Player Matchup

Jormungandr
Jormungandr
Bronze III
Grim Reaper6723
Jormungandr
Bronze III
Level 129
God Stats
2W - 1L
1,417 SR
Queue Stats
23W - 28L
1,437 MMR
Party 1
Danzaburou
Danzaburou
Silver I
OfficialFish926
Danzaburou
Silver I
Level 147
God Stats
3W - 10L
1,651 SR
Queue Stats
112W - 113L
1,545 MMR
Party 1
Osiris
Osiris
Bronze III
Uh Bouncyy
Osiris
Bronze III
Level 126
God Stats
1W - 0L
1,694 SR
Queue Stats
49W - 48L
1,437 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,587 SR
1,473 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 157
1,489 SR
1,471 MMR
Surtr
Surtr
Bronze III
KI11Z4B0T
Surtr
Bronze III
Level 158
God Stats
11W - 6L
1,547 SR
Queue Stats
40W - 49L
1,490 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
ldwbxred
Sylvanus
Bronze III
Level 178
God Stats
5W - 9L
1,357 SR
Queue Stats
40W - 49L
1,490 MMR
Party 2
Janus
Janus
Gold III
tw1tchma1n2951
Janus
Gold III
Level 135
God Stats
0W - 3L
1,563 SR
Queue Stats
45W - 49L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Grim Reaper6723
Jormungandr
18
6 / 1 / 4
12,785
799
13,399
14,995
18,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
OfficialFish926
Danzaburou
16
5 / 3 / 4
12,328
771
21,249
14,422
6,533
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Uh Bouncyy
Osiris
15
0 / 2 / 9
10,259
641
12,108
13,643
13,456
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BacchusAh PuchGebBake KujiraNe Zha

VS

Bans
AphroditeHachimanHelChironScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
KI11Z4B0T
Surtr
16
5 / 3 / 1
10,734
671
14,241
24,470
35,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
ldwbxred
Sylvanus
15
1 / 4 / 5
9,950
622
7,799
18,483
17,390
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 4 / 4
8,779
549
6,130
9,407
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
11
Kills
6
6
Deaths
11
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Grim Reaper6723
Jormungandr
6
1
4
8
L
Surtr
KI11Z4B0T
Surtr
5
3
1
1.83
W
Danzaburou
OfficialFish926
Danzaburou
5
3
4
2.33
W
Osiris
Uh Bouncyy
Osiris
0
2
9
2.25
L
Sylvanus
ldwbxred
Sylvanus
1
4
5
0.88
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,756
Damage
28,170
43,060
Taken
52,360
38,462
Mitigated
56,560
10,118
Healing
11,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Grim Reaper6723
Jormungandr
13,399
2,752
0
5,806
14,995
18,473
245
5,634
9,106
52,368
2,760
L
Surtr
KI11Z4B0T
Surtr
14,241
4,045
0
1,855
24,470
35,311
0
4,960
18,567
1,488
42,120
W
Danzaburou
OfficialFish926
Danzaburou
21,249
10,310
0
3,562
14,422
6,533
2,306
4,066
10,140
0
85,129
W
Osiris
Uh Bouncyy
Osiris
12,108
4,184
0
750
13,643
13,456
352
5,022
8,531
169
39,188
L
Sylvanus
ldwbxred
Sylvanus
7,799
719
3,212
6,139
18,483
17,390
0
5,000
13,077
25,829
0
L
6,130
198
0
470
9,407
3,859
0
1,910
7,227
30,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,372
Gold Earned
29,463
251
Minions Killed
151
0
Camps Cleared
0
856,554
Distance Traveled
705,521
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,785
799
103
6
0
288,756
0
L
Surtr
10,734
671
55
3
0
276,220
0
W
Danzaburou
12,328
771
102
6
0
273,502
0
W
Osiris
10,259
641
46
3
0
294,296
2
L
Sylvanus
9,950
622
36
2
0
256,843
0
L
Janus
8,779
549
60
4
0
172,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role