Player Matchup

Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Bronze III
ChiefRank
Nike
Bronze III
Level 126
God Stats
0W - 1L
1,706 SR
Queue Stats
97W - 109L
1,318 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
TurtBerzerk
Ne Zha
Bronze III
Level 127
God Stats
0W - 2L
1,312 SR
Queue Stats
75W - 94L
1,318 MMR
Party 1
Merlin
Merlin
Silver II
Yazdazkafrazzz
Merlin
Silver II
Level 129
God Stats
0W - 1L
1,448 SR
Queue Stats
37W - 43L
1,366 MMR
Solo
Charon
Charon
Bronze III
jeremyp180
Charon
Bronze III
Level 142
God Stats
4W - 6L
1,477 SR
Queue Stats
32W - 47L
1,338 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 136
1,489 SR
1,368 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 162
1,650 SR
1,337 MMR
Cupid
Cupid
Gold V
AlejandroFx
Cupid
Gold V
Level 159
God Stats
33W - 29L
1,612 SR
Queue Stats
444W - 447L
1,350 MMR
Solo
Sobek
Sobek
Gold III
BUSTLEMUSCLE
Sobek
Gold III
Level 157
God Stats
4W - 2L
1,721 SR
Queue Stats
102W - 99L
1,346 MMR
Solo
Terra
Terra
Gold IV
BelowMyEgo
Terra
Gold IV
Level 230
God Stats
16W - 17L
1,617 SR
Queue Stats
408W - 412L
1,326 MMR
Solo
Ix Chel
Ix Chel
Silver III
Huggniffniff
Ix Chel
Silver III
Level 147
God Stats
5W - 1L
1,984 SR
Queue Stats
9W - 10L
1,350 MMR
Solo
Mercury
Mercury
Silver II
xMadeInSpainx
Mercury
Silver II
Level 117
God Stats
2W - 2L
1,318 SR
Queue Stats
60W - 59L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 2 / 1
6,513
501
2,389
5,135
1,648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
11
0 / 2 / 0
6,576
506
5,796
10,464
8,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
11
1 / 2 / 0
6,063
466
1,548
9,621
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 0
6,828
525
4,691
5,579
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
jeremyp180
Charon
10
0 / 5 / 1
6,134
472
4,402
11,892
8,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AchillesVamanaThorAthenaThanatos

VS

Bans
AresArachneBake KujiraSusanoKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
7,958
612
5,040
5,134
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 1 / 5
7,791
599
4,271
13,256
12,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
13
0 / 0 / 2
7,646
588
6,335
11,139
10,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ix Chel
Huggniffniff
Ix Chel
14
3 / 0 / 4
7,992
615
5,861
6,186
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
14
3 / 0 / 5
7,160
551
4,845
11,001
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
12
12
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
1
0.25
W
3
0
1
3.5
W
3
1
5
5.5
W
Terra
0
0
2
1
L
Nike
0
2
0
0
W
Ix Chel
Huggniffniff
Ix Chel
3
0
4
5
L
Ne Zha
1
2
0
0.5
L
0
1
0
0
L
Charon
jeremyp180
Charon
0
5
1
0.1
W
Mercury
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,826
Damage
26,352
42,691
Taken
46,716
24,787
Mitigated
31,640
8,853
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,389
901
0
960
5,135
1,648
0
1,414
3,721
0
56,173
W
5,040
2,705
811
2,874
5,134
1,982
0
1,548
3,586
0
75,727
W
4,271
347
274
5,059
13,256
12,826
0
3,049
10,207
24,641
0
W
Terra
6,335
1,224
20
3,785
11,139
10,003
50
0
10,191
47,915
2,191
L
Nike
5,796
1,272
0
3,014
10,464
8,161
0
4,682
4,874
0
43,064
W
Ix Chel
Huggniffniff
Ix Chel
5,861
1,211
2,001
2,707
6,186
2,681
0
3,194
2,992
66,464
733
L
Ne Zha
1,548
439
0
1,659
9,621
4,444
0
1,959
7,614
0
39,169
L
4,691
231
0
1,151
5,579
2,165
0
1,811
3,768
60,716
979
L
Charon
jeremyp180
Charon
4,402
437
0
2,069
11,892
8,369
0
5,015
6,877
15,530
0
W
Mercury
4,845
1,454
0
4,407
11,001
4,148
0
1,499
9,502
0
55,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,114
Gold Earned
38,547
394
Minions Killed
457
0
Camps Cleared
0
1,287,957
Distance Traveled
1,381,358
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,513
501
106
8
0
261,728
2
W
Cupid
7,958
612
139
11
0
235,572
2
W
Sobek
7,791
599
19
1
0
298,570
2
W
Terra
7,646
588
82
6
0
251,114
1
L
Nike
6,576
506
81
6
0
217,675
2
W
Ix Chel
7,992
615
126
10
0
269,131
2
L
Ne Zha
6,063
466
66
5
0
293,067
0
L
Merlin
6,828
525
114
9
0
248,768
2
L
Charon
6,134
472
27
2
0
266,719
3
W
Mercury
7,160
551
91
7
0
326,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role