Player Matchup

Ymir
Ymir
Miks1709
Ymir
Level 85
God Stats
0W - 2L
1,308 SR
Queue Stats
41W - 44L
1,506 Elo+
Party 1
King Arthur
King Arthur
NEEXTAAGE
King Arthur
Level 84
God Stats
3W - 3L
1,195 SR
Queue Stats
80W - 74L
1,573 Elo+
Party 1
Nox
Nox
SnowShinesss
Nox
Level 105
God Stats
23W - 18L
1,538 SR
Queue Stats
142W - 157L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Willigis
Danzaburou
Level 124
God Stats
3W - 3L
1,661 SR
Queue Stats
79W - 51L
1,509 Elo+
Solo
Set
Set
pyrodip
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,473 Elo+
Solo
Team Averages
Level 105
1,440 SR
1,505 Elo+

VS

Team Averages
Level 94
1,490 SR
1,521 Elo+
Da Ji
Da Ji
JingerWei
Da Ji
Level 47
God Stats
3W - 0L
1,864 SR
Queue Stats
96W - 85L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
Phantom_Surge
Baron Samedi
Level 81
God Stats
5W - 1L
1,552 SR
Queue Stats
116W - 109L
1,575 Elo+
Party 2
Izanami
Izanami
Vesnokka
Izanami
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 56L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
iPowers
Sylvanus
Level 103
God Stats
1W - 6L
1,033 SR
Queue Stats
481W - 495L
1,515 Elo+
Solo
Surtr
Surtr
theodask
Surtr
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 129L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 1
8,016
1,145
5,118
10,666
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
NEEXTAAGE
King Arthur
12
1 / 3 / 1
7,607
1,087
7,853
12,055
11,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 1
7,356
1,051
3,481
3,086
1,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Willigis
Danzaburou
13
0 / 5 / 1
7,712
1,102
10,412
12,581
5,311
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
12
0 / 6 / 1
7,283
1,040
5,090
10,132
5,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

224

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JingerWei
Da Ji
14
5 / 0 / 11
9,280
1,326
10,080
4,783
3,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Phantom_Surge
Baron Samedi
14
3 / 0 / 14
8,704
1,243
11,367
5,817
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Vesnokka
Izanami
14
5 / 0 / 11
9,035
1,291
8,338
7,691
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
iPowers
Sylvanus
14
3 / 0 / 12
9,301
1,329
5,800
6,286
6,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
theodask
Surtr
14
1 / 2 / 11
8,046
1,149
9,652
12,684
11,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
76
2
Kills
17
17
Deaths
2
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Da Ji
JingerWei
Da Ji
5
0
11
10.5
L
Ymir
0
3
1
0.17
L
King Arthur
NEEXTAAGE
King Arthur
1
3
1
0.5
W
Baron Samedi
Phantom_Surge
Baron Samedi
3
0
14
10
L
1
0
1
1.5
W
Izanami
Vesnokka
Izanami
5
0
11
10.5
L
Danzaburou
Willigis
Danzaburou
0
5
1
0.1
W
Sylvanus
iPowers
Sylvanus
3
0
12
9
L
Set
0
6
1
0.08
W
Surtr
theodask
Surtr
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,954
Damage
45,237
48,520
Taken
37,261
32,311
Mitigated
28,841
2,486
Healing
16,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
JingerWei
Da Ji
10,080
2,376
0
0
4,783
3,111
0
599
4,184
0
16,848
L
Ymir
5,118
777
0
1,221
10,666
9,393
0
4,098
6,568
11,250
717
L
King Arthur
NEEXTAAGE
King Arthur
7,853
653
0
490
12,055
11,089
0
5,268
6,787
0
23,440
W
Baron Samedi
Phantom_Surge
Baron Samedi
11,367
581
4,183
1,955
5,817
3,454
0
816
5,001
23,199
0
L
3,481
215
0
0
3,086
1,178
0
951
2,135
6,260
0
W
Izanami
Vesnokka
Izanami
8,338
5,618
0
1,558
7,691
3,739
0
1,303
6,388
0
36,994
L
Danzaburou
Willigis
Danzaburou
10,412
3,925
0
650
12,581
5,311
0
3,853
8,728
0
30,446
W
Sylvanus
iPowers
Sylvanus
5,800
917
5,457
2,392
6,286
6,990
0
1,712
4,574
9,675
0
L
Set
5,090
1,230
0
125
10,132
5,340
0
3,208
6,924
0
20,312
W
Surtr
theodask
Surtr
9,652
3,673
0
747
12,684
11,547
0
3,665
9,019
305
20,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,974
Gold Earned
44,366
164
Minions Killed
164
4
Camps Cleared
8
678,582
Distance Traveled
752,247
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,280
1,326
18
3
1
153,012
0
L
Ymir
8,016
1,145
23
3
0
137,500
0
L
King Arthur
7,607
1,087
33
5
1
165,832
0
W
Baron Samedi
8,704
1,243
28
4
1
155,778
0
L
Nox
7,356
1,051
15
2
2
96,200
0
W
Izanami
9,035
1,291
84
12
3
153,748
0
L
Danzaburou
7,712
1,102
58
8
1
142,176
3
W
Sylvanus
9,301
1,329
9
1
0
143,723
0
L
Set
7,283
1,040
35
5
0
136,874
0
W
Surtr
8,046
1,149
25
4
3
145,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role