Player Matchup

Nu Wa
Nu Wa
Flavio_P89
Nu Wa
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 65L
1,623 Elo+
Party 1
Cerberus
Cerberus
Nostalgia3754
Cerberus
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 84L
1,536 Elo+
Party 1
Bellona
Bellona
Ripeen
Bellona
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 232L
1,568 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,576 Elo+

VS

Team Averages
Level 85
1,612 SR
1,772 Elo+
Ganesha
Ganesha
MSGA2024
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,871 Elo+
Party 2
Hou Yi
Hou Yi
Mercenary1997
Hou Yi
Level 110
God Stats
3W - 0L
1,556 SR
Queue Stats
10W - 4L
1,624 Elo+
Party 2
Ao Kuang
Ao Kuang
ZetasThiery
Ao Kuang
Level 128
God Stats
3W - 1L
1,780 SR
Queue Stats
19W - 9L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 2 / 0
8,468
706
13,005
8,371
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Nostalgia3754
Cerberus
13
0 / 4 / 1
8,088
674
4,982
16,458
15,164
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
Ripeen
Bellona
11
0 / 4 / 1
7,319
610
5,661
17,349
15,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MSGA2024
Ganesha
15
0 / 1 / 10
8,635
720
11,866
13,256
12,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 0 / 7
9,097
758
12,741
8,244
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
ZetasThiery
Ao Kuang
15
8 / 0 / 2
10,473
873
13,768
11,560
10,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
2
0
0.5
W
Ganesha
MSGA2024
Ganesha
0
1
10
5
W
2
0
7
5.5
L
Cerberus
Nostalgia3754
Cerberus
0
4
1
0.13
L
Bellona
Ripeen
Bellona
0
4
1
0.13
W
Ao Kuang
ZetasThiery
Ao Kuang
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,648
Damage
38,375
42,178
Taken
33,060
33,907
Mitigated
26,709
5,795
Healing
4,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
13,005
4,729
80
1,148
8,371
3,518
0
4,936
2,934
42,347
757
W
Ganesha
MSGA2024
Ganesha
11,866
956
0
1,320
13,256
12,282
0
7,991
5,265
32,792
3,648
W
12,741
6,903
0
382
8,244
3,917
1,136
4,941
3,301
0
56,034
L
Cerberus
Nostalgia3754
Cerberus
4,982
410
0
2,199
16,458
15,164
0
7,763
7,922
24,570
0
L
Bellona
Ripeen
Bellona
5,661
1,510
0
2,368
17,349
15,225
0
9,004
7,286
0
19,632
W
Ao Kuang
ZetasThiery
Ao Kuang
13,768
3,745
0
3,292
11,560
10,510
580
4,856
6,702
47,796
1,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,875
Gold Earned
28,205
151
Minions Killed
210
0
Camps Cleared
0
645,463
Distance Traveled
687,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,468
706
68
6
0
198,150
0
W
Ganesha
8,635
720
5
0
0
222,775
0
W
Hou Yi
9,097
758
113
9
0
220,332
0
L
Cerberus
8,088
674
59
5
0
236,617
0
L
Bellona
7,319
610
24
2
0
210,696
0
W
Ao Kuang
10,473
873
92
8
0
244,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role