Player Matchup

Izanami
Izanami
CallMeMommyZzx
Izanami
Level 154
God Stats
9W - 4L
1,694 SR
Queue Stats
146W - 160L
1,489 Elo+
Party 1
Loki
Loki
JasonCortiz
Loki
Level 37
God Stats
13W - 13L
1,472 SR
Queue Stats
58W - 67L
1,418 Elo+
Solo
Bacchus
Bacchus
WuBlankZ
Bacchus
Level 16
God Stats
3W - 10L
1,132 SR
Queue Stats
5W - 12L
1,278 Elo+
Party 1
Chaac
Chaac
XJojoysX
Chaac
Level 67
God Stats
7W - 6L
1,649 SR
Queue Stats
75W - 75L
1,554 Elo+
Party 1
Janus
Janus
arnaud_xx5
Janus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,350 Elo+
Party 1
Team Averages
Level 76
1,489 SR
1,418 Elo+

VS

Team Averages
Level 77
1,611 SR
1,507 Elo+
Izanami
Izanami
DaddyKouhai
Izanami
Level 80
God Stats
1W - 2L
1,532 SR
Queue Stats
145W - 128L
1,528 Elo+
Party 3
Baba Yaga
Baba Yaga
JACK3DJARJAR
Baba Yaga
Level 63
God Stats
1W - 2L
1,544 SR
Queue Stats
118W - 123L
1,510 Elo+
Party 3
Ra
Ra
Narindite
Ra
Level 69
God Stats
8W - 3L
1,668 SR
Queue Stats
133W - 112L
1,562 Elo+
Party 2
Geb
Geb
Soul-Smoker369
Geb
Level 119
God Stats
8W - 6L
1,758 SR
Queue Stats
315W - 309L
1,524 Elo+
Party 2
Anhur
Anhur
UnclePounder
Anhur
Level 54
God Stats
29W - 37L
1,551 SR
Queue Stats
237W - 246L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,387
639
4,255
4,140
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 1 / 3
5,555
556
4,384
5,374
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
WuBlankZ
Bacchus
7
1 / 0 / 4
5,298
530
2,264
3,338
2,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
XJojoysX
Chaac
11
1 / 0 / 0
6,072
607
5,150
7,422
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
10
1 / 1 / 0
5,541
554
4,068
4,416
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaddyKouhai
Izanami
11
2 / 0 / 0
6,566
657
3,349
5,004
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
JACK3DJARJAR
Baba Yaga
9
0 / 1 / 0
5,383
538
3,459
5,812
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 1
3,844
384
591
2,084
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 1
4,819
482
2,260
9,862
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 1
5,650
565
2,621
7,411
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
7
Kills
3
3
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Izanami
DaddyKouhai
Izanami
2
0
0
2
L
Baba Yaga
JACK3DJARJAR
Baba Yaga
0
1
0
0
W
2
1
3
3.5
L
0
2
1
0.25
L
0
3
1
0.17
L
1
1
1
1.5
W
Bacchus
WuBlankZ
Bacchus
1
0
4
3
W
Chaac
XJojoysX
Chaac
1
0
0
1
W
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,121
Damage
12,280
24,690
Taken
30,173
10,433
Mitigated
12,400
8,348
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,255
2,956
0
1,109
4,140
1,425
255
1,004
3,136
0
60,054
L
Izanami
DaddyKouhai
Izanami
3,349
1,867
0
1,673
5,004
1,681
797
2,603
2,201
0
53,200
L
Baba Yaga
JACK3DJARJAR
Baba Yaga
3,459
280
0
1,627
5,812
1,972
0
142
5,670
32,107
481
W
4,384
1,312
0
2,618
5,374
1,609
0
573
4,775
0
35,985
L
591
228
0
0
2,084
490
0
568
1,516
1,811
0
L
2,260
213
202
2,170
9,862
5,449
0
1,943
7,883
14,987
662
L
2,621
1,177
0
1,749
7,411
2,808
0
746
6,571
0
41,660
W
Bacchus
WuBlankZ
Bacchus
2,264
402
0
1,313
3,338
2,777
0
847
2,444
7,826
0
W
Chaac
XJojoysX
Chaac
5,150
693
0
2,808
7,422
3,363
0
3,397
4,025
0
49,224
W
Janus
4,068
132
0
500
4,416
1,259
0
67
4,349
41,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
26,262
339
Minions Killed
243
0
Camps Cleared
0
972,984
Distance Traveled
883,080
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,387
639
104
10
0
167,421
0
L
Izanami
6,566
657
83
8
0
190,373
4
L
Baba Yaga
5,383
538
66
7
0
181,165
0
W
Loki
5,555
556
64
6
0
231,859
0
L
Ra
3,844
384
5
1
0
88,321
0
L
Geb
4,819
482
14
1
0
216,104
1
L
Anhur
5,650
565
75
8
0
207,117
0
W
Bacchus
5,298
530
12
1
0
201,792
0
W
Chaac
6,072
607
87
9
0
186,065
4
W
Janus
5,541
554
72
7
0
185,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role