Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond V
 
Lancelot
Diamond V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
MMessias2
Bacchus
Gold I
Level 217
God Stats
99W - 63L
1,718 SR
Queue Stats
566W - 572L
1,612 MMR
Solo
Chaac
Chaac
Platinum III
TheDarknesx
Chaac
Platinum III
Level 192
God Stats
1W - 1L
1,345 SR
Queue Stats
57W - 42L
1,901 MMR
Solo
Rama
Rama
Diamond IV
xohp
Rama
Diamond IV
Level 139
God Stats
29W - 29L
1,596 SR
Queue Stats
128W - 119L
2,102 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 179
1,532 SR
1,723 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,507 SR
1,701 MMR
Morgan Le Fay
Morgan Le Fay
Diamond V
 
Morgan Le Fay
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Alex711
Ne Zha
Platinum I
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 81L
2,069 MMR
Solo
Hachiman
Hachiman
Platinum II
zSlay3r
Hachiman
Platinum II
Level 165
God Stats
9W - 8L
1,537 SR
Queue Stats
82W - 82L
1,937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,452
690
137
1,682
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
 
Lancelot
6
1 / 0 / 0
3,379
676
332
4,141
1,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
MMessias2
Bacchus
6
0 / 1 / 0
3,606
721
588
3,574
2,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 1
3,959
792
3,179
6,110
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rama
xohp
Rama
6
0 / 0 / 0
3,256
651
613
2,023
593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ThorVamanaAwilix

VS

Bans
AthenaThothShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
0 / 0 / 0
3,782
756
775
886
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
 
Fenrir
6
2 / 2 / 0
3,646
729
3,803
5,315
3,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
 
Atlas
1
0 / 0 / 0
2,421
484
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Alex711
Ne Zha
6
0 / 0 / 1
3,377
675
1,309
3,231
1,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
zSlay3r
Hachiman
6
1 / 0 / 0
3,308
662
2,027
2,170
645
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
W
Lancelot
 
Lancelot
1
0
0
1
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
L
Fenrir
 
Fenrir
2
2
0
1
L
Atlas
 
Atlas
0
0
0
0
L
Ne Zha
Alex711
Ne Zha
0
0
1
0.5
W
Bacchus
MMessias2
Bacchus
0
1
0
0
W
1
2
1
0.75
W
Rama
xohp
Rama
0
0
0
0
L
Hachiman
zSlay3r
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,849
Damage
7,914
17,530
Taken
11,602
7,770
Mitigated
5,418
6,153
Healing
4,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
137
0
0
250
1,682
410
0
397
1,249
17,498
0
W
Lancelot
 
Lancelot
332
0
0
1,288
4,141
1,369
0
308
3,799
0
19,504
L
Morgan Le Fay
 
Morgan Le Fay
775
76
0
172
886
311
0
68
818
24,440
0
L
Fenrir
 
Fenrir
3,803
1,283
0
2,240
5,315
3,336
0
0
5,315
0
15,651
L
Atlas
 
Atlas
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Alex711
Ne Zha
1,309
355
0
859
3,231
1,126
0
69
3,162
0
17,768
W
Bacchus
MMessias2
Bacchus
588
44
0
1,449
3,574
2,766
0
0
3,574
9,437
2,751
W
3,179
1,309
0
2,131
6,110
2,632
0
0
5,788
0
18,705
W
Rama
xohp
Rama
613
341
0
1,035
2,023
593
17
0
2,023
0
20,339
L
Hachiman
zSlay3r
Hachiman
2,027
977
0
1,250
2,170
645
0
489
1,681
0
17,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,652
Gold Earned
16,534
174
Minions Killed
146
0
Camps Cleared
0
548,841
Distance Traveled
433,987
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,452
690
38
8
0
93,981
0
W
Lancelot
3,379
676
32
6
0
122,797
0
L
Morgan Le Fay
3,782
756
60
12
0
103,673
1
L
Fenrir
3,646
729
26
5
0
94,819
0
L
Atlas
2,421
484
0
0
0
4,139
0
L
Ne Zha
3,377
675
38
8
0
141,953
0
W
Bacchus
3,606
721
17
3
0
121,972
0
W
Chaac
3,959
792
40
8
0
106,799
0
W
Rama
3,256
651
47
9
0
103,292
0
L
Hachiman
3,308
662
22
4
0
89,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role