8,961
3,570
0
5,053
3,672
50,593
0
L
Anhur
6,442
1,659
0
500
12,306
5,132
180
7,934
4,014
0
29,984
W
Sylvanus
danimoes
Sylvanus
7,295
1,256
3,681
4,770
10,980
12,932
482
2,113
8,732
21,082
519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,931
Gold Earned
31,350
156
Minions Killed
189
0
Camps Cleared
0
721,353
Distance Traveled
712,927
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,132
702
14
1
0
239,404
0
W
Cernunnos
10,815
832
77
6
0
243,459
0
W
Sol
10,961
843
90
7
0
228,909
0
L
Thoth
9,050
696
79
6
0
233,094
0
L
Anhur
8,749
673
63
5
0
248,855
0
W
Sylvanus
9,574
736
22
2
0
240,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role