Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dagnyt
Thor
Level 169
God Stats
2W - 0L
1,751 SR
Queue Stats
88W - 37L
1,706 Elo+
Party 2
Anhur
Anhur
Invictous
Anhur
Level 188
God Stats
3W - 0L
1,500 SR
Queue Stats
302W - 150L
1,766 Elo+
Party 2
Amaterasu
Amaterasu
SigmaMail
Amaterasu
Level 176
God Stats
4W - 1L
1,885 SR
Queue Stats
111W - 47L
1,721 Elo+
Party 2
Ix Chel
Ix Chel
WillehDilson
Ix Chel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,492 Elo+
Party 2
Team Averages
Level 150
1,627 SR
1,637 Elo+

VS

Team Averages
Level 154
1,547 SR
1,457 Elo+
Aphrodite
Aphrodite
Erraticc
Aphrodite
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,417 Elo+
Party 1
Arachne
Arachne
JSharts
Arachne
Level 164
God Stats
2W - 1L
1,500 SR
Queue Stats
169W - 142L
1,498 Elo+
Party 1
Merlin
Merlin
KitLongridge
Merlin
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 125L
1,475 Elo+
Party 1
Achilles
Achilles
Richos
Achilles
Level 158
God Stats
3W - 2L
1,733 SR
Queue Stats
129W - 123L
1,512 Elo+
Party 1
Martichoras
Martichoras
Weissbar
Martichoras
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 97L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
0 / 0 / 0
3,934
787
1,681
3,286
2,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
Dagnyt
Thor
7
1 / 0 / 1
3,892
778
2,281
4,239
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
Invictous
Anhur
7
0 / 0 / 0
3,679
736
1,032
1,282
364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
SigmaMail
Amaterasu
7
0 / 1 / 0
4,029
806
2,040
5,854
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
WillehDilson
Ix Chel
7
1 / 1 / 0
4,024
805
1,475
2,105
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Erraticc
Aphrodite
7
0 / 0 / 0
3,586
717
676
3,232
1,678
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arachne
JSharts
Arachne
7
1 / 1 / 0
3,737
747
1,290
5,018
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Merlin
7
0 / 1 / 0
3,567
713
806
2,720
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
Richos
Achilles
8
1 / 0 / 0
3,954
791
3,214
5,072
4,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Martichoras
Weissbar
Martichoras
3
0 / 0 / 0
2,890
578
876
1,652
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
2
2
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
0
0
W
Thor
Dagnyt
Thor
1
0
1
1.5
L
Aphrodite
Erraticc
Aphrodite
0
0
0
0
W
Anhur
Invictous
Anhur
0
0
0
0
L
Arachne
JSharts
Arachne
1
1
0
1
L
Merlin
0
1
0
0
L
Achilles
Richos
Achilles
1
0
0
1
W
Amaterasu
SigmaMail
Amaterasu
0
1
0
0
L
Martichoras
Weissbar
Martichoras
0
0
0
0
W
Ix Chel
WillehDilson
Ix Chel
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,509
Damage
6,862
16,766
Taken
17,694
8,400
Mitigated
8,954
6,500
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,681
572
0
1,732
3,286
2,540
0
429
2,857
9,182
0
W
Thor
Dagnyt
Thor
2,281
1,054
0
750
4,239
1,645
0
275
3,916
0
23,643
L
Aphrodite
Erraticc
Aphrodite
676
258
355
2,050
3,232
1,678
0
1,137
2,095
14,434
0
W
Anhur
Invictous
Anhur
1,032
867
0
844
1,282
364
0
247
1,035
0
28,268
L
Arachne
JSharts
Arachne
1,290
577
0
1,739
5,018
1,896
0
787
4,231
0
17,096
L
Merlin
806
0
0
500
2,720
731
0
618
2,102
16,996
0
L
Achilles
Richos
Achilles
3,214
1,062
0
3,410
5,072
4,114
0
0
5,072
0
24,276
W
Amaterasu
SigmaMail
Amaterasu
2,040
935
0
2,547
5,854
3,173
0
0
5,472
0
26,680
L
Martichoras
Weissbar
Martichoras
876
483
0
766
1,652
535
0
544
1,108
0
10,822
W
Ix Chel
WillehDilson
Ix Chel
1,475
218
326
301
2,105
678
0
363
1,622
23,675
385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,558
Gold Earned
17,734
201
Minions Killed
150
0
Camps Cleared
0
615,197
Distance Traveled
526,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,934
787
10
2
0
119,974
0
W
Thor
3,892
778
47
9
0
139,118
0
L
Aphrodite
3,586
717
22
4
0
108,541
0
W
Anhur
3,679
736
51
10
0
108,994
0
L
Arachne
3,737
747
38
8
0
133,042
0
L
Merlin
3,567
713
39
8
0
116,768
0
L
Achilles
3,954
791
35
7
0
116,007
0
W
Amaterasu
4,029
806
47
9
0
128,168
0
L
Martichoras
2,890
578
16
3
0
51,666
0
W
Ix Chel
4,024
805
46
9
0
118,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role