Player Matchup

Anubis
Anubis
 
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
OGWanShin0bi
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,530 Elo+
Party 1
Hera
Hera
PenguinsssS
Hera
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,536 Elo+
Party 2
Horus
Horus
mewtutu
Horus
Level 25
God Stats
2W - 0L
1,733 SR
Queue Stats
15W - 20L
1,555 Elo+
Party 2
He Bo
He Bo
oFilthyXx
He Bo
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 73L
1,544 Elo+
Party 1
Team Averages
Level 65
1,547 SR
1,533 Elo+

VS

Team Averages
Level 90
1,457 SR
1,544 Elo+
Khepri
Khepri
ArcticWolf95
Khepri
Level 48
God Stats
0W - 2L
1,266 SR
Queue Stats
83W - 68L
1,517 Elo+
Party 3
Izanami
Izanami
DaBeanieBaby
Izanami
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 77L
1,574 Elo+
Solo
Thor
Thor
EmPac
Thor
Level 88
God Stats
2W - 3L
1,520 SR
Queue Stats
88W - 79L
1,497 Elo+
Solo
Horus
Horus
TheFakeSinatra
Horus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,540 Elo+
Solo
Cliodhna
Cliodhna
therealtpang
Cliodhna
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 102L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 0 / 7
6,131
1,226
5,277
3,160
1,395
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 6
6,808
1,362
3,293
5,745
4,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 7
5,978
1,196
3,630
2,507
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Horus
mewtutu
Horus
9
0 / 2 / 5
5,518
1,104
1,745
6,120
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
oFilthyXx
He Bo
10
3 / 2 / 5
5,904
1,181
2,678
3,832
1,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 2 / 3
4,795
959
2,020
4,089
4,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
DaBeanieBaby
Izanami
9
2 / 2 / 1
5,299
1,060
1,808
2,811
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
EmPac
Thor
9
0 / 3 / 4
4,859
972
4,552
5,967
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 1 / 0
4,264
853
231
1,169
672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
therealtpang
Cliodhna
11
1 / 2 / 4
5,202
1,040
4,550
4,032
1,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
10
Kills
3
5
Deaths
10
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
7
5.5
L
Khepri
0
2
3
0.75
L
Izanami
DaBeanieBaby
Izanami
2
2
1
1.25
L
Thor
EmPac
Thor
0
3
4
0.67
W
3
0
6
6
W
2
1
7
5.5
L
0
1
0
0
W
Horus
mewtutu
Horus
0
2
5
1.25
W
He Bo
oFilthyXx
He Bo
3
2
5
2.75
L
Cliodhna
therealtpang
Cliodhna
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,623
Damage
13,161
21,364
Taken
18,068
12,654
Mitigated
8,881
8,885
Healing
1,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,277
287
715
412
3,160
1,395
892
211
2,949
10,945
318
L
Khepri
2,020
58
430
415
4,089
4,579
0
2,912
1,177
5,916
124
L
Izanami
DaBeanieBaby
Izanami
1,808
936
0
144
2,811
910
0
2,143
668
0
6,581
L
Thor
EmPac
Thor
4,552
198
0
0
5,967
1,512
0
5,414
553
0
7,455
W
3,293
167
1,475
2,506
5,745
4,525
150
889
4,856
9,626
492
W
3,630
1,282
500
192
2,507
820
754
193
2,314
7,648
0
L
231
56
10
44
1,169
672
0
958
211
0
231
W
Horus
mewtutu
Horus
1,745
953
621
1,367
6,120
4,728
275
534
5,586
0
4,259
W
He Bo
oFilthyXx
He Bo
2,678
41
395
702
3,832
1,186
0
140
3,692
5,410
0
L
Cliodhna
therealtpang
Cliodhna
4,550
0
474
419
4,032
1,208
0
3,387
645
0
10,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,339
Gold Earned
24,419
56
Minions Killed
29
0
Camps Cleared
0
528,487
Distance Traveled
320,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,131
1,226
20
4
0
104,097
0
L
Khepri
4,795
959
3
1
0
82,601
0
L
Izanami
5,299
1,060
8
2
0
27,865
0
L
Thor
4,859
972
9
2
0
85,231
0
W
Geb
6,808
1,362
14
3
0
119,606
0
W
Hera
5,978
1,196
10
2
0
103,808
0
L
Horus
4,264
853
0
0
0
17,111
0
W
Horus
5,518
1,104
9
2
0
101,169
0
W
He Bo
5,904
1,181
3
1
0
99,807
0
L
Cliodhna
5,202
1,040
9
2
0
107,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role