Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BOLS-ghost12
Ares
Level 125
God Stats
1W - 1L
1,162 SR
Queue Stats
39W - 29L
1,553 Elo+
Party 1
Arachne
Arachne
Emperor_Lucian
Arachne
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 80L
1,475 Elo+
Party 1
Vulcan
Vulcan
Jah_hubi
Vulcan
Level 127
God Stats
9W - 9L
1,306 SR
Queue Stats
411W - 419L
1,506 Elo+
Party 2
Team Averages
Level 144
1,394 SR
1,507 Elo+

VS

Team Averages
Level 134
1,500 SR
1,555 Elo+
Surtr
Surtr
 
Surtr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
fumm
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,540 Elo+
Solo
Tyr
Tyr
lvlalevich
Tyr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 21L
1,670 Elo+
Solo
Chang'e
Chang'e
xVision
Chang'e
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 58L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 0 / 10
6,073
1,215
2,192
4,336
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
 
Merlin
9
1 / 2 / 4
5,456
1,091
1,983
2,954
1,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 1 / 6
5,826
1,165
1,249
5,944
6,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
4 / 0 / 6
6,242
1,248
4,584
4,359
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vulcan
Jah_hubi
Vulcan
11
4 / 1 / 4
6,267
1,253
6,431
2,387
1,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
3 / 2 / 0
5,169
1,034
3,495
4,179
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
 
Arachne
1
0 / 0 / 0
1,212
242
0
0
0
Ares
fumm
Ares
9
0 / 3 / 1
4,846
969
2,291
5,640
5,034
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
4,553
911
2,357
6,333
5,654
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
xVision
Chang'e
10
1 / 2 / 1
5,081
1,016
3,877
3,854
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
10
Kills
4
4
Deaths
10
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
10
5
W
Merlin
 
Merlin
1
2
4
1.5
L
Surtr
 
Surtr
3
2
0
1.5
L
Arachne
 
Arachne
0
0
0
0
W
1
1
6
4
W
4
0
6
7
W
Vulcan
Jah_hubi
Vulcan
4
1
4
6
L
Ares
fumm
Ares
0
3
1
0.17
L
0
3
1
0.17
L
Chang'e
xVision
Chang'e
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,439
Damage
12,020
19,980
Taken
20,006
15,784
Mitigated
16,324
11,392
Healing
3,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,192
665
2,683
2,977
4,336
3,922
36
1,644
2,692
4,749
0
W
Merlin
 
Merlin
1,983
326
173
145
2,954
1,251
397
548
2,406
9,992
0
L
Surtr
 
Surtr
3,495
723
0
248
4,179
4,123
0
2,050
2,129
28
5,218
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
1,249
94
0
884
5,944
6,526
39
1,655
4,289
4,150
0
W
4,584
2,651
1,750
2,312
4,359
2,859
0
1,449
2,910
0
7,698
W
Vulcan
Jah_hubi
Vulcan
6,431
4,145
282
186
2,387
1,226
489
850
1,537
12,357
218
L
Ares
fumm
Ares
2,291
42
216
663
5,640
5,034
0
3,565
2,075
4,281
116
L
2,357
89
0
1,121
6,333
5,654
0
3,516
2,817
0
6,989
L
Chang'e
xVision
Chang'e
3,877
146
337
760
3,854
1,513
0
2,573
1,281
10,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,864
Gold Earned
20,861
55
Minions Killed
45
0
Camps Cleared
0
518,802
Distance Traveled
325,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,073
1,215
5
1
0
98,518
0
W
Merlin
5,456
1,091
14
3
0
80,060
0
L
Surtr
5,169
1,034
5
1
0
76,626
0
L
Arachne
1,212
242
0
0
0
0
0
W
Ares
5,826
1,165
4
1
0
110,711
0
W
Arachne
6,242
1,248
12
2
0
122,500
0
W
Vulcan
6,267
1,253
20
4
0
107,013
0
L
Ares
4,846
969
6
1
0
76,456
0
L
Tyr
4,553
911
6
1
0
72,004
0
L
Chang'e
5,081
1,016
28
6
0
100,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role