Player Matchup

Surtr
Surtr
AxelMTZ
Surtr
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 106L
1,506 Elo+
Party 1
Nox
Nox
CookieLatte
Nox
Level 183
God Stats
2W - 5L
1,558 SR
Queue Stats
188W - 200L
1,472 Elo+
Solo
Janus
Janus
FIREFOXB
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 102L
1,477 Elo+
Party 1
Loki
Loki
Lyties
Loki
Level 129
God Stats
5W - 4L
1,866 SR
Queue Stats
135W - 121L
1,515 Elo+
Party 1
Anhur
Anhur
iPikzo
Anhur
Level 99
God Stats
4W - 4L
1,507 SR
Queue Stats
20W - 17L
1,550 Elo+
Party 1
Team Averages
Level 131
1,586 SR
1,504 Elo+

VS

Team Averages
Level 97
1,577 SR
1,491 Elo+
Maui
Maui
LilSchmegBigCity
Maui
Level 65
God Stats
9W - 10L
1,406 SR
Queue Stats
70W - 65L
1,496 Elo+
Solo
Chang'e
Chang'e
lmTrashLikeFr
Chang'e
Level 104
God Stats
1W - 3L
1,420 SR
Queue Stats
203W - 202L
1,542 Elo+
Solo
Chernobog
Chernobog
oOMarcoO
Chernobog
Level 97
God Stats
7W - 5L
1,544 SR
Queue Stats
22W - 22L
1,519 Elo+
Party 2
Kumbhakarna
Kumbhakarna
slybug6
Kumbhakarna
Level 124
God Stats
6W - 3L
1,761 SR
Queue Stats
68W - 53L
1,662 Elo+
Solo
Nike
Nike
xF Delaroz
Nike
Level 97
God Stats
0W - 3L
1,755 SR
Queue Stats
1W - 8L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AxelMTZ
Surtr
14
1 / 1 / 2
7,572
582
8,511
15,635
12,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 1 / 3
7,251
558
4,244
7,835
6,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
FIREFOXB
Janus
13
3 / 1 / 1
7,481
575
6,802
4,370
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Lyties
Loki
13
2 / 2 / 3
7,075
544
5,509
9,053
3,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
iPikzo
Anhur
12
0 / 1 / 0
6,678
514
3,315
6,757
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,573
583
9,097
12,855
13,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
4
1 / 0 / 1
4,628
356
622
1,638
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
oOMarcoO
Chernobog
14
1 / 1 / 2
7,962
612
3,686
6,601
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
slybug6
Kumbhakarna
11
0 / 1 / 4
6,263
482
3,227
11,071
8,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 0
7,439
572
5,596
11,783
5,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
6
6
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
AxelMTZ
Surtr
1
1
2
2
W
1
1
3
2.5
W
Janus
FIREFOXB
Janus
3
1
1
3.5
L
1
3
0
0.33
W
Loki
Lyties
Loki
2
2
3
1.75
W
Anhur
iPikzo
Anhur
0
1
0
0
L
Chang'e
1
0
1
1.5
L
Chernobog
oOMarcoO
Chernobog
1
1
2
2
L
Kumbhakarna
slybug6
Kumbhakarna
0
1
4
2
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,381
Damage
22,228
43,650
Taken
43,948
25,454
Mitigated
30,420
18,558
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AxelMTZ
Surtr
8,511
2,689
0
5,706
15,635
12,073
0
7,324
8,311
1,307
59,113
W
4,244
483
1,282
3,418
7,835
6,622
0
1,236
6,599
40,067
2,086
W
Janus
FIREFOXB
Janus
6,802
458
0
699
4,370
1,405
35
915
3,455
57,235
496
L
9,097
4,374
0
2,566
12,855
13,221
0
918
11,937
56,842
10,745
W
Loki
Lyties
Loki
5,509
1,573
0
5,177
9,053
3,206
0
1,535
7,518
0
61,303
W
Anhur
iPikzo
Anhur
3,315
2,109
0
2,276
6,757
2,148
234
713
6,044
0
47,745
L
Chang'e
622
193
80
782
1,638
349
0
111
1,487
6,077
0
L
Chernobog
oOMarcoO
Chernobog
3,686
2,034
0
4,072
6,601
2,638
73
1,302
5,272
0
76,331
L
Kumbhakarna
slybug6
Kumbhakarna
3,227
642
0
1,992
11,071
8,771
0
4,657
6,214
18,479
0
L
5,596
454
0
3,161
11,783
5,441
0
3,995
7,592
0
71,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,057
Gold Earned
33,865
424
Minions Killed
444
0
Camps Cleared
0
1,369,166
Distance Traveled
1,148,199
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,572
582
94
7
0
273,848
0
W
Nox
7,251
558
42
3
0
261,734
2
W
Janus
7,481
575
100
8
0
289,381
3
L
Maui
7,573
583
134
10
0
230,185
1
W
Loki
7,075
544
99
8
0
308,328
2
W
Anhur
6,678
514
89
7
0
235,875
0
L
Chang'e
4,628
356
14
1
0
58,114
0
L
Chernobog
7,962
612
140
11
0
279,997
2
L
Kumbhakarna
6,263
482
24
2
0
293,344
2
L
Nike
7,439
572
132
10
0
286,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role