Player Matchup

Cupid
Cupid
ItsAllSticky
Cupid
Level 85
God Stats
1W - 1L
1,651 SR
Queue Stats
122W - 120L
1,662 Elo+
Party 3
Ix Chel
Ix Chel
Sir Phen Burd
Ix Chel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,482 Elo+
Party 2
Chaac
Chaac
distinctsmells
Chaac
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 34L
1,459 Elo+
Party 2
Charon
Charon
erikscrazy
Charon
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 59L
1,657 Elo+
Party 3
Fenrir
Fenrir
redrider923
Fenrir
Level 111
God Stats
1W - 1L
1,335 SR
Queue Stats
144W - 146L
1,630 Elo+
Party 3
Team Averages
Level 94
1,497 SR
1,578 Elo+

VS

Team Averages
Level 103
1,525 SR
1,522 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FixedWildFire
Bakasura
Level 68
God Stats
8W - 4L
1,638 SR
Queue Stats
132W - 98L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
SunMalco
Nu Wa
Level 148
God Stats
9W - 9L
1,762 SR
Queue Stats
385W - 333L
1,541 Elo+
Party 1
Surtr
Surtr
USNAVYVETERAN
Surtr
Level 108
God Stats
6W - 5L
1,404 SR
Queue Stats
49W - 46L
1,529 Elo+
Solo
Fenrir
Fenrir
YesClay
Fenrir
Level 107
God Stats
6W - 8L
1,323 SR
Queue Stats
449W - 395L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,290
484
1,975
8,710
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
9
1 / 4 / 1
5,612
432
2,848
7,526
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 0
6,162
474
3,851
14,388
8,522
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charon
erikscrazy
Charon
9
2 / 2 / 1
6,244
480
3,798
9,317
6,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
0 / 4 / 2
5,778
444
3,551
12,264
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 4
8,133
626
6,702
7,208
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
FixedWildFire
Bakasura
12
0 / 0 / 7
6,823
525
2,820
7,461
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
SunMalco
Nu Wa
15
9 / 0 / 3
8,938
688
11,885
3,905
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 0
9,008
693
6,114
9,400
9,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
YesClay
Fenrir
10
3 / 2 / 5
7,371
567
3,866
8,277
5,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
18
19
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
4
4
W
Bakasura
FixedWildFire
Bakasura
0
0
7
3.5
L
0
3
1
0.17
L
Ix Chel
1
4
1
0.38
W
Nu Wa
SunMalco
Nu Wa
9
0
3
10.5
W
4
0
0
4
W
Fenrir
YesClay
Fenrir
3
2
5
2.75
L
0
6
0
0
L
Charon
erikscrazy
Charon
2
2
1
1.25
L
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,023
Damage
31,387
52,205
Taken
36,251
25,818
Mitigated
22,440
9,843
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,702
1,977
0
2,540
7,208
2,857
225
1,283
5,925
0
65,139
W
Bakasura
FixedWildFire
Bakasura
2,820
1,756
0
2,173
7,461
3,285
388
1,545
5,916
0
37,639
L
1,975
944
87
3,682
8,710
3,152
768
635
7,944
0
47,251
L
Ix Chel
2,848
469
369
438
7,526
2,550
0
2,698
4,575
35,350
0
W
Nu Wa
SunMalco
Nu Wa
11,885
2,064
0
494
3,905
1,454
53
988
2,917
73,184
890
W
6,114
2,376
0
3,277
9,400
9,501
69
0
9,400
889
66,467
W
Fenrir
YesClay
Fenrir
3,866
737
0
1,907
8,277
5,343
20
3,259
5,018
0
11,222
L
3,851
547
0
2,154
14,388
8,522
123
1,291
12,423
0
40,677
L
Charon
erikscrazy
Charon
3,798
723
166
2,717
9,317
6,458
0
2,642
5,884
19,513
0
L
Fenrir
3,551
753
0
230
12,264
5,136
0
4,015
7,800
0
43,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,086
Gold Earned
40,273
305
Minions Killed
428
0
Camps Cleared
0
1,143,435
Distance Traveled
1,358,962
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,133
626
107
8
0
225,707
0
W
Bakasura
6,823
525
88
7
0
325,366
0
L
Cupid
6,290
484
80
6
0
246,428
3
L
Ix Chel
5,612
432
48
4
0
206,242
2
W
Nu Wa
8,938
688
117
9
0
256,071
1
W
Surtr
9,008
693
104
8
0
270,059
0
W
Fenrir
7,371
567
12
1
0
281,759
3
L
Chaac
6,162
474
81
6
0
219,831
1
L
Charon
6,244
480
25
2
0
219,962
0
L
Fenrir
5,778
444
71
5
0
250,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role