Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
GizmoIzToXic
Jing Wei
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 97L
1,461 Elo+
Solo
Ares
Ares
Quanathan_Chi
Ares
Level 86
God Stats
8W - 7L
1,860 SR
Queue Stats
53W - 49L
1,492 Elo+
Party 2
Yemoja
Yemoja
R3gin4_G0r3
Yemoja
Level 65
God Stats
126W - 90L
1,580 SR
Queue Stats
146W - 130L
1,494 Elo+
Solo
Olorun
Olorun
VetrixArc
Olorun
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 92L
1,456 Elo+
Party 2
Team Averages
Level 86
1,588 SR
1,481 Elo+

VS

Team Averages
Level 85
1,639 SR
1,544 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BatJoker601st
Sun Wukong
Level 77
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 3L
1,519 Elo+
Party 1
Rama
Rama
BigRightNuty
Rama
Level 42
God Stats
1W - 2L
1,749 SR
Queue Stats
67W - 61L
1,483 Elo+
Solo
Fenrir
Fenrir
KaisakiOuO
Fenrir
Level 108
God Stats
3W - 1L
1,776 SR
Queue Stats
5W - 3L
1,763 Elo+
Party 1
Kumbhakarna
Kumbhakarna
XJrufenerX
Kumbhakarna
Level 58
God Stats
39W - 37L
1,466 SR
Queue Stats
550W - 522L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 1 / 0
6,653
665
4,233
7,919
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
GizmoIzToXic
Jing Wei
9
0 / 2 / 3
5,014
501
2,824
4,608
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 0
5,819
582
1,906
5,772
4,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
10
0 / 0 / 0
5,111
511
2,983
1,925
1,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Olorun
VetrixArc
Olorun
9
0 / 1 / 2
5,518
552
4,545
6,412
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 3 / 0
5,802
580
4,159
7,843
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
BatJoker601st
Sun Wukong
10
0 / 0 / 0
6,166
617
587
5,148
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 1 / 2
4,539
454
1,903
2,991
666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
KaisakiOuO
Fenrir
8
3 / 2 / 1
5,106
511
3,135
5,997
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
XJrufenerX
Kumbhakarna
9
0 / 1 / 2
5,310
531
1,476
4,815
2,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
0
6
L
Jormungandr
 
Jormungandr
2
3
0
0.67
L
Sun Wukong
BatJoker601st
Sun Wukong
0
0
0
0
L
0
1
2
1
W
Jing Wei
GizmoIzToXic
Jing Wei
0
2
3
0.75
L
Fenrir
KaisakiOuO
Fenrir
3
2
1
1.75
W
1
1
0
1
W
Yemoja
0
0
0
0
W
Olorun
VetrixArc
Olorun
0
1
2
1
L
Kumbhakarna
XJrufenerX
Kumbhakarna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,491
Damage
11,260
26,636
Taken
26,794
12,823
Mitigated
12,219
12,114
Healing
4,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,233
726
0
6,843
7,919
3,518
0
468
7,451
0
52,679
L
Jormungandr
 
Jormungandr
4,159
1,288
0
961
7,843
3,527
0
3,996
3,847
36,806
22
L
Sun Wukong
BatJoker601st
Sun Wukong
587
0
0
444
5,148
3,135
0
2,889
2,259
4,212
34,391
L
1,903
1,655
0
717
2,991
666
0
158
2,833
0
28,939
W
Jing Wei
GizmoIzToXic
Jing Wei
2,824
1,923
0
1,611
4,608
1,570
787
734
3,874
0
30,117
L
Fenrir
KaisakiOuO
Fenrir
3,135
448
0
1,022
5,997
2,113
0
1,330
4,667
0
23,631
W
1,906
250
142
1,281
5,772
4,268
430
1,525
4,247
14,619
0
W
Yemoja
2,983
141
90
287
1,925
1,099
0
76
1,849
30,250
568
W
Olorun
VetrixArc
Olorun
4,545
2,743
60
1,800
6,412
2,368
906
2,886
3,526
30,573
6,605
L
Kumbhakarna
XJrufenerX
Kumbhakarna
1,476
244
0
1,539
4,815
2,778
0
758
4,057
12,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,115
Gold Earned
26,923
242
Minions Killed
251
0
Camps Cleared
0
940,057
Distance Traveled
915,683
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,653
665
79
8
0
230,641
0
L
Jormungandr
5,802
580
62
6
0
159,181
0
L
Sun Wukong
6,166
617
85
9
0
190,242
0
L
Rama
4,539
454
50
5
0
163,526
0
W
Jing Wei
5,014
501
42
4
0
191,882
0
L
Fenrir
5,106
511
39
4
0
223,984
0
W
Ares
5,819
582
9
1
0
169,134
4
W
Yemoja
5,111
511
52
5
0
170,924
0
W
Olorun
5,518
552
60
6
0
177,476
2
L
Kumbhakarna
5,310
531
15
2
0
178,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role