Player Matchup

Raijin
Raijin
Bronze III
LowExpectationss
Raijin
Bronze III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,454 MMR
Solo
Rama
Rama
Bronze III
MaddZach
Rama
Bronze III
Level 148
God Stats
0W - 2L
1,299 SR
Queue Stats
7W - 8L
1,454 MMR
Party 2
Mercury
Mercury
Bronze III
Ruiiz
Mercury
Bronze III
Level 157
God Stats
3W - 5L
1,580 SR
Queue Stats
87W - 84L
1,454 MMR
Party 2
Xing Tian
Xing Tian
Silver II
bankai-negra
Xing Tian
Silver II
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
295W - 316L
1,455 MMR
Solo
Chaac
Chaac
Bronze III
takassassin
Chaac
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,458 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,476 SR
1,455 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,515 SR
1,456 MMR
Kukulkan
Kukulkan
Bronze III
GodofLuz
Kukulkan
Bronze III
Level 159
God Stats
8W - 9L
1,347 SR
Queue Stats
61W - 57L
1,500 MMR
Party 3
Ao Kuang
Ao Kuang
Silver II
Jwuq
Ao Kuang
Silver II
Level 136
God Stats
1W - 0L
1,774 SR
Queue Stats
50W - 55L
1,470 MMR
Party 1
Geb
Geb
Silver III
SUPERSAIYAN4QS
Geb
Silver III
Level 118
God Stats
2W - 1L
1,733 SR
Queue Stats
14W - 12L
1,450 MMR
Party 1
Chernobog
Chernobog
Bronze III
Soulcount
Chernobog
Bronze III
Level 79
God Stats
1W - 1L
1,260 SR
Queue Stats
19W - 12L
1,418 MMR
Party 3
Bellona
Bellona
Gold III
UCOMEGETSOME187
Bellona
Gold III
Level 251
God Stats
25W - 28L
1,462 SR
Queue Stats
312W - 321L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,491
499
4,917
7,825
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
12
0 / 5 / 0
6,477
498
5,678
10,691
4,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Ruiiz
Mercury
12
0 / 1 / 1
6,324
486
5,486
9,417
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
bankai-negra
Xing Tian
9
0 / 0 / 0
5,461
420
3,040
7,738
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
6,093
469
5,325
17,008
13,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AthenaMaman BrigitteDa Ji

VS

Bans
AresThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GodofLuz
Kukulkan
13
2 / 0 / 0
7,601
585
5,195
4,284
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
Jwuq
Ao Kuang
12
1 / 1 / 1
6,843
526
2,747
9,305
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 3
7,145
550
4,816
6,092
4,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Soulcount
Chernobog
15
4 / 0 / 3
8,350
642
6,976
10,733
4,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 0 / 2
8,095
623
13,883
13,487
19,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
GodofLuz
Kukulkan
2
0
0
2
W
Ao Kuang
Jwuq
Ao Kuang
1
1
1
1.5
L
1
2
0
0.5
L
Rama
0
5
0
0
L
Mercury
Ruiiz
Mercury
0
1
1
0.5
W
2
0
3
3.5
W
Chernobog
Soulcount
Chernobog
4
0
3
5.5
W
2
0
2
3
L
Xing Tian
bankai-negra
Xing Tian
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,446
Damage
33,617
52,679
Taken
43,901
30,108
Mitigated
34,815
12,134
Healing
15,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
GodofLuz
Kukulkan
5,195
299
0
466
4,284
1,918
59
2,439
1,845
64,686
1,185
W
Ao Kuang
Jwuq
Ao Kuang
2,747
845
0
2,322
9,305
4,055
0
1,972
7,333
56,860
4,758
L
4,917
930
0
572
7,825
2,875
0
5,533
2,292
56,130
0
L
Rama
5,678
4,983
0
3,436
10,691
4,073
0
1,315
9,376
0
53,606
L
Mercury
Ruiiz
Mercury
5,486
2,889
0
625
9,417
4,159
0
2,064
7,192
0
56,787
W
4,816
1,129
1,906
2,068
6,092
4,420
0
2,320
3,772
19,269
0
W
Chernobog
Soulcount
Chernobog
6,976
4,708
0
4,345
10,733
4,555
230
893
9,840
0
75,893
W
13,883
4,171
0
4,440
13,487
19,867
0
669
12,818
0
65,326
L
Xing Tian
bankai-negra
Xing Tian
3,040
207
0
1,885
7,738
5,397
0
2,651
5,003
17,539
0
L
5,325
2,044
0
5,616
17,008
13,604
0
962
14,806
0
37,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,846
Gold Earned
38,034
389
Minions Killed
445
0
Camps Cleared
0
1,284,820
Distance Traveled
1,328,709
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,601
585
113
9
0
250,561
0
W
Ao Kuang
6,843
526
94
7
0
291,866
0
L
Raijin
6,491
499
100
8
0
242,730
3
L
Rama
6,477
498
93
7
0
225,546
0
L
Mercury
6,324
486
110
8
0
311,577
2
W
Geb
7,145
550
30
2
0
288,237
2
W
Chernobog
8,350
642
113
9
0
237,677
1
W
Bellona
8,095
623
95
7
0
260,368
1
L
Xing Tian
5,461
420
27
2
0
262,547
2
L
Chaac
6,093
469
59
5
0
242,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role