Player Matchup

Izanami
Izanami
Aidnar
Izanami
Level 108
God Stats
3W - 4L
1,695 SR
Queue Stats
104W - 95L
1,488 Elo+
Party 1
Tyr
Tyr
Dek Drolok
Tyr
Level 114
God Stats
9W - 16L
1,231 SR
Queue Stats
118W - 116L
1,439 Elo+
Party 1
Sobek
Sobek
Jonvard
Sobek
Level 123
God Stats
3W - 5L
1,575 SR
Queue Stats
116W - 103L
1,510 Elo+
Party 1
Poseidon
Poseidon
Roctimus
Poseidon
Level 30
God Stats
0W - 2L
1,317 SR
Queue Stats
11W - 16L
1,410 Elo+
Party 1
Tsukuyomi
Tsukuyomi
T4S8G6
Tsukuyomi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 83L
1,408 Elo+
Solo
Team Averages
Level 82
1,464 SR
1,451 Elo+

VS

Team Averages
Level 141
1,489 SR
1,425 Elo+
Chernobog
Chernobog
Aaanimul
Chernobog
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 146L
1,572 Elo+
Solo
Ymir
Ymir
JuniorUsatiy
Ymir
Level 159
God Stats
18W - 18L
1,335 SR
Queue Stats
348W - 315L
1,583 Elo+
Solo
Ravana
Ravana
SOR939
Ravana
Level 128
God Stats
1W - 1L
1,503 SR
Queue Stats
15W - 14L
1,374 Elo+
Party 2
Skadi
Skadi
Slycrashboom
Skadi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,143 Elo+
Party 2
Vamana
Vamana
hardboiledlegg
Vamana
Level 135
God Stats
2W - 2L
1,609 SR
Queue Stats
26W - 21L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aidnar
Izanami
12
0 / 4 / 1
6,782
484
4,734
10,599
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
7,479
534
7,038
16,275
16,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
Jonvard
Sobek
10
2 / 6 / 3
6,860
490
7,867
19,109
16,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Roctimus
Poseidon
10
0 / 6 / 1
5,972
427
5,376
9,898
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
T4S8G6
Tsukuyomi
12
3 / 3 / 0
7,076
505
8,482
12,094
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Aaanimul
Chernobog
13
4 / 1 / 6
7,870
562
9,372
10,665
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 14
8,330
595
8,429
15,550
15,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
SOR939
Ravana
14
3 / 0 / 6
7,879
563
6,173
6,122
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
8 / 1 / 1
9,674
691
12,049
10,431
4,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 1
8,700
621
12,533
12,180
16,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
20
20
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Aaanimul
Chernobog
4
1
6
7
L
Izanami
Aidnar
Izanami
0
4
1
0.13
L
0
1
0
0
L
Sobek
Jonvard
Sobek
2
6
3
0.58
W
3
2
14
5
L
Poseidon
Roctimus
Poseidon
0
6
1
0.08
W
Ravana
SOR939
Ravana
3
0
6
6
W
8
1
1
8.5
L
Tsukuyomi
T4S8G6
Tsukuyomi
3
3
0
1
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
48,556
67,975
Taken
54,948
44,710
Mitigated
43,830
17,278
Healing
16,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Aaanimul
Chernobog
9,372
5,790
0
2,095
10,665
4,223
570
5,211
5,454
0
54,259
L
Izanami
Aidnar
Izanami
4,734
2,876
0
1,125
10,599
3,721
0
537
10,062
0
56,193
L
7,038
1,681
0
4,824
16,275
16,275
0
646
14,341
422
68,748
L
Sobek
Jonvard
Sobek
7,867
1,472
0
4,839
19,109
16,632
0
2,894
16,118
20,652
0
W
8,429
1,384
0
4,743
15,550
15,078
244
6,149
9,401
25,854
2,304
L
Poseidon
Roctimus
Poseidon
5,376
1,002
0
2,541
9,898
3,082
808
2,428
7,470
37,443
0
W
Ravana
SOR939
Ravana
6,173
1,435
0
4,848
6,122
3,102
0
811
5,311
0
68,000
W
12,049
4,409
0
976
10,431
4,830
1,278
597
9,834
0
87,146
L
Tsukuyomi
T4S8G6
Tsukuyomi
8,482
1,739
0
3,949
12,094
5,000
0
1,282
10,812
0
50,787
W
12,533
5,575
0
3,424
12,180
16,597
156
628
11,552
456
77,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
42,453
379
Minions Killed
507
0
Camps Cleared
0
1,310,936
Distance Traveled
1,398,492
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,870
562
94
7
0
275,886
4
L
Izanami
6,782
484
98
7
0
258,699
2
L
Tyr
7,479
534
123
9
0
297,798
0
L
Sobek
6,860
490
27
2
0
232,467
2
W
Ymir
8,330
595
31
2
0
263,725
0
L
Poseidon
5,972
427
58
4
0
230,173
5
W
Ravana
7,879
563
112
8
0
327,668
3
W
Skadi
9,674
691
130
9
0
258,663
2
L
Tsukuyomi
7,076
505
73
5
0
291,799
0
W
Vamana
8,700
621
140
10
0
272,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role