Player Matchup

Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CobaltDevil8716
Horus
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 257L
1,465 Elo+
Party 1
Scylla
Scylla
KnownEAGLE1043
Scylla
Level 119
God Stats
6W - 4L
1,507 SR
Queue Stats
71W - 88L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
MoriXC
Cthulhu
Level 117
God Stats
13W - 8L
1,710 SR
Queue Stats
143W - 146L
1,472 Elo+
Solo
Arachne
Arachne
WannabeRonin
Arachne
Level 157
God Stats
27W - 23L
1,444 SR
Queue Stats
96W - 101L
1,380 Elo+
Solo
Team Averages
Level 124
1,532 SR
1,435 Elo+

VS

Team Averages
Level 77
1,630 SR
1,509 Elo+
Surtr
Surtr
DeathBane321
Surtr
Level 67
God Stats
1W - 1L
1,712 SR
Queue Stats
19W - 20L
1,452 Elo+
Solo
Serqet
Serqet
DragonGamer1882
Serqet
Level 84
God Stats
8W - 7L
1,640 SR
Queue Stats
79W - 55L
1,662 Elo+
Solo
Cthulhu
Cthulhu
Revenant21x
Cthulhu
Level 84
God Stats
6W - 5L
1,554 SR
Queue Stats
9W - 9L
1,474 Elo+
Party 2
Raijin
Raijin
Snellrazor
Raijin
Level 40
God Stats
2W - 1L
1,744 SR
Queue Stats
98W - 80L
1,495 Elo+
Solo
Anhur
Anhur
SwampAss805_
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 0 / 4
9,508
528
7,821
12,769
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 8
9,061
503
5,560
13,779
12,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 3 / 6
8,147
453
6,594
8,662
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
MoriXC
Cthulhu
16
6 / 2 / 4
10,024
557
11,714
12,527
10,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
WannabeRonin
Arachne
17
7 / 0 / 8
10,136
563
10,780
14,783
7,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
8,372
465
9,860
17,257
11,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 5 / 1
7,319
407
4,009
13,479
5,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Revenant21x
Cthulhu
12
0 / 1 / 1
7,308
406
9,781
12,386
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
Snellrazor
Raijin
15
2 / 3 / 1
9,473
526
12,183
10,325
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 0
7,807
434
3,715
8,807
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
6
6
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
4
5
W
3
1
8
7
L
2
6
0
0.33
L
1
5
1
0.3
W
0
3
6
1
W
Cthulhu
MoriXC
Cthulhu
6
2
4
4
L
Cthulhu
Revenant21x
Cthulhu
0
1
1
0.5
L
Raijin
Snellrazor
Raijin
2
3
1
0.83
L
1
4
0
0.25
W
Arachne
WannabeRonin
Arachne
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,469
Damage
39,548
62,520
Taken
62,254
39,443
Mitigated
33,473
19,918
Healing
12,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,821
4,148
0
7,089
12,769
5,453
1,743
4,217
7,933
0
85,281
W
5,560
1,954
2,140
4,019
13,779
12,545
26
5,672
7,179
0
23,101
L
9,860
3,410
0
4,188
17,257
11,042
0
8,848
8,409
948
51,234
L
4,009
668
0
602
13,479
5,919
0
4,203
9,276
0
35,460
W
6,594
89
0
0
8,662
3,123
613
4,432
3,993
51,400
700
W
Cthulhu
MoriXC
Cthulhu
11,714
1,043
246
2,520
12,527
10,987
0
2,859
8,281
68,531
915
L
Cthulhu
Revenant21x
Cthulhu
9,781
324
406
4,180
12,386
8,877
290
1,238
11,148
41,662
1,287
L
Raijin
Snellrazor
Raijin
12,183
484
0
1,503
10,325
4,631
396
3,254
7,071
86,576
744
L
3,715
1,597
0
1,833
8,807
3,004
162
327
8,480
0
62,631
W
Arachne
WannabeRonin
Arachne
10,780
8,743
0
3,904
14,783
7,335
142
3,571
10,964
0
98,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,876
Gold Earned
40,279
501
Minions Killed
432
0
Camps Cleared
0
1,815,310
Distance Traveled
1,687,285
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,508
528
126
7
0
346,677
2
W
Horus
9,061
503
25
1
0
386,776
2
L
Surtr
8,372
465
94
5
0
312,917
0
L
Serqet
7,319
407
60
3
0
345,648
6
W
Scylla
8,147
453
96
5
0
339,528
0
W
Cthulhu
10,024
557
124
7
0
337,538
5
L
Cthulhu
7,308
406
51
3
0
393,134
0
L
Raijin
9,473
526
136
8
0
310,056
0
L
Anhur
7,807
434
91
5
0
325,530
0
W
Arachne
10,136
563
130
7
0
404,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role