Player Matchup

Cthulhu
Cthulhu
CastofDawn
Cthulhu
Level 174
God Stats
11W - 11L
1,656 SR
Queue Stats
296W - 289L
1,580 Elo+
Solo
Tyr
Tyr
DuckX_OverlordX
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 282L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Killing987
Nu Wa
Level 106
God Stats
9W - 7L
1,703 SR
Queue Stats
238W - 234L
1,540 Elo+
Solo
Xbalanque
Xbalanque
SMTiger26
Xbalanque
Level 127
God Stats
131W - 91L
1,611 SR
Queue Stats
197W - 165L
1,566 Elo+
Solo
Thor
Thor
kochnev
Thor
Level 152
God Stats
5W - 9L
1,544 SR
Queue Stats
240W - 137L
1,632 Elo+
Solo
Team Averages
Level 134
1,603 SR
1,566 Elo+

VS

Team Averages
Level 130
1,554 SR
1,557 Elo+
Nox
Nox
Fulcusi
Nox
Level 124
God Stats
1W - 1L
1,375 SR
Queue Stats
29W - 18L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
Gordopilo
Nu Wa
Level 106
God Stats
31W - 31L
1,819 SR
Queue Stats
725W - 637L
1,590 Elo+
Solo
Izanami
Izanami
itsDragg
Izanami
Level 81
God Stats
6W - 4L
1,533 SR
Queue Stats
33W - 24L
1,548 Elo+
Party 1
Hercules
Hercules
pump le moose
Hercules
Level 183
God Stats
3W - 0L
1,247 SR
Queue Stats
71W - 66L
1,496 Elo+
Solo
Bakasura
Bakasura
tonybonez
Bakasura
Level 158
God Stats
5W - 1L
1,796 SR
Queue Stats
94W - 91L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CastofDawn
Cthulhu
14
2 / 1 / 0
7,616
586
3,852
8,596
6,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 3 / 0
5,974
460
4,289
17,235
13,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
12
4 / 5 / 5
7,604
585
8,271
9,021
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
SMTiger26
Xbalanque
4
0 / 1 / 0
4,593
353
987
2,885
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thor
kochnev
Thor
16
6 / 3 / 4
8,351
642
9,609
15,225
6,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
1 / 2 / 6
8,050
619
5,073
11,424
7,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Gordopilo
Nu Wa
13
4 / 6 / 2
7,660
589
8,055
10,826
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
itsDragg
Izanami
15
2 / 1 / 2
8,757
674
4,358
5,841
2,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
pump le moose
Hercules
15
3 / 0 / 0
9,192
707
11,144
9,290
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
tonybonez
Bakasura
15
3 / 3 / 3
8,611
662
5,641
13,806
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
12
Kills
13
13
Deaths
12
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CastofDawn
Cthulhu
2
1
0
2
L
0
3
0
0
W
Nox
1
2
6
2
W
Nu Wa
Gordopilo
Nu Wa
4
6
2
0.83
L
Nu Wa
4
5
5
1.3
L
Xbalanque
SMTiger26
Xbalanque
0
1
0
0
W
Izanami
itsDragg
Izanami
2
1
2
3
L
Thor
kochnev
Thor
6
3
4
2.67
W
Hercules
pump le moose
Hercules
3
0
0
3
W
Bakasura
tonybonez
Bakasura
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,008
Damage
34,271
52,962
Taken
51,187
29,235
Mitigated
29,373
11,448
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CastofDawn
Cthulhu
3,852
331
0
1,505
8,596
6,208
0
1,594
6,982
45,577
1,856
L
4,289
517
0
4,033
17,235
13,147
0
3,216
12,944
0
38,305
W
Nox
5,073
550
0
2,124
11,424
7,124
116
3,587
7,643
27,366
0
W
Nu Wa
Gordopilo
Nu Wa
8,055
1,491
0
1,070
10,826
2,985
0
2,886
7,663
53,401
615
L
Nu Wa
8,271
1,375
0
165
9,021
2,806
0
4,430
3,801
47,316
668
L
Xbalanque
SMTiger26
Xbalanque
987
351
0
796
2,885
774
0
1,312
1,573
0
11,391
W
Izanami
itsDragg
Izanami
4,358
3,327
0
2,345
5,841
2,338
716
2,598
3,143
0
76,776
L
Thor
kochnev
Thor
9,609
2,772
0
4,949
15,225
6,300
0
5,002
9,948
0
79,859
W
Hercules
pump le moose
Hercules
11,144
3,532
0
6,599
9,290
11,333
0
658
8,516
9,753
67,309
W
Bakasura
tonybonez
Bakasura
5,641
4,106
0
4,947
13,806
5,593
0
1,723
11,971
0
63,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,138
Gold Earned
42,270
351
Minions Killed
510
0
Camps Cleared
0
1,121,804
Distance Traveled
1,317,183
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,616
586
63
5
0
293,244
0
L
Tyr
5,974
460
67
5
0
274,441
2
W
Nox
8,050
619
25
2
0
268,697
3
W
Nu Wa
7,660
589
80
6
0
236,081
2
L
Nu Wa
7,604
585
81
6
0
232,253
0
L
Xbalanque
4,593
353
22
2
0
60,146
0
W
Izanami
8,757
674
152
12
0
260,885
0
L
Thor
8,351
642
118
9
0
261,720
0
W
Hercules
9,192
707
131
10
0
266,528
6
W
Bakasura
8,611
662
122
9
0
284,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role