Player Matchup

Tsukuyomi
Tsukuyomi
AGCringe
Tsukuyomi
Level 121
God Stats
11W - 8L
1,500 SR
Queue Stats
93W - 78L
1,500 Elo+
Party 1
Mulan
Mulan
JCat12
Mulan
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 1
Apollo
Apollo
TheJFKaffect
Apollo
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
scuds44
Jing Wei
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 22L
1,500 Elo+
Party 1
Anubis
Anubis
stevenv776
Anubis
Level 158
God Stats
4W - 5L
1,925 SR
Queue Stats
165W - 177L
1,532 Elo+
Solo
Team Averages
Level 111
1,585 SR
1,506 Elo+

VS

Team Averages
Level 118
1,652 SR
1,526 Elo+
Ravana
Ravana
AWSOMUS
Ravana
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 156L
1,501 Elo+
Solo
Hera
Hera
Hans_MolemanVibe
Hera
Level 127
God Stats
5W - 1L
1,726 SR
Queue Stats
104W - 87L
1,561 Elo+
Solo
Rama
Rama
KevZWarrior
Rama
Level 109
God Stats
19W - 6L
1,796 SR
Queue Stats
101W - 88L
1,577 Elo+
Solo
Vulcan
Vulcan
MadMandrillMan
Vulcan
Level 126
God Stats
144W - 122L
1,456 SR
Queue Stats
175W - 163L
1,442 Elo+
Solo
Cerberus
Cerberus
Yellowshadow100
Cerberus
Level 74
God Stats
4W - 1L
1,781 SR
Queue Stats
385W - 340L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AGCringe
Tsukuyomi
11
2 / 6 / 1
6,373
490
9,597
13,962
7,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
JCat12
Mulan
11
2 / 2 / 2
6,856
527
5,447
11,134
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
12
1 / 3 / 1
6,604
508
2,536
8,989
3,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
scuds44
Jing Wei
11
1 / 4 / 2
6,309
485
5,499
12,501
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
stevenv776
Anubis
14
3 / 5 / 3
8,226
633
5,744
10,965
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AWSOMUS
Ravana
14
9 / 2 / 0
8,407
647
7,109
8,679
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
2 / 4 / 6
7,769
598
6,902
8,042
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
5 / 0 / 4
8,567
659
10,931
6,252
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 2
7,232
556
6,006
8,124
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
12
2 / 1 / 8
8,062
620
5,162
12,698
11,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
19
20
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AGCringe
Tsukuyomi
2
6
1
0.42
W
Ravana
AWSOMUS
Ravana
9
2
0
4.5
W
2
4
6
1.25
L
Mulan
JCat12
Mulan
2
2
2
1.5
W
5
0
4
7
W
1
2
2
1
L
Apollo
1
3
1
0.5
W
Cerberus
2
1
8
6
L
Jing Wei
scuds44
Jing Wei
1
4
2
0.5
L
Anubis
stevenv776
Anubis
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
36,110
57,551
Taken
43,795
29,918
Mitigated
24,703
15,099
Healing
14,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AGCringe
Tsukuyomi
9,597
1,145
0
4,840
13,962
7,311
22
4,896
8,806
0
45,388
W
Ravana
AWSOMUS
Ravana
7,109
989
0
3,701
8,679
4,671
0
472
7,915
0
52,426
W
6,902
1,838
0
615
8,042
2,819
0
3,307
4,589
43,069
1,591
L
Mulan
JCat12
Mulan
5,447
524
0
1,835
11,134
10,293
0
2,277
8,813
0
30,465
W
10,931
8,146
0
2,763
6,252
3,187
492
0
6,205
0
80,096
W
6,006
2,731
0
2,661
8,124
2,747
727
0
7,369
43,149
1,080
L
Apollo
2,536
1,516
0
1,568
8,989
3,001
0
1,133
7,856
0
38,907
W
Cerberus
5,162
708
0
4,855
12,698
11,279
201
1,601
10,886
30,126
919
L
Jing Wei
scuds44
Jing Wei
5,499
3,680
0
4,648
12,501
3,803
0
2,375
10,013
0
40,373
L
Anubis
stevenv776
Anubis
5,744
796
0
2,208
10,965
5,510
0
6,480
4,120
55,459
714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
40,037
369
Minions Killed
436
0
Camps Cleared
0
1,284,502
Distance Traveled
1,322,474
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,373
490
66
5
0
268,612
1
W
Ravana
8,407
647
91
7
0
276,281
0
W
Hera
7,769
598
81
6
0
263,399
0
L
Mulan
6,856
527
32
2
0
267,473
0
W
Rama
8,567
659
144
11
0
259,127
3
W
Vulcan
7,232
556
67
5
0
241,337
0
L
Apollo
6,604
508
75
6
0
258,780
0
W
Cerberus
8,062
620
53
4
0
282,330
2
L
Jing Wei
6,309
485
75
6
0
275,629
5
L
Anubis
8,226
633
121
9
0
214,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role