Player Matchup

Hercules
Hercules
ChiefbussaBrown
Hercules
Level 88
God Stats
2W - 4L
1,552 SR
Queue Stats
30W - 39L
1,404 Elo+
Party 2
Ravana
Ravana
Grim513Reaper0
Ravana
Level 101
God Stats
4W - 5L
1,535 SR
Queue Stats
24W - 33L
1,353 Elo+
Party 2
Janus
Janus
PHD_Goblin2
Janus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,373 Elo+
Party 2
Team Averages
Level 97
1,529 SR
1,377 Elo+

VS

Team Averages
Level 85
1,454 SR
1,047 Elo+
Kukulkan
Kukulkan
Gaytamale20
Kukulkan
Level 63
God Stats
2W - 6L
1,271 SR
Queue Stats
10W - 13L
1,047 Elo+
Party 1
Hachiman
Hachiman
LichofNadir666
Hachiman
Level 87
God Stats
2W - 2L
1,589 SR
Queue Stats
8W - 13L
1,047 Elo+
Party 1
Gilgamesh
Gilgamesh
deathsOuroboros
Gilgamesh
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,047 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 2 / 1
9,131
652
8,238
17,483
13,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
1 / 1 / 2
8,887
635
5,127
9,797
4,567
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 3 / 4
8,720
623
8,283
12,500
6,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gaytamale20
Kukulkan
16
2 / 1 / 3
10,553
754
9,007
6,370
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
14
3 / 3 / 2
9,699
693
11,429
9,172
4,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
deathsOuroboros
Gilgamesh
14
1 / 0 / 4
9,667
691
11,428
13,194
13,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
4
Kills
6
6
Deaths
4
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
2
1
1.75
W
Kukulkan
Gaytamale20
Kukulkan
2
1
3
3.5
L
1
1
2
2
W
Hachiman
3
3
2
1.33
L
0
3
4
0.67
W
Gilgamesh
deathsOuroboros
Gilgamesh
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
31,864
39,780
Taken
28,736
24,490
Mitigated
21,709
7,702
Healing
6,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,238
2,279
345
3,669
17,483
13,714
0
4,270
12,493
0
21,877
W
Kukulkan
Gaytamale20
Kukulkan
9,007
0
852
1,557
6,370
3,274
225
2,285
3,790
46,631
0
L
5,127
1,101
440
1,598
9,797
4,567
0
1,814
7,650
0
29,045
W
Hachiman
11,429
6,810
0
2,250
9,172
4,438
1,378
2,591
6,308
0
20,916
L
8,283
551
319
1,331
12,500
6,209
0
2,983
9,072
34,293
676
W
Gilgamesh
deathsOuroboros
Gilgamesh
11,428
2,557
313
1,433
13,194
13,997
490
2,351
10,415
0
39,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,738
Gold Earned
29,919
120
Minions Killed
168
0
Camps Cleared
0
776,938
Distance Traveled
798,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,131
652
30
2
0
262,353
0
W
Kukulkan
10,553
754
94
7
0
279,916
0
L
Ravana
8,887
635
43
3
0
273,161
0
W
Hachiman
9,699
693
28
2
0
242,500
0
L
Janus
8,720
623
47
3
0
241,424
0
W
Gilgamesh
9,667
691
46
3
0
276,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role