Player Matchup

Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
 
Ao Kuang
Bronze III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Bronze III
GRampage
Yu Huang
Bronze III
Level 87
God Stats
1W - 0L
1,527 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Achilles
Achilles
Gold V
PoulpeMalade01
Achilles
Gold V
Level 126
God Stats
4W - 1L
1,597 SR
Queue Stats
153W - 155L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,525 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,471 SR
1,498 MMR
Pele
Pele
Bronze III
MaGaZa
Pele
Bronze III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
She7a
Danzaburou
Gold V
Level 188
God Stats
3W - 3L
1,200 SR
Queue Stats
240W - 240L
1,511 MMR
Solo
Bellona
Bellona
Bronze III
kil604ler3
Bellona
Bronze III
Level 44
God Stats
0W - 1L
1,806 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ares
Ares
Silver II
moitren
Ares
Silver II
Level 99
God Stats
10W - 10L
1,348 SR
Queue Stats
184W - 181L
1,477 MMR
Solo
Agni
Agni
Bronze III
超级大肉包
Agni
Bronze III
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 5
6,203
620
7,444
5,260
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Arachne
 
Arachne
11
3 / 0 / 3
6,087
609
4,879
9,324
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ao Kuang
 
Ao Kuang
11
6 / 1 / 2
5,747
575
6,445
9,281
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
GRampage
Yu Huang
10
1 / 1 / 1
5,685
569
4,154
4,557
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
11
5 / 0 / 0
6,378
638
9,394
7,859
8,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Bake KujiraAthenaThorSusano

VS

Bans
VamanaBastetThanatosHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
MaGaZa
Pele
10
0 / 3 / 0
4,844
484
3,130
9,672
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
She7a
Danzaburou
8
1 / 3 / 0
4,925
493
3,890
7,167
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
kil604ler3
Bellona
8
0 / 5 / 0
4,569
457
2,776
11,621
8,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
moitren
Ares
7
1 / 3 / 1
4,788
479
2,983
10,239
5,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 1
5,423
542
4,564
7,889
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
16
Kills
2
2
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
0
5
3.5
W
Arachne
 
Arachne
3
0
3
4.5
W
Ao Kuang
 
Ao Kuang
6
1
2
7
W
Yu Huang
GRampage
Yu Huang
1
1
1
1.5
L
Pele
MaGaZa
Pele
0
3
0
0
W
Achilles
5
0
0
5
L
Danzaburou
She7a
Danzaburou
1
3
0
0.33
L
Bellona
kil604ler3
Bellona
0
5
0
0
L
Ares
moitren
Ares
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,316
Damage
17,343
36,281
Taken
46,588
20,054
Mitigated
22,670
13,996
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,444
3,312
0
1,365
5,260
1,919
0
659
4,601
0
57,757
W
Arachne
 
Arachne
4,879
2,949
0
6,355
9,324
3,467
0
2,110
7,214
0
51,940
W
Ao Kuang
 
Ao Kuang
6,445
1,830
0
2,933
9,281
4,748
0
2,187
7,094
23,703
6,647
W
Yu Huang
GRampage
Yu Huang
4,154
290
0
875
4,557
1,685
58
2,591
1,966
41,053
0
L
Pele
MaGaZa
Pele
3,130
1,130
0
1,908
9,672
3,520
0
1,051
8,549
0
38,341
W
Achilles
9,394
1,458
0
2,468
7,859
8,235
0
0
7,859
0
42,276
L
Danzaburou
She7a
Danzaburou
3,890
1,639
0
2,036
7,167
2,515
0
1,026
6,141
0
32,311
L
Bellona
kil604ler3
Bellona
2,776
777
0
2,342
11,621
8,249
0
0
10,778
0
22,550
L
Ares
moitren
Ares
2,983
390
0
1,904
10,239
5,598
0
3,467
6,772
12,332
0
L
4,564
216
0
2,417
7,889
2,788
0
4,823
3,066
40,460
1,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,100
Gold Earned
24,549
346
Minions Killed
253
0
Camps Cleared
0
1,042,295
Distance Traveled
955,258
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,203
620
100
10
0
177,771
0
W
Arachne
6,087
609
81
8
0
238,925
2
W
Ao Kuang
5,747
575
41
4
0
215,908
2
W
Yu Huang
5,685
569
74
7
0
196,893
2
L
Pele
4,844
484
64
6
0
217,898
1
W
Achilles
6,378
638
50
5
0
212,798
2
L
Danzaburou
4,925
493
60
6
0
174,394
1
L
Bellona
4,569
457
35
4
0
174,384
0
L
Ares
4,788
479
10
1
0
196,992
3
L
Agni
5,423
542
84
8
0
191,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role