Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Fearless P3
Nemesis
Level 104
God Stats
18W - 16L
1,535 SR
Queue Stats
594W - 548L
1,541 Elo+
Party 3
Medusa
Medusa
GGN Orphan
Medusa
Level 143
God Stats
129W - 123L
1,542 SR
Queue Stats
349W - 351L
1,469 Elo+
Party 2
Erlang Shen
Erlang Shen
LitMasterEgg
Erlang Shen
Level 109
God Stats
10W - 15L
1,718 SR
Queue Stats
545W - 506L
1,540 Elo+
Party 3
Bacchus
Bacchus
aubjew
Bacchus
Level 147
God Stats
81W - 89L
1,505 SR
Queue Stats
365W - 361L
1,465 Elo+
Party 2
Team Averages
Level 130
1,560 SR
1,503 Elo+

VS

Team Averages
Level 89
1,553 SR
1,474 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Donits
Charybdis
Level 144
God Stats
3W - 4L
1,482 SR
Queue Stats
204W - 198L
1,453 Elo+
Party 1
Thor
Thor
Kaicooo
Thor
Level 40
God Stats
1W - 1L
1,726 SR
Queue Stats
18W - 25L
1,478 Elo+
Solo
Geb
Geb
new-37893819
Geb
Level 57
God Stats
5W - 7L
1,581 SR
Queue Stats
609W - 639L
1,451 Elo+
Solo
Chaac
Chaac
yourmuumzp9e
Chaac
Level 43
God Stats
5W - 7L
1,476 SR
Queue Stats
138W - 131L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
1 / 0 / 0
3,767
753
1,987
3,177
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Nemesis
Fearless P3
Nemesis
6
0 / 0 / 0
3,255
651
921
4,472
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
GGN Orphan
Medusa
5
0 / 0 / 1
3,152
630
4,154
2,717
740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Erlang Shen
LitMasterEgg
Erlang Shen
8
3 / 0 / 0
4,711
942
2,953
4,263
2,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
aubjew
Bacchus
5
1 / 0 / 0
3,520
704
2,061
3,132
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 1 / 0
3,345
669
2,284
4,225
2,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Donits
Charybdis
5
0 / 0 / 0
2,818
564
2,780
3,103
1,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
Kaicooo
Thor
1
0 / 0 / 0
2,430
486
0
110
30
5
0 / 1 / 0
3,114
623
571
4,764
3,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 3 / 0
3,050
610
1,427
4,694
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
5
Kills
0
0
Deaths
5
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
0
1
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
Charybdis
Donits
Charybdis
0
0
0
0
W
Nemesis
Fearless P3
Nemesis
0
0
0
0
W
Medusa
GGN Orphan
Medusa
0
0
1
0.5
L
Thor
Kaicooo
Thor
0
0
0
0
W
Erlang Shen
LitMasterEgg
Erlang Shen
3
0
0
3
W
Bacchus
aubjew
Bacchus
1
0
0
1
L
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,076
Damage
7,062
17,761
Taken
16,896
7,580
Mitigated
9,221
6,761
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
1,987
644
0
500
3,177
966
0
1,637
1,540
18,740
0
L
Zhong Kui
 
Zhong Kui
2,284
740
0
1,138
4,225
2,474
0
1,553
2,550
12,423
6,115
L
Charybdis
Donits
Charybdis
2,780
1,495
0
1,105
3,103
1,438
0
851
2,238
0
13,872
W
Nemesis
Fearless P3
Nemesis
921
409
0
2,206
4,472
1,230
0
203
4,269
0
16,976
W
Medusa
GGN Orphan
Medusa
4,154
1,411
0
482
2,717
740
0
262
2,455
0
21,458
L
Thor
Kaicooo
Thor
0
0
0
0
110
30
0
96
0
0
0
W
Erlang Shen
LitMasterEgg
Erlang Shen
2,953
1,532
0
2,125
4,263
2,189
0
0
4,263
0
26,820
W
Bacchus
aubjew
Bacchus
2,061
270
141
1,307
3,132
2,455
0
247
2,885
6,776
0
L
571
46
0
1,864
4,764
3,006
0
1,293
3,471
4,561
0
L
1,427
902
0
826
4,694
2,273
0
91
4,256
0
10,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,405
Gold Earned
14,757
159
Minions Killed
80
0
Camps Cleared
0
526,867
Distance Traveled
365,675
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,767
753
36
7
0
94,269
0
L
Zhong Kui
3,345
669
33
7
0
93,997
0
L
Charybdis
2,818
564
18
4
0
84,524
0
W
Nemesis
3,255
651
37
7
0
121,132
0
W
Medusa
3,152
630
20
4
0
101,113
0
L
Thor
2,430
486
0
0
0
0
0
W
Erlang Shen
4,711
942
54
11
0
106,302
0
W
Bacchus
3,520
704
12
2
0
104,051
0
L
Geb
3,114
623
10
2
0
94,390
2
L
Chaac
3,050
610
19
4
0
92,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role